Final Fantasy 6
This is a walkthrough for Final Fantasy 6. It is The Mynocks Guide to FFIII and I take no credit for it (except for the screenshots). This walkthrough has been divided into two sections by me.
(1) Mines of Narshe
Party: Vicks, Wedge, ????? (Terra)
After fighting Whelk you come to the frozen Esper. You'll go into a fight sequence where Vicks and Wedge get blown away leaving Terra.
(1) Arvis' House
Items: Search the clock for an Elixir Terra wakes up back in Narshe where a man removes the slave crown. Terra can't remember anything. The Imperial guards come and Terra is forced to escape thru the back door of the house and run back to the mines.
Party: Terra, Locke
Chests: Fenix Down, Sleeping Bag
(if you wait until the World of Ruin to get these, they'll have changed to a Pod Bracelet and an Elixir) BOSS: Marshal
Additional items: You can take Mog's Mithril Shld and Mithril Pike
After entering the mines, Terra walks a little ways and is spotted by the guards. She is cornered and the floor gives out and she falls. There is a flashback where Terra remembers some stuff. The scene shifts back to Arvis' House where Locke is introduced. Locke finds Terra and the guards find them both. Moogles come and offer to help. Three Moogles (Kupek, Kupop, Kumama) form a group with Locke plus there are two other groups with four Moogles each (Mog, Kuku, Kutan, Kupan and Kushu, Kurin, Kuru, Kamog). You can control each of the groups, the object is to stop the guards from reaching Terra and defeating the commander. Before defeating the commander switch to the party Mog is in and remove his shield and pike (Locke can use the shield and the pike can be used by Edgar who you'll get shortly), after all Mog won't be needing them for quite a while and by then you'll be able to equip him with other stuff. After defeating the commander, Locke grabs Terra and takes off through the mines. He comes to a switch and pulls it, opening a secret passage. Remember where this passage is, you'll need it later. You are now outside Narshe. You can't enter the main part of town but you can enter the classroom.
Party: Terra, Locke
Points of interest: A bucket of recovery water (recovers hps and mps) A save spot
Chests: Monster-in-a-box, Sleeping Bag, Tonic
Items: Search a pot for Tincture
Besides getting the stuff in the chests and the pot, the classroom is basically there to tell you stuff about the game: how to do this and where to do that, most of which is in the instruction book.
Party: Terra, Locke, Edgar
Points of interest: Item shop, Tool Shop
Chests: Fenix Down, Soft, Tonic, Antidote
After heading south from Narshe, you come to the desert castle of Figaro. Upon entering the castle go straight ahead to the throne room. Here Edgar is introduced. You are now free to explore the castle. If you talk to the Matron (in the left tower) she will tell you about Sabin, who you'll meet later. After talking the Matron return to the throne room and talk to Edgar again. One of Edgar's guards comes in and informs him that Kefka is approaching the castle. As Edgar, talk to Kefka's guards and then Kefka himself. After they're done talking walk up to where Locke is waiting. Edgar decides to protect Terra. Now, as Terra, follow Locke to 'your' room. Kefka comes back and sets fire to Figaro. Talk to the guards (Beavis and Butthead ?) and then talk to Kefka. Go up and talk to the guard there. Your party escapes and Figaro enters submerge mode. After fighting the M-TekArmor, go south to the Cave of Figaro. If Terra uses magic during the fight with the M-TekArmor you'll see a little scene.
(3) Cave of Figaro
Party: Terra, Locke, Edgar
Points of interest: the pond with the turtle is a recovery spring
Chests: 2 tinctures, Fenix Down (Before you get Celes) Thunder Rod, Tincture, X-Potion (After you get Celes) Hero Ring, Ether, X-Potion (In the World of Ruin) Wait until after you get Celes, or until the World of Ruin to get the treasures for different stuff.
(4) South Figaro
Chests: 500 GP, 1000 GP, 1500 GP
Items: search barrel to left of Chocobo stable for Tonic search barrel to right of Chocobo stable for Green Cherry search barrel to right of rich guy's house for Fenix Down search barrel above and behind Chocobo stable for Warp Stone (or Fenix Down if you wait until World of Ruin) search box in lower left section of town for Eyedrop (or Elixir if you wait until World of Ruin) search barrel in lower left section of town for Antidote (or Tent if you wait until World of Ruin) search box in lower left section of town for Soft (or Remedy if you wait until World of Ruin) search barrel between Armor & Weapon shops for Tonic (or X-Potion if you wait until World of Ruin) At the Cafe, Shadow is introduced, you'll be seeing him later. At the Relic Shop, buy a pair of Sprint Shoes (unless you like going slow), one pair is enough for the entire party. At the house north of the Inn check behind the bookcase in the room with a draft to find a secret passage. Nothing but money down there right now but later you'll need to know about it. After getting equipped go to the Chocobo Stables and pay the 80 GP (unless you want to fight to your next location). It's not very far but riding the Chocobo is fun :)
(5) Sabin's Cabin Items: search the bucket next to the stove for a Tonic Points of interest: you can catch some Z's in any of the beds
(6) Mt. Kolts
Chests: Guardian,Atlas Armlet,2 Tents
The path is straight forward. At the end you reach Vargas. After a bit of fighting with Vargas, Sabin will come. Vargas will blow the others away and Sabin will have to fight alone. Sabin joins you after Vargas is finished.
