| In
Final Fantasy XI, you need to choose a job when you are creating your
character. You are able to choose 6 basic jobs initially. Different jobs
has it's own "Job Ability". You are able to use more ability
when your Job Level increase. At the same time, you are also able to
choose another job as "Support Job". To be able to get your
"Support Job". You will need to level up 2 jobs each time you
play. After completing a specified Quest, you will be able to choose
your "Support Job" in your Mog House.
Limitation of
Support Job
:: You
WILL NOT be able to make it as your "Main Job".
::
Level will be HALF your "Main Job".
::
There will be NO EXP. added to your support job.
Example:
in this example, I
will use Warrior Job Lv. 20 and White Mage Lv. 10 as support job.
::
When your main Job is Warrior and White mage as support Job, you will
only be able to use white magic that a White Mage job Lv. 10 has.
::
When your main Job is White Mage and Warrior as support Job, you will
only be able to use Job ability that a Warrior Job Lv. 5 has.
|
| |
| These
are the jobs you can choose at the beginning of the game: |
| |
|
::
Warrior
:: |
| Experts
of close combat and also master of various armed combat. |
| ::
Job Ability |
::
Req. Level |
::
Effect |
| Mighty
Strike |
1 |
All
physical attack will be a critical hit in a given time. |
Provocation
|
5 |
Let
the monsters to concentrate in attacking you. |
| Berserker |
15 |
Attack
up, defense down. |
| Defensive |
25 |
Defense
up, attack down. |
| War
Cry |
35 |
Increase
attacking power to all members in a certain area. |
|
|
| ::
Monk
:: |
| Master
of Martial Art and unarmed combat skills. They use their tough
body as a weapon to attack the enemies. |
| ::
Job Ability |
::
Req. Level |
::
Effect |
| Hundred
Fist (?) |
1 |
Increase
attack, decrease attacking range in a given time. |
| Accumulation |
5 |
Increases
power in the next attack. |
| Evasion |
15 |
Increase
evading percentage. |
| Concentration |
25 |
Increase
hit ratio. |
| Chakra
(?) |
35 |
Increase
some HP. |
|
|
| ::
White Mage :: |
| They
are magicians skilled in "White Magic" which they
mainly recover and heal ones wounds. |
| ::
Job Ability |
::
Req. Level |
::
Effect |
| God's
Blessing |
1 |
Heals
high amount of HP of all members in a certain area. |
|
|
| ::
Black Mage
:: |
| Magicians
who's skilled in attacking and cursing skills called "Black
Magic" |
| ::
Job Ability |
::
Req. Level |
::
Effect |
| Whirlpool
of Magic |
1 |
No
MP loss for using magic in a certain time. |
|
|
| ::
Red Mage
:: |
| They
are able to use both White Magic and Black Magic but they take a
longer time to learn a higher leveled Magic compared to the
White Mage and Black Mage. These Magicians are also skilled in
combat skills. |
| ::
Job Ability |
::
Req. Level |
::
Effect |
| Continuous
Magic |
1 |
Shortens
Magic casting time. |
|
|
| ::
Thief
:: |
| Instead
of fighting the enemies from the front, they use their quickness
to evade away from enemy's attack and steals items from the
them. Has more abilities to support the party members. |
| ::
Job Ability |
::
Req. Level |
::
Effect |
| Complete
Evasion |
1 |
Evade
away from all attacks for a certain time. |
| Steal |
5 |
Steal
item from target. |
| Surprise
attack |
15 |
Major
damage to an enemy who's not targeting you. |
| Escape |
25 |
Increase
speed for a certain time. |
| Pick
pocket |
35 |
Steal
money from target. |
|
|
*All job ability can't be
used for 2 hours ( real life time ) once it's used.