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As you travel through the game, assuming you have the Enemy Skill equipped, a number of different attacks can be learned directly from enemies. Enemy Skills are by all means extremely popular attacks, and should be used as often as possible.

Enemy Skills

FROG SONG - 5 MP
Effect: Transforms one foe into a frog and puts him/her/it to sleep.
Learn: From the green frogs (Touch Me) in the circular forest near Gongaga Town (also from the other forests nearby).
Tip: You can control the enemy and make it use Frog Song on you (pick the bottom option).

L4 SUICIDE - 10 MP
Effect: All enemies with an experience level that is a multiple of 4 loses almost all their HP (you can't kill an enemy with this spell--the best you can do is reduce their HP to one point). In addition, they may be afflicted with the 'Minimum' status.
Learn: Burrowing squirrel-like foes (Mu) found near the Chocobo Farm.
Tip: You can't control this enemy, so you'll have to wait until they use it on you.

MAGIC HAMMER - 3 MP
Effect: Bop one foe on the head and gain up to 100 MP (assuming the monster has enough MP).
Learn: Plant-like monsters (Razor Weed) found on the tip of the Westernmost Continent (in the dark grass).
Tip: You can control an Razor Weed and have it use the Magic Hammer against one of your allies (choose the third option).

WHITE WIND - 34 MP
Effect: Each ally regains lost HP and their status ailments are cured and dispelled. The amount of HP recovered depends on the current HP of the caster.
Learn: The white and green cactus-like monsters (Zemzelett) in the grassy area by Junon Town , or from the winged serpents (Wind Wing) you fight if you're hit by a barrier at Whirlwind Maze
Tip: You can't learn White Wind from a Zemzelett unless you control it and make it use the skill on you (pick the bottom choice to do this).

BIG GUARD - 20 MP
Effect: Has the same effect as casting Haste, Barrier, and MBarrier on all your allies.
Learn: The spiky, shelled creatures with green tentacles (Beach Plug) that live on the shore near the Gongaga Town.
Tip: The Beach Plug won't use Mighty Guard unless you control it and make it use the skill on one of your members (it's the middle option).

ANGEL WHISPER - 50 MP
Effect: An angel appears above one person and brings them back to life if they are dead. They also relieve any status ailments and dispel any bad effects. In addition HP is restored to the amount shown during the skill's use; however, this can be a bane to characters with high HP because if your life is higher than the amount shown, it is reduced to that amount. You'd think that this would be a great way to weaken enemies with more than 9999 HP, but it won't work on your opponents in this manner--it will only heal them, remove status ailments, etc. :(
Learn: From the beckoning women in the yellow swimsuits (Polan Solita) you meet in the Northern Crater if you take the right path the first time you meet your friends.
Tip: The easiest way to learn this skill is by controlling your enemy and picking the bottom option to make them use this skill on you.

DRAGON FORCE - 19 MP
Effect: Increases your physical and Magic Plus defense rating.
Learn: From the dragons (Dark Dragon) you meet during the descent into the Northern Crater.
Tip: You can't learn this unless you control the Dark Dragon and have it use Dragon Force on one of you (pick the second choice).

DEATH FORCE - 3 MP
Effect: One ally becomes immune to instant death attacks (this doesn't protect you from dying if you lose all your HP).
Learn: The huge tusked turtles (Adamantaimai) by the shoreline of the Westmost Continent.
Tip: You can't learn this skill unless you control the turtle and make it use Death Force against you. To do this, choose the bottom option once it's under your control.

FLAME THROWER - 10 MP
Effect: A stream of fire burns one foe for Fire damage.
Learn: From any enemy that utilizes a fire breath attack. One of the earliest locations would be the room with the ladders and pipes where you fight the boss of the mountains behind Nibelheim; you can fight Dragons in that area that use Flame Thrower often. You can also learn it from the flying yellow monsters (Archdragon) in the Mythril Mine.
Tip: While you could learn this skill by controlling a Dragon and picking the bottom choice to make it use this skill on you, chances are it will hit you with Flame Thrower as it's initial attack in the first place. The same goes for the flying Archdragons.

LASER - 16 MP
Effect: Reduces an enemy's HP by one-half.
Learn: From Death Claw in the Corel Prison (in the caryard area near Dyne's home: just manipulate one of them). Or, from the dragons (Dark Dragon) you meet during the descent into the northern Crater.
Tip: You can either let the Dark Dragon use this ability on you, or you can control it (using Manipulate), and pick the top option to make it use Laser on one of your allies.