(7) Returner's Hideout
Party: Terra, Locke, Edgar, Sabin
Chests: Fenix Down (x2), Air Lancet, True Knight, Potion, White Cape
Items: search a bucket for Antidote search a pot for Tincture search a pot for Green Cherry search the top of the table for a piece of paper (purpose ?)
Additional items: You can either get a Genji Glove or a Gauntlet After entering, follow the guard to Banon's room. After talking to Banon talk to everyone and get everything (including the White Cape that is in a secret passage on the right side of the 'storage room'), then go out of the hideout where Banon will be waiting. First, tell him "no" then go back inside and the man in the 'storage room' will give you a Genji Glove. If you say "no" to Banon 3 times and you'll skip the part where everyone's at the table and one of the guards will give you a Genji Glove (if you didn't already get the one from the guy in the store room). If you go to Banon and tell him you will become there last ray of hope he will give you Gauntlet (if you haven't already gotten the Genji Glove from the guy in the store room). Locke will split to scope out South Figaro after the Empire invades. Banon joins you and you head for the raft on the Lete River.
If Banon dies the game is over, so protect him. There are several save spots along the way, these spots are also the only places you can access the subscreen. Do whatever you need to before jumping back on the raft. Toward the end of the raft ride you reach Ultros the octopus. After the fight, Sabin jumps in after Ultros and is swept down river.
The game now gives you a choice of three scenarios. One with Terra, Edgar and Banon, one with Locke, and the last one with Sabin. You can do these in any order you want, it doesn't matter what order you pick. However, if you do Terra, Edgar, and Banon's before Sabin's then Shadow will stay longer.
Lete River continued
Party: Terra, Edgar, Banon
The trio continue the raft ride on the Lete River. Again, make sure Banon doesn't kick the bucket or your game is over. At the end of the ride you find yourself a little east of Narshe, which is where you want to go.
Chest: Rune Edge [in mines] (if you don't get this chest until the World of Ruin it'll become a Ribbon)
The guards won't let you in thru the main entrance so you'll have to find another way in. Remember the secret entrance Locke showed you? That's the way in. You're now in the mines. Go a little ways and you come to a follow-the-light-maze. If you make a mistake all you need to do is press the A button when the yellow light is in front of you. If you miss it you'll have to fight some enemies and then you'll have to start at the beginning of the maze again. Once you get past this maze you can reach a cave of Moogles (and a chest containing a Rune Edge or Ribbon if you wait) by going slightly out of your way. Remember where this cave is because later in the game Mog will join you here). Once you get out of the mines you will be back in Arvis' House where you started. You will talk a bit with Arvis and then the scenario will end.
(4) South Figaro
Chest: Hyperwrist, RunningShoes
Items: Check the clock you see when you first come out of the secret passage for an Elixir Check a pail in the old man-who-wants-cider's house for Tonic
Additional items: Cider is located here (Rare item) Old Clock-Key is located here (Rare item)
First of all, DO NOT talk the guards in MagiTek armor (unless of course you have a death wish :) Oh, and don't forget to equip your stuff. Go to the Item shop and talk to the merchant next to the clock. This will start a fight. Use Locke's Steal command and you'll steal the clothes right off him. Dressed as a merchant, enter the house to the south of the Item Shop and go down stairs. The kid will only allow you to pass if your dresses as a merchant. Now go up onto the perimeter wall and talk to the green suited guard. Steal his clothes. Go towards the center of town where you'll find three guards (one guarding the door to the rich guy's house, one in MagiTek armor, and one guarding the path to the rest of the town). Talk to the bottom guards. Enter the Cafe and go downstairs. Steal the merchant's clothes. You'll also get Cider. Go back to the house with the kid and go upstairs. Talk to the old man at the desk. Go back down stairs and give the password ("Courage") to the kid. He'll open up a secret passage for you. Go to the upstairs of the house and into the first room. Walk behind the bookcase to find a stairway. Go all the way down and follow the hall. After you are asked about changing clothes (doesn't matter if you do), go straight down into the wall (there is a stairway there) If you are wearing the merchant's clothes or your normal clothes you'll hide in the rafters. If you're wearing the soldier's uniform you stand next to the door and salute, and then when you rescue Celes she says something close to what Princess Liea said in Star Wars when Luke rescued her on the Death Star (replace soldier with Stormtrooper). After dropping from the rafters, enter the open door. Remove Celes' chains. Talk to the sleeping guard and take the clock key. The second door is a save spot and the third is where you want to go. Go to the clock in the far back and check it. Wind the clock to open a secret passage.
