Final Fantasy IX (Japanese Version) Ver. 0.92 FAQ/Walkthrough ######################## #################### #################### ###################### ################## ################## #################### ################ ################ #################### ############### ################ #################### ############### ################ #################### ############### ################ #################### oooooooooooooo##oooooooooooooo############# ####################oooooooooooooo##oooooooooooooo############## ###################oooo ######oooo##### ################ ##################oooo ####oooo####### ################ #################ooooooooo|inal##ooooooo|antasy############## ################oooooooooooooo##oooooooooooooo################ ###############oooo# ##oooo######### ################ ##############oooo## ##oooo######### ################ #############oooo### #oooo########## ################ ############oooo#### oooo########### ################ #################### ############### ################ #################### ############### ################ #################### ############### ################ ###################### ################# ################## ######################## ################### #################### - * -F I N A L F A N T A S Y I X- * - (Written by BabyRyoga@aol.com) (Logo By GladeFreak@aol.com) First Version: 7/15/00 Latest Version: 7/24/00 ---------------------------------------------------------------------- BabyRyoga@aol.com ---------------------------------------------------------------------- Look for these other texts by BabyRyoga: Wild Arms FAQ and Secrets Tenchi Souzou (Terranigma) Walkthrough Dragon Quest 5 Walkthrough Dragon Quest Monsters Breeding Chart Zelda: Mask of Majora FAQ/Walktrough This file and all other files written by me can usually be found at: Http://www.geocities.com/timessquare/lair/2382 Contacting me by email for any questions/suggestions/flames/etc does not garentee a response. I try to read all email, but I probably won't respond if it is something that could be answered by reading this file. Contacting me by IMs is a good way to get a response, but the majority of the time I am online, I am not at my computer. It might take a few hours to get that response. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- This file is copyright BabyRyoga@aol.com. Please do not copy or reproduce this list in any way. If you want to use it on a web page, you can do so without permission as long as credit is given and nothing is changed (don't e-mail asking to post it, just go ahead). It must also be a non-profit web site. There were a few problems of this nature last time I wrote a FAQ, so be warned, if I find you (I will, too) expect a nasty email and legal trouble. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- I am also is no expert in the japanese language. If anyone can provide advanced elements of the plot, please email me and you will be given credit. What I translate might be my best guess, and might not always be correct, especally when it comes to things like ATEs. If you have any corrections, please email me. The names of some items in this walkthrough are incorrect, and will just be listed as what they look like or do. In a future version, I will get all the correct names of the items. Be patient please. Some references to the story might be my best guesses, so please email me if you have corrections or notes to add. Note: This file will contain japanese characters some time in the future. You will need the right software to view them, so if you see jumbled up symbols, you might need a program like NJStar to view the characters. Any EUC-JIS decoder will catch the characters. All EUC-JIS coding in this file was done by the program NJStar Version 4.3. The NJStar communicator will not display all the text, for reasons unknown, so download MagicWin at http://www.magicwin.com.my/ or us the NJStar japanese word processor. ---------------------------------------------------------------------- Updates ------- Ver. 0.92 - For some reason I can't get the japanese characters to appear with the NJStar communicator. They will appear fine with MagicWin, which you can download at www.magicwin.com.my. Updated walkthrough, fixed some errors. Added romanized Melodies of Life. Ver. 0.9 - Fixed some small and added an english translation for Melodies of Life. I'll probably take a day or two off from updating, as it's my 18th B-Day today. Ver. 0.88 - Walkthrough updated to all of disc 1, alot of Chocograph information added. Also added a cool ascii logo thanks to GladeFreak@aol.com. (Author's Note: Im sorry that the walkthrough has been going a little slow lately, but I am focusing on doing all the lists. As soon as they are almost done (or I get sick of making them for a while) the walkthrough will be updated 3 times as fast or so. I also try to explain the story as I see it, which is hard when you can't read kanji that well). Ver. 0.85 - Walktthrough updated to After Hunting game, Weapons and Items lists added. Ver. 0.83 - Cards and Accessories lists added, Song Lyrics added. other minor things changed. (Note: The Lyrics are in japanese text. Romanization and Translation comming soon). Ver. 0.8 - Complete ability list for all characters (5 or 6 are not translated though), Walkthrough updated up to just before the hunting game. Ver. 0.75 - More list updates, added alot of japanese characters. Ver. 0.7 - Walkthrough updated up to Lindbulm, Lists updated greatly. Ver. 0.6 - Walkthrough updated up to after the Evil Forest. Ver. 0.5 - After debating about it for a week, this guide is finally created. Whats to Come - Complete Walkthrough of all 4 discs, Items/Equipment/Monster lists, Translation of the ending, possibly more. ------------------------------------------------------------------------ ============================================================ Forward: What I Think of Squaresoft Games on the Playstation ============================================================ I am glad square finally got it together and released a halfway decent Final Fantasy title for the Playstation. Final Fantasy Tactics was decent too, but most people do not even mention it when talking about Final Fantasy Titles. Final Fantasy VII and VIII were almost torture to play as games. While they had some nice scenes and music, they were more suited to be movies or perhaps a weekly anime series in Japan. I have been a fan of Square since I was this tall --> |---| and in the last few years, I have been slowly getting angry at the new releases they throw out. I still, nonetheless by most of the well known ones the day they come out in Japan, give or take 48 hours. Most recently I have been scorned at Seiken Densetsu: Legend of Mana, which I was playing about this time last year. Chrono Cross wasn't as good as the original, but maybe I just didn't give it enough of a chance. Final Fantasy IX totally blows anything square has done for the Playstation out of the water, and it's about time. Some may say this is the game that is better than the Super Famicom Final Fantasy games, I have not decided yet for sure. The kawaii Mogli (AKA Moogle) also makes a return in Final Fantasy IX, which will make many Mogli fans happy. Of course, alot of people will want to know how the graphics and music are. The FMV scenes are beautiful, much nicer than the previous FF games. The in game graphics are also very detailed, although they have a few flaws at some points. The characters are more super-deformed than realistic like in FFVIII. The music is great. A few tracks might stand out, my personal favorites are the boss music, the music that plays when Zidane is treading on lone in the Pandemodium, the final battle music, and the song that plays during the ending. the song is not in english, and it is not in a totally random language such as latin like the "One Winged-Angel" track or the "Song of Mana". It is in good old japanese for a change (japanese game, japanese song.. makes sense). I don't know the names of these tracks yet, except that the song is called "Melodies of Life". The soundtrack comes out at the end of August in Japan, so I will find out the names of a few of the others then. Contents -------- I. Game Functions (For those who don't know japanese and can't read the manual) Getting Started Menus and Control Explaination of ATE Characters Abilities Status Changes The Mogli Going Into a State of Trance Combination Shops II. Walkthrough (Some chapters may be optional) Prolouge: Song Lyrics: Melodies of Life Disc One: Chapter One: Alexandria Town Chapter Two: The Evil Forest Chapter Three: The Mist Continent and the Ice Cave Chapter Four: The Village of Dali Chapter Five: Lindbulm Kingdom Chapter Six: Betrayal? Chapter Seven: Shadows and Storms on Burmecia Disc Two: Chapter Eight: The Eternally Dark City of Treno III. Skills and Abilities (Under Construction) Spells Special Attacks Special Trance Abilities Abilities IV. Equipment (Under Construction) Items Event Items Weapons Head Wear Wrist Wear Body Wear Accessories Shop Lists V. Monster List (Under Construction) Regular Monsters Bosses VI. The Card Game Playing the Card Game Card List VII. The Chocobo (Under Construction) Obtaining A Chocobo Chocobo Digging Chocographs Finding Chocobo Upgrades Chocograph List Chocograph Treasure Locations Locations That Hide Something Else VIII. Codes for Gamesharks and or Other Cheat Devices (Under Construction) IX. Special Thanks ------------------------------------------------------------------------ ==================== I. Game Functions ==================== --------------- Getting Started --------------- Since this walkthrough is for the japanese version of Final Fantasy IX, I will take the time to explain how it must be played. This game has no anti-mod protection, so all you need to play it is a US Playstation unit that has an old mod chip or a stealth mod chip. The swap meathod will also work in the case of this game, without any Gameshark or Pro-Action Replay codes. Other ways to play this game include owning a japanese Playstation unit, or a japanese Playstation 2 unit (Which I myself play this game on). If you do not have a mod chip or japanese Playstation unit, you cannot play this game. Note: The author of this FAQ does not openly support piracy of video games or mod chips. The author will not tell you how to purchase a mod chip or how the swap meathod works. Hell, he probably doesnt know anything about those 2 subjects either ^^;. The author can recomend the website www.ncsx.com for buying a japanese Playstation or Playstation 2 unit, as well as the game. They try to make the prices as low as they can possibly go, and are reliable. You can also try www.buyrite.net, but they have slightly higher prices and aren't as reliable (but not THAT untrustworthy). ----------------- Menus and Control ----------------- The Status Menu --------------- アイテム 1st Option - Item アビリテイ 2nd Option - Ability そうび 3rd Option - Equipment (Soubi) ステータス 4th Option - Status たいけい 5th Option - Formation (Taikei) カード 6th Option - Card コンフィグ 7th Option - Config セーブ 8th Option - Save Equipment and Character Status ------------------------------ すばやさ Speed (Subayasa) ちから Strength (Chikara) まりょく Sorcery (Maryoku) きりょく Spirit (Kiryoku) こうげきりゅおく Attack Power (Kougekiryuoku) ぼうぎょりょく Defense Power (Bougyoryoku) かいひりつ Evade (Kaihiritsu) まほうぼうぎょ Magic Defense (Mahoubougyo) まほうかいひ Magic Evade (Mahoukaihi) Item Menu, Options Menu, Ability Menu, and more comming soon. Control ------- Note: Pushing all buttons at once will result in the game shifting back to the title screen. Control While Walking Around (On the Field) ------------------------------------------- Directional Pad: Moves character in the direction indicated. Left Analog Stick: Moves character