MATRA MAGIC - 8 MP
Effect: Fire a pack of missiles at one enemy for magic damage.
Learn: Machines with big feet and guns for arms (Sweeper Custom) around Midgar Area. Or from the wheeled robo- creatures in the underwater part of Junon Town.
Tip: To learn this skill from the Sweeper Custom, just control it and choose the last option.

BAD BREATH - 58 MP
Effect: Inflict multiple status ailments upon all enemies, including Confusion, Frog, Minimum (Shrink), Mute, Poison, and Sleepel.
Learn: From the Mobor creatures (green guys with tentacles and really big mouths) living on the outside ledges in Gaea's Cliff. You can also meet them in the Northern Crater, if you take the right path the first time you run into your friends.
Tip: Be sure to have some protective accessories equipped when trying to learn this skill or your party may be too weakened by the Smelly Breath to kill the Molbor or even escape!

BETA - 35 MP
Effect: A swirling red shape appears, surrounded by specks of white. All targets are hit for magic damage.
Learn: The big shadow snake (Midgar Zolom) in the marsh near the Chocobo Farm.
Tip: This monster won't use Beta unless he's waving back and forth. To make him do that, inflict heavy damage on him. Then just wait until he uses Beta. If he still doesn't use it, take off a little bit of his life since he tends to use Beta more when he's near death.

AQUALUNG - 34 MP
Effect: Blue bubbles strike all enemies for water damage.
Learn: From the Jenova Birth in the Forgotten Capital , the Harpy in the plains surrounding the Gold Saucer ; or from the floating sea-dragon creature (Serpent) in the sunken plane near the Gold Saucer.
Tip: To easily pick up this skill, just control a Harpy and choose the bottom option to make it use Aqualung.

TRINE - 20 MP
Effect: A Delta Force-like attack that hits all enemies for lighting damage.
Learn: Godo, of the pagoda's top floor in Wutai. Also from the red spider/crab-like creature (Stilve) living inside the Frozen Mountain , or the spider-like boss (Materia Keeper) of the mountains behind Nibelheim. . Remember, the _only_ time you can learn this skill is while fighting one of the above monsters, so learn it while you still can!
Tip: Actually, the Materia Keeper is more likely to use this against your characters than any other enemy that can use this skill. It's a good thing, too, since you can't control it.

MAGIC BREATH - 75 MP
Effect: Rainbow orbs hit all foes for fire, ice, and lighting damage.
Learn: From the red spider/crab-like creatures (Stilve) living inside the Frozen Mountain. Also from the blue, leech-like enemies (Parasite) in the Northern Crater.
Tip: To learn this skill from a Parasite quickly, control it and pick the last option to have it use Magic Breath on your allies.

???? - 3 MP
Effect: A weight drops and hits for special damage. The amount is equal to the amount of damage the caster has received in battle.
Learn: From the balance-like creatures (Jersey) in Nibelheim. Also from the purple behemoths (Behemoth) you encounter when raiding Midgar City. Keep in mind that you won't actually learn this skill unless you take damage from it.
Tip: The Jersey will use this skill eventually. You can't control them, but they're easier to run into than the Behemoths.

GOBLIN PUNCH - 0 MP
Effect: One foe is hit for physical damage. The damage inflicted is multiplied if your opponent has the same EXP level that you do.
Learn: Imp-like monsters wearing boxing gloves :) (Goblin) found on the only forested island in the northeast area of the map.
Tip: You can control the Goblins if you want (pick the middle option to use the Goblin Punch), but it's more likely that they'll hit you with it in the first place, so don't even bother and just let them strike first.

CHOCOBUCKLE - 3 MP
Effect: A fat chocobo bounces around and hits one foe for special damage. This attack gains strength each time you flee from a battle.
Learn: Purchase some Mimett Greens from the Chocobo Barn, and make sure you have L4 Suicide. There are chocobos living outside of the barn that you can use L4 Suicide on, so when you fight one of them, use a Mimett Greens on it, then cast L4 Suicide. With luck, it will counterattack with Chocobuckle (Disc 1). You can also learn this on Mideel Island in Disc 2 or 3 from the Chocobos living there.
Tip: Make sure the chocobo you fight has a level that's a multiple of 4, or the L4 Suicide power won't work.

L5 DEATH - 22 MP
Effect: Any enemy whose level is a multiple of 5 is instantly killed.
Learn: From the blue, leech-like enemies (Parasite) in the Northern Crater.
Tip: Simply use Manipulate to command your foe and then choose the middle option if you want the Parasite to use Level 5 Death on one of your members.