(4) Secret Passage
Party: Locke, Celes
Chests: Iron Armor, Heavy Shld, RegalCutlass, X-Potion, Ribbon, Ether, Earrings
In the secret passage there is a spot that you can push on the left wall to reach a stairway leading down to a X-Potion, a Ribbon, and and Ether. Once you make it out of the secret passage you'll be in a spot where all you need to do is leave the town. Go west to the Cave of Figaro. You've been here before, just go back out the way you came in. Don't forget the pond with the turtle is a recovery spring. As you are about to exit the cave, TunnelArmr attacks.Defeating TunnelArmr will end this scenario.
Hut (Gau's father's house)
Party: Sabin, Shadow
Enter the hut just east of where you start. Quickly talk to the guy on the Chocobo. He sells lots of stuff. Next talk to Shadow and he'll join you. Go east a bit then south until you come to a bridge. This is the Imperial camp.
(9) Imperial Camp
Party: Sabin, Shadow
Your group hides and overhears the plans to storm Doma Castle.
You can kill the soldiers on either side of the leader pretty easily but just kill the leader and get it over with.
(9) Imperial Camp
Party: Sabin, Shadow
Chest: Star Pendant, Monster-in-a-box(Telstar), MithrilGlove,BarrierRing
In the left tent there is a chest. Kicking it brings the dogs, which you have to fight, and hitting it brings a sentry which you fool by meowing. Inside is a Star Pendant. There's a little bit of story about Kefka poisoning Doma and you decide to try and stop him. After the first time you chase him, instead of talking to him, explore the camp for more treasures. You fight and chase him around for a bit but are stopped by some soldiers. While fighting them, Kefka poisons Doma. After showing a bunch of soldiers die of poison in Doma Castle you control Cyan. Go to the throne room. After the King dies go to the room east of the throne room. Cyan's family dies. Scene cuts back to the Imperial Camp where Cyan joins Sabin and Shadow. Escape the camp. After leaving the camp go south to the forest.
(11) Phantom Forest
Party: Sabin, Shadow, Cyan
Points of interest: after the first stretch of forest you go up, the pond right in front of you is a recovery spring. At the end of the forest you'll come to the Phantom Train. If you haven't done Terra, Edgar, and Banon's scenerio yet, then Shadow will leave you somewhere in the Forest.
(11) Phantom Train Chests: Earrings, Monster-in-a-box(Specter), 2 Fenix Downs, Sniper Sight
BOSS: Ghost Train
Caboose: Upon enter the train go right to find the caboose. Talk to the ghost and you can have him join you (if you use its POSSESS command, and it works, you'll lose it). Also in the caboose is a guy who'll tell you about the train, and a save spot.
Car 1 & 2: In the first two cars there are a bunch of ghosts. These ghosts will either try to join you, attack you, or sell you stuff (Item Shop). The rest of the ghosts in the train will do the same things.
Car 3: Upon entering a ghost comes and blocks the door behind you. You have to kill the ghost to leave. Once back out, climb to the top of the car and you'll jump across to the next car and then again to car 5.
Car 5: Enter the car and pull the switch to detach the rear cars. Pull it again to open the wall up so you can continue.
Car 6: Sit at the center table and the ghost will serve you (this replenishes your stats). After sitting down the first time sit down again with different members at the head of your party to see different sequences (For instance, Shadow will get up and feed Interceptor).
Car 7: 1st room: Siegfried attacks as you approach the chest. After defeating him, he grabs the contents of the chest and runs.
Car 8: 2nd room: four chests. After car 8 your ghost companion leaves.
Car 9: save spot
Engine: Pull the 1st and 3rd switches on the inside then go out and pull the switch on the smoke stack. The Ghost Train now attacks. After showing the people of Doma enter the train you are on the other side of the Phantom Forest. Go to the mountain pass to the east.
Here Shadow leaves the party (if he hasn't already). Jump off the edge of the cliff. You have to fight Piranha and a Rizopas as you fall.
Party: Sabin, Cyan
After landing you awake to find Gau standing next to you. He runs when you speak to him. Until you have Dried Meat just attack Gau if you meet him. Go east to the town of Mobliz.
Items: search the clock in the messenger's house for Elixir Additional items: You can get a Tintinabar here Buy at least one Dried Meat at the item shop. Talk to the injured lad from Maranda. After talking to him you can send a message to his girlfriend at the messenger's house. It costs 500 GP. You can sleep in the bed at the back of the Relic Shop so no need to spend money at the Inn. After talking to the Relic Shop keeper go back to the injured lad, another letter has arrived. For another 500 GP you can send a record for the injured lad. Talk to the Relic Shop keeper again, return to the lad for another letter, send a Tonic for another 500 GP, talk to the Relic Shop keeper, etc. Keep doing this and eventually the injured lad will reward you with a Tintinabar for all your help. Now leave town and go find Gau.
When you see Gau use Dried Meat on him and he'll join you. Once you have Gau and have advance his Rage skills as much as you want, go to the cave in Crescent Mountain.
Party: Sabin, Cyan, Gau
Additional items: Exploring the cave Gau will find a Tonic for you By taking Gau around inside the cave he'll find stuff. On the little platform to the left of the entrance he'll find Tonic. On the platform at the top left part of the cave Gau will pretend to have found something. Sabin will walk over and Gau will scare him, causing him to lose his pouch with 500 GP in it. Finally at the end of the cave he'll find his treasure, a diving suit helmet. After you jump in you'll be in the "Serpent's Trench."
Chests: X-Potion, Green Beret
There are spots in the trench where you can pick a direction.
As you can see taking two lefts is the fastest way out but taking two rights will get you all the treasure. Anyway you go you come out of the trench at Nikeah.
Items: check the clock in the Inn for Elixir
Besides the Elixir in the Inn, there really isn't much here. Go back to the guy on the boat and hop aboard. End of Scenerio.
(1) Hills of Narshe
Party: Terra, Locke, Edgar, Sabin, Gau, Celes, Cyan BOSS: Kefka You'll fight in 3 groups. You have to defeat Kefka before his troops reach Banon. Your best bet is probably to take out all the soldiers then you can keep trying Kefka until you beat him. Or you can make a party of four characters (with 2 and 1 in the other ones) and go straight for Kefka. If done right you can dodge all the soldiers and get to Kefka before they are even halfway to Banon. After the fight Terra will morph because of the Esper and fly away.
(1) Narshe Party: Pick four (3 if you want Shadow to join you a bit later) out of Locke, Cyan, Edgar, Sabin, Celes, or Gau Items: Check the clock in the Elder's house for Elixir Chests: Wall Ring, Sneak Ring, Hyperwrist, ThiefKnife, Earrings, 5000 GP You can sleep in the bed in the back room of the Weapon Shop. If you go north to the mines and look at the little black hole to the upper right of the entrance you'll see Umaro the sasquatch (he'll join you later). Upon exiting go to Figaro (its in the same spot it was before).
Enter the castle and go down the stairs to you left. Talk to the guy and he'll take you (and the rest of Figaro Castle) past the mountains to a point near Kohlingen (your next destination). Just exit Figaro and go north. If you have both Edgar and Sabin in your party you'll learn more about their past if you go to the spot where you can sleep. If you enter the main part of Figaro and shop put Edgar at the head of your party and the shopkeepers will give you a 50% discount.
Chests: Green Beret
Items: Check the clock in Rachel's house for Elixir Check a pot in the hut northwest of Kohlingen for Hero Ring
Shadow is in the Cafe. If you have less than 4 in you party he'll join you for 3000 GP. If you have 4 and you want him to join you go back to Figaro and have the guy in the basement return Figaro back to where it was. Then go back to Narshe and talk to one of your companions. Change your party so it only has three members. Now come back to Kohlingen the way you did before. If you have Locke and go to the house in the top left corner you'll see a flashback telling why Locke is so keen on keeping his word about protecting Terra and Celes. The house on the top right will also show a flashback if you have Locke and if you go behind the house and push down you'll find a back entrance to this house which leads to a chest. From Kohlingen go south to Jidoor or you can go northwest to a hut where you'll find a Hero Ring in a pot then go south to Jidoor.
Items: in the very top house check a pot for Tincture
From here head north (on the right side of the mountains) to Zozo. Take a Chocobo for a faster trip. Just follow the light green strip of grass.