DEATH SENTENCE - 10 MP
Effect: One enemy is Condemned (they die when the counter over their head reaches zero).
Learn: The Sneaky Steps in the Sealed Cave Also from the yellow, spiked enemies (Bound Fat) that live in front of and in the area behind the Forgotten Capital.
Tip: You could control these guys (the Bound Fats), but if you kill one it will counterattack with this skill so it may be easier to simply off one, especially if you don't have the Manipulate materia. If you do, then simply control them and pick the bottom option to use the Death Sentence.

ROULETTE - 6 MP
Effect: One friend or foe is randomly killed.
Learn: From the floating card-jesters (Death Dealer) in the Northern Crater if you take the right path the first time you meet your friends.
Tip: You can control the Death Dealer and make him use Roulette on you by picking the second option when the enemy abilities window appears. If it kills one of your enemies, you'll have to try again until the pointer lands on you.

SHADOW FLARE - 100 MP
Effect: A black flare hits a single opponent for magic damage.
Learn: From the Ultimate Weapon in Disc 3; it uses it as a counterattack before dying. Or, learn it from the Dragon Zombies in the Northern Crater.
Tip: If you're fighting the flying dragon, just kill it and it will use the Shadow Flare on you. If you're trying to learn it from a Dragon Zombie, you'll have to wait until it uses it since you can't control them.

PANDORA'S BOX - 110 MP
Effect: A star field and question mark appear; hits all enemies for physical damage.
Learn: From the huge, multi-limbed bone dragons (Dragon Zombie) in the Northern Crater if you take the right path the first time you meet your friends.
Tip: As the Dragon Zombies are uncontrollable, you'll simply have to keep fighting them until they use this skill on one of your characters.



For those of you who would like a more definitive guide, here is a list that shows the earliest point at which you can learn each skill as you play through the game:

DISC ONE:
- Learn 'Matra Magic' from the Sweeper Customs that will fight you just outside of Midgar City.
- Learn 'L4 Suicide' from the Mus that live in the field around the Chocobo Farm.
- Learn 'Chocoobuckle' from the Chocobos that live in the field around the Chocobo Farm.
- Learn 'Beta' from Midgar Zolom in the nearby marsh. You must severely injure him (he'll start waving back and forth), before he will be able to use Beta against your party.
- Learn 'Flame Thrower' from the Ark Dragons flying around in the Mythril Mine.
- Learn 'White Wind' by manipulating a Zemlezett (found in the area near Junon), and having him use it on you.
- Learn 'Aqualung' from the Harpys found near the Gold Saucer and in the Corel Desert area. You can also learn it from 'Jenova Life', who you fight in the Forgotten Captial.
- Learn 'Laser' from the Death Claws in Corel Prison.
- Learn 'Frog Song' from the Touch Mes in the forests in the Gongaga Area.
- Learn 'Big Guard' from the Beach Plugs that live on the shores of the Gongaga Area.
- Learn '????' from the Jerseys that roam the halls of the Shinra Mansion in Nibelheim. You can also learn this skill from the Behemoths in the area below Midgar (Disc 2), and from the King Behemoths in the last dungeon (Disc 3).
- Learn 'Trine' from the Materia Keeper boss that you fight in the Nible Mountains. You can also learn this skill from the Stilves in Gaea's Wall (Disc 2).
- Learn 'Death Force' from the Adamantaimais that live on the shore of the Wutai area.
- Learn 'Magic Hammer' from the Razor Weeds in the Wutai Area.
- Learn 'Death Sentence' from the Bound Fats in Zango Valley.

DISC TWO:
- Learn 'Bad Breath' from the Molbors on the outside ledges of Gaea's Wall.
- Learn 'Magic Breath' from the Stilves in Gaea's Wall, or from the Parasites in the final dungeon (Disc 3).
- Learn 'Goblin Punch' from the Goblins found on Goblin Island and Round Island.
- Learn 'Shadow Flare' during the final battle with the Ultima Weapon. You can also learn it from the Dragon Zombies in the last dungeon (Disc 3).

DISC THREE:
- Learn 'Dragon Force' from the Dark Dragons in the last dungeon.
- Learn 'L5 Death' from the Parasites in the last dungeon.
- Learn 'Angel Whisper' from the Pollen Salitas in the last dungeon.
- Learn 'Roulette' from the Death Dealers in the last dungeon.
- Learn 'Pandora's Box' from the Dragon Zombies in the last dungeon.


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