(19)Zozo Chests: Tincture, Chain Saw, Tonic, ThiefGlove, FireKnuckle, RunningShoes, X-Potion
Items: check a pot in the far left building for Tincture and another pot for Potion
Espers: Ramuh, Stray, Siren, Kirin
In the building marked Inn there is a clock you are supposed to reset. The correct time is 6:10:50. Setting the clock open a secret passage where a chest containing a Chain Saw is. The building marked as Armor Shop has a chest with a Tonic. Go to the building marked as the Relic Shop. Go up as far as you can and you'll find a chest with the ThiefGlove. From there go back down to the floor with the doorless doorway (just below the guy jumping from window to window). Push over against the window and you'll jump across. Keep going up, jumping from building to building where need be, and eventually you'll reach Terra. Before you reach Terra you'll have to near Dadaluma. After reaching Terra you'll get 4 Espers: Ramuh, Stray, Siren, and Kirin. There are also two chests on each side of this room. Once your done go down and talk to one of your other three companions that just arrived. Everyone goes back down the building and you find yourself back at the entrance of Zozo where your party will break up into two groups: one consists of Celes, Locke, and two others of your choice. Shadow splits again so you can't choose him. This group is the one you'll control to get to your next destination. The other two companions will return to Narshe. Next stop: Jidoor again.
Go to the big house at the far north of town. Here you'll find the director of the Opera. As he leaves he drops a letter. Read it and you find out about Setzer, the wandering gambler who owns an airship (which you need). From Jidoor go south to the Opera House (taking a Chocobo makes the trip much faster).
Celes looks like the opera singer Maria, so she takes her place in order to get to Setzer. As Celes you have to sing the right parts of the song (the full song is printed in the book in Celes' dressing room). The correct parts are:
Oh, my hero...
I'm the darkness...
If you sing the wrong part you'll get kicked out of the opera house. Re-enter and the director will let you try again. You only get four tries to get it right before it's game over. Once you get it right, keep talking to the guy who comes out. Then when he disappears grab the flowers then go up to the platform on the top floor. If you take too much time doing any of this you'll get kicked out again and will have to start over from the beginning of the singing part again. Take Locke and read the letter in the dressing room. Now return to the balcony and talk to Impressario. Once Ultros shows himself on the girders with a 4 ton weight poised over Celes' head, you'll have 5 minutes to get to him. First you have to go northeast where you'll find a guy who tells you to pull the far right switch, do this then return to Impressario and go to the northwest side of the balcony where you'll find your way onto the girders. Navigate the girders and make it to Ultros. When you're done Setzer will come and grab Celes. After some convincing (with a nice double-headed coin) Setzer will take you to your next destination in his airship. (For more about the airship, see ON THE AIRSHIP).
Items: Search the clock in the Cafe for Elixir Pot in weapon shop has Tincture Search barrel next to the Inn for Potion
From Albrook head north past Vector and on up to the town of Tzen. (Going to Tzen and Maranda is not mandatory, you can go directly to Vector).
Nothing here but some info and some decent weapons and armor. From here go southwest to Maranda.
Items: Search box to left of entrance of town for Revivify Search box on right side of town for Remedy
The house in the top right corner is the house of the girl you were sending stuff to for that injured lad. Next stop Vector.
The Inn says it free but sometimes when you're sleeping the keeper will steal 1000 GP. In the skinny house there is an old woman asking if you pledge allegance to the Empire. Answer "no" and two guards attack you. When you beat them and talk to the woman again she'll heal you. Don't talk to any of the guards or you'll be attacked and sent back to the entrance. If you go north to the Imperial Castle you'll get attacked by Guardian. Run from it. To the right of the Inn there is a guy hiding behind a box. Talk to him. Notice where he moves to. When he distracts the guards go to that spot and push on the box. Now go north and you'll be at the MagiTek Factory.
Chests: Flame Sabre, Tincture, X-Potion, ThunderBlade, Remedy, Zephyr Cape, Blizzard, DragoonBoots, Tent, Gold Helmet,Gold Shld,Gold Armor, Break Blade
BOSS: Ifrit, Shiva, Number 024, Number 128, Cranes
Espers: Ifrit, Shiva, Unicorn, Maduin, Shoat, Phantom, Carbunkl, Bismark
Go down the stairs and go to where the little hook is moving back and forth. Push A to jump onto it. Get the chest and the jump back across. Now go right and enter the second little pipe that is to the right of the stairs. Grab the chest then climb back thru the pipe and enter the first pipe. Grab the treasure and go across the conveyer belt for another two treasures. Now get on the conveyer belt to go down a level. Down here you'll find 5 chests: one on the left side, one on the right side, one through a door just to the left of where you entered, one at the bottom (you can see it when you go down on from where you entered but you have to go around and underneath to get it), and one in a small room to the east of the room with the gold helmet in it. On the right wall there is a spot where you can go between two walls to enter a pipe which leads to 2 more chests. When you're ready step onto the conveyer belt to the right of where the last belt dropped you off. You'll see Kefka push a couple of Espers onto a conveyer belt. When you can move, follow the Espers. Go over and talk to the Esper on the left. You'll now have to fight Ifrit and Shiva. They'll give you their powers as magicite when you defeat them. Now, entering the left door you'll find a save spot. The right door is the way out. After you go up a bunch of stairs you'll come to a hall with the Esper holding tanks in them. There is a hidden chest in this room. Go to the far left end of the hall. Now go down nect to the holding tank and search around. You'll find the Break Blade. After the hall you'll reach the exit with Number 024 blocking it. After you beat Number 024 you'll enter a room with Espers floating in tanks. Go to the far north wall and press the switch. You'll get the Espers: Unicorn, Maduin, Shoat, Phantom, Carbunkl, and Bismark. Kefka comes out and Celes zaps herself, Kefka, and his guards away. Follow Cid. Talk to Cid. Ride the rails. At the end of the mine cart ride you'll have to fight Number 128. You'll now be back in town. Follow the rails and you'll be back in the main part of town where Setzer will come and get you. As you attempt to get away in the airship you'll be attacked by 2 Cranes. Once you defeat the cranes, you'll go back to Zozo automatically.
You'll automatically be in Terra's room. A magicite will glow and Terra will remember. You now control Maduin, the Esper and Terra's father, in the Esper's world. This part is fairly straightforward. After the flashback you'll be in control of the airship. You can go where ever you want now. Narshe is your next destination.
Items: Gold Hairpin (if you don't get Mog)
Points of interest: New stuff in the weapon and armor shops
As you enter a guard will appear and take you to Banon. From here go to the house with the locked treasure chest. You'll find Lone Wolf the pickpocket. He escapes and the chest is empty. Follow him north to the mines. If you keep following you'll eventually reach him up where the Esper in ice is. He's holding a Moogle hostage. Just hold still for a bit and the Moogle will escape. Now you have a choice: go over and talk to the Moogle and he joins your party and Lone Wolf drops over the cliff, OR talk to Lone Wolf and you'll get Gold Hairpin and then both Lone Wolf and Mog drops over the cliff. Now return to town, do whatever shopping you want and go to the airship.
Getting Mog's Water Rondo Dance
Espers: Golem, Zoneseek
There are 3 different ways to get Mog's water rondo. For all of them you need Mog in your party (DUH! :). So, add Mog to your party and...
METHOD 1: return to Crescent Mountain. Enter and jump into the "Serpent Trench". When you get out of the trench you'll be in Nikeah. Exit Nikeah (DO NOT GET ON THE SHIP!!) and go north (to make the long trip back to the airship a lot faster grab a Chocobo inside Nikeah). Keep going and you'll eventually reach the hut where Sabin's scenerio started. From here go back thru where the Imperial Base was, thru the Phantom Forest, jump off at Barren Falls, and finally you're back on the Veldt. Go get your airship and continue the game.
METHOD 2: This way is the longest but you can get almost all of Mog's dances doing it this way. Land your airship at the entrance to the Returner's hideout and jump on the raft on the Lete River. This time the raft will go the way Sabin went the first time and you'll end up near Gau's father's house. From here you have to go thru Sabin's scenerio and hop on the boat To South Figaro in Nikeah. Once in South Figaro it's kinda cool: the captain of the ship smuggles you into town in a treasure chest :) Now you have to go all the way thru Mt. Kolts again and you'll finally be to the point where you can retrieve the airship.
METHOD 3: This was is short and fast. Land the airship at Nikeah. Take a Chocobo from here and go to Baren Falls. Jump in and then go to the Serpent's Trench which will take you back to Nikeah where the airship is waiting. Once you have Mog's water rondo go to the Imperial Base next to the bridge to the east of Vector. The Auction House in Jidoor is now open making it possible to get Golem and Zoneseek now [see THE AUCTION HOUSE for more info].
If you enter without Terra you'll be kicked out. So if you don't have Terra return to the airship and change party members. In the building is a treasure room with a locked door. Make your way thru to the other side of the base and exit. Head east and you'll enter the Cave to the Sealed Gate.
(25)Cave to the Sealed Gate
Chests: Assassin, Tempest, Coin Toss, X-Potion, 3 Ethers, Genji Glove, Tent, Inviz Edge, Water Skean, Remedy, 2000 GP, Elixir, 3 Magicites, Atma Weapon
In the room after the one with the moving bridges, pull the switch on the bridge. Now follow the left path to reach a chest with Genji Glove. Now go back and take the right path. Go up and pull the left switch. Enter the doorway that appears, get the chest, and save your game. Pulling the right switch makes you fight Ninja. Pull the switch on the next bridge and go down to the stairway it makes. Search the ground in the area that is below the stairway, there are 4 hidden treasures: 1 to the left of the stairs, 1 a couple steps above the hole going right, 1 a couple steps to the left of the slope that leads up to the chest, and 1 a few steps above the chests. This is the treasure that the Ninja refers to when you defeat him. Go thru the hole after you get the chest and hidden stuff. Step on both switches you can see. Go down and then left. Step on that switch and enter the door that appears. After getting the treasure leave the room and go right to the far bridge and then up. Pull the switch, cross the bridge, and pull another switch. Go up and left across the brides. Flick the switch inside the chest and return back to your right. Grab the chest up the stairs then go down and exit the room. Go up the stairs in the next room and your at the Sealed Gate. Now you have to fight Kefka again (kinda). To get back to the airship all you need to do is go down and out, and then go back thru the Imperial Base. On the airship the Espers attack and you lose control of the ship, crashing just south of Maranda. From here go northeast to Vector.
(24)Vector revisited - The Imperial Palace
Chests: Back Guard, X-Potion, Tincture, Gale Hairpin, Revivify
Points of interest: if you examine a toilet, you'll jump on it, squat, and flush :)
Additional items: It's possible to get a Tintinabar and Charm Bangle
Go north to the Imperial Castle (the Guardian isn't here now). Follow the guy who comes out to greet you on the stairs. Talk to Gestahl. He'll invite you to a banquet, but before dinner you have four minutes to talk to as many of the 24 soldiers in the castle as you can. The more you talk to the better your reward. Don't waste time getting treasures (you can get them later) and don't talk to Kefka (he rambles on forever). At the banquet: During the banquet you'll be given choices. Each choice is worth a certain amount of points. Towards the middle of the banquet Cid will ask if you want to take a break. If you answer yes you can walk around the room. The four sentries at Gestahl's sides will 'test your strength' if you talk to them. Return to the center seat when you're ready to continue the meal. Terra and Locke decide to head to Albrook. Before you go remember to go back for all the treasure you saw while talking to the soldiers. As you leave the banquet hall a sentry will approach you and reward you for talking the soldiers. You will now be rewarded based on the above point system as follows:
0-49 pts: Imperial troops withdraw from South Figaro
50-66 pts: Imperial troops withdraw from Doma
67-76 pts: The locked door in the house in the Imperial Base will be unlocked.
77-89 pts: You get Tintinabar.
90-93 pts: You get Charm Bangle.
When you're done in Vector, return to the Imperial Base if you got the reward that unlocks the treasure room. If not go to Tzen.
Imperial Base Again
Chests: Cherub Down, X-Potion, 8000 GP, Ether, Cure Ring, Back Guard, 2 Elixirs, RunningShoes, 20000 GP, Wall Ring, 13000 GP
Items: Check the stove for Flame Sabre
Go the house and down the stairs. The door is now unlocked if you got that reward in Vector. Grab all the treasure (there is a hidden chest in the bottom righthand corner of the room). Now leave the base and go west to Tzen.
Talk to the guy hiding in the trees behind the Relic Shop. He'll sell you the Esper Sraphim for 3000 GP. If you get Sraphim now you'll be out 3000 GP but you'll have more time to have it equipped. If, however, you wait until the World of Ruin you can buy it from the same guy for a measly 10 GP.
Items: search box on right side of docks for Warp Stone Party: Locke, Terra Go the dock and get on the boat. Talk to General Leo. After you're thru there, go to the Inn and take a nap. When you wake up return to the ship and talk to Leo and your on your way.
Party: Locke, Terra, Shadow
Items: Check the middle barrel by the item shop for Eyedrop
Check a barrel by the Relic shop for Soft
Check a barrel by the Elder's house for Echo Screen
Check a barrel by Strago's house for Green Cherry
Check left wall in the upstairs of Strago's house for Memento Ring
Once your ship lands, follow the light green path and then go out onto the peninsula to get to Thamasa. Notice the Inn costs a lot (1500 GP !!), after you talk to Strago, it'll only cost 1 GP (cool beans :). After talking to Strago, go to the Inn and take a nap. In the middle of the night Strago will come in and wake you up. His grand-daughter Relm is in a house that's on fire. Talk to Strago outside the burning house. He'll join you and you'll have to go in to save Relm.
(27)Inside the Burning House
Party: Locke, Terra, Strago
Chests: Fire Rod, Ice Rod
If you touch any of the roaming flames you'll be attacked by Balloons. I suggest you equip someone with Shiva. When you come to a choice of two doors pick the right one. You'll get attacked if you enter the left one. You'll now have a choice of two more doors. The right one has a chest in it. The left one leads you to two more doors. The right one has an Ice Rod, and the left leads upstairs. Once upstairs you'll meet the source of the flames - FlameEater. After you defeat FlameEater you'll find Relm. After saving you, Shadow will split (yet again). Now, with Strago, go west along the mountains and you'll find your next destination - a cave.
(28)Gathering Place of the Espers
Party: Locke, Terra, Strago
Chests: Heal Rod, X-Potion, Tabby Suit, Chocobo Suit
In the first room there are 3 exits. The left one and the top one lead to one another so the right one is the correct way to go. After a bit you'll reach three statues, the source of all magic. As you walk away from the statues your pal Ultros attacks. If you kill Ultros with the Vanish/Doom technique Relm will still take credit for helping defeat him even though she had nothing to do with it :) When you get to the room with the save spot step onto one of the squares on the floor. You'll fall down a level. The rightmost hole leads to a chest, the top left hole leads to another two chests, and the bottom left hole leads to the Espers.
(27)Back in Thamasa
BOSS: Kefka (you fight against him with General Leo)
This is almost like a fake ending: the Espers and the humans have reached an agreement and everyone is happy.... then Kefka shows up. You now have control of General Leo. If you try to leave town you'll be attacked by the invincible Guardian. Go talk to Kefka, you'll have to fight him. It doesn't matter how you fight him, you're going to win (or so you think). You now have control of the airship again. If you re-enter Thamasa you'll find Strago's friend Gungho and you'll learn more about Hidon (who you can defeat later). When you're ready enter the airship. The island with the Sealed Gate on it will break off and float up into the sky. When you're ready go and find the floating continent. Pick a party of 3 and you're on your way.
On the way to the Floating Island
BOSS: Ultros, Chupon, Air Force
Before reaching the Floating Island you'll have to fight a whole bunch of Sky Armors and Spit Fires, and then when you're almost there you get to fight you good buddy Ultros, but this time he's brought his friend Chupon. After Chupon sneezes you away (if you kill Ultros before Chupon appears using the Vanish/Doom trick Chupon won't show up and instead of being sneezed off you'll just kinda jump off :), you'll fall off the airship and have to fight Air Force. After defeating it you'll land on the Floating Island.
Chests (Blue orbs): Murasame, Monster-in-a-box(Gigantos), Beret, Elixir
Additional items: Gigantos gives you Hardened
BOSS: AtmaWeapon, Nerapa
You'll land near a save spot. And just a little below that you'll see Shadow. He'll join you when you talk to him. Go right and you'll come to a stairway leading to a seemingly solid wall. Just press up against the wall and it'll open up. When you come to a blue orb, examine it and you'll get Murasame. Go as far as you can to the right and push down along the wall until you find a path leading to another blue orb. This one has a monster-in-a-box, namely Gigantos. When you beat it you get the Hardened. Now go back to your left a little until you see a indentation on the upper wall. Press you here and a passage will open up. Go up and step into the center of the square. When you reappear go down as far as you can and then press up into the indentation on your right. Now go right and down and right again. Follow this path and enter the transporter. Now enter the bottom left transporter. Go down and step on the switch and then go up and step on another switch. Now go down and left until you come to stairs going down. Go down as far as you can and then go right. Follow this path until you have a choice of going left or right. Go right and step on the switch. Before entering the path that opens, go to your far right and get a Beret from the blue orb. Now go back to the transporter and go down to another transporter which leads to a save spot. Save your game and then go back up and enter the other transporter. When you go down the stairs you have a choice of returning to the airship (if you do return to the airship, Shadow will leave the party, but he'll be waiting for you in the same spot he was before, so when you come back to the Floating Island you can get him again). Go left and up where you'll meet AtmaWeapon. After defeating it, Shadow splits again. Go up and you'll find Kefka and Gestahl. Celes comes and join you. Kefka moves the Goddesses out of alignment. When Shadow comes back run like crazy. You have 6 minutes to get away. To get the blue orb containing an Elixir go around to the right side and then go up to it (approaching it from the left side will cause the floor to fall away). Once you reach something that looks like a save spot, examine it and you'll fight Nerapa. After you beat Nerapa run to the edge and choose 'wait' twice then just sit there. When there is 5 seconds left Shadow will come and jump with you. This is the end of the World of Balance.
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