in the direction indicated. Circle Button: Talk to a person or Examine an object when a "!" or "?" bubble appears. Triangle Button: Brings up the status menu. X Button: Hold to Run. Square Button: Challenges a person to a card game (in town). Call over a Mogli. Start button: Pauses the game. Select button: Brings up the Here Icon, which will point at where your character is (in town). Select between current ATE choices (in town). Change/Toggle the map in the corner. L1 Button: Changes view. L2 Button: Changes view. R1 Button: Changes view. R2 Button: Changes view. Controling The Status Menu -------------------------- Directional Pad: Moves the cursor in the direction indicated. Left Analog Stick: Moves the cursor in the direction indicated. Right Analog Stick: Not used. X Button: Cancel/Back one menu. Circle Button: Decide/Accept. Triangle Button: Not used. Select Button: Toggles help windows. Square Button: Not used. L1 Button: Page up when scrolling through abilities/equipment. L2 Button: Not used. R1 Button: Page down when scrolling through abilities/equipment. R2 Button: Not used. Controls in Battle ------------------ Directional Pad: Moves the cursor in the direction indicated. Left Analog Stick: Moves the cursor in the direction indicated. Right Analog Stick: Not used. Circle Button: Decide. X Button: Cancel. Triangle Button: Change characters (if more than one is ready to make an action). Square Button: Hold to hide windows. L1 Button: Target all. L2 Button: Not used. R1 Button: Target all. R2 Button: Not used. R1 + L1: Run away. Controls in Airship ------------------- Directional Pad: Turn in the direction indicated. Left Analog Stick: Turn in the direction indicated. Right Analog Stick: Not used. Circle Button: Fly forwards. Square Button: Fly backwards. X Button: Land/Get off ship. Triangle Button: Enter cockpit. R1 Button: Turn without moving. R2 Button: Not used. L1 Button: Turn without moving. L2 Button: Not used. ------------------- Explaination of ATE ------------------- An ATE is an Active Time Event. It is basically a short event of story (that you usually can't control; most of the time it is just a bit of dialouge) that another character in the game is going through at the same time in a different place than your character. They will happen mostly in towns, and occaionally elsewhere. You will see a message in the corner of the screen when you are able to do an ATE. Just push the select button to view the menu of ATEs going on at the current time, and select them one by one. Some might affect the outcome of your game, also some ATEs might change depending on choices you made in the past. Sometimes you may be forced to do an ATE as well. The screen will blacken and fade when you are. ---------- Chatacters (A short bio for each in the future) ---------- Main Characters/Party Members ----------------------------- Zidane Tribal - A member of the squad called Tarantulus, he works with his friends for Cid, the ruler of the Kingdom of Lindbulm. He is a member of the Genome race, a race that lives somewhere in the world and have long furry tails. Garnet Til Alexandros 17th (AKA Dagger) - The heir to the throne of Alexandria Town, she was born with the power to summon scared beasts to her aid. She does not enjoy the antics of Queen Brahne and always dreams of escaping the castle walls. Freija Crescent - A female dragoon of the kingdom Burmecia. She appears to be alone. She belongs to a race of rodent-like beings called the Nezumi. Adelbert Steiner - A stern man who is in charge of watching over Brahne and Garnet. He tries his best to keep Garnet safe, and gets really angry at anyone who tries to harm her, or go against his plans for her. VIVI Ornitier - A child black mage of only a few years who wonders and searchs for the meaning and reason of his existance. He does not have any parents that he can remember. Salamander Coral - A mysterious looking large man, who is trained in the ways of the ninja, even if he doesn't look it. He is very agile, and has a score to settle with him. He helps out, but really wants to find out who is tougher between Zidane and himself. Quina Quen - A strange white creature who's tounge is always sticking out of her mouth. She is a master chief, and likes eating creatures of all sorts and especally frogs. She lives in the marshes where she hunts for frogs all day long. Eiko Carol - A small girl who talks and acts like someone much older. She has a pendant that is like Garnet's and can summon sacred beasts. She always carries her mogli friend mog with her consealed safely. Supporting Characters --------------------- Beatrice - A female knight, who services Queen Brahne like steiner. She seems very loyal to the queen, and has a number of deadly sword techniques. She can also use the most powerful of all white magic spells. She is a good hearted individual, and does not like doing deeds for the wrong side, much like Leo of Final Fantasy VI fame. Baku - The leader of the squad called Tarantulus, and a very close friend of King Cid. He knows of Cid's transformation and goes on missions for the Kingdom of Lindbulm. Braunk, Marcus, and Shina - Supporting members of the squad Tarantulus along with Zidane, who work under Cid, and their leader Baku. Brahne - The current ruler of Alexandria town, she seeks power and has been taking up arms against some surrounding countries in recent times. At one time she had the power to summon great beasts, but now that power is extinguished. Sorn and Zorn - The jester-like minions of evil, who like to talk and act in unison. They have the power to draw out a person's magical abilities in a magical ceremony that can take place where there is a magical circle. They were sent by Kuja to "aid" Brahne, but they really are just there to spy on her and report their findings to someone bigger.. Cid Fabul - The ruler of the Lindbulm Kingdom, his wife Hilda left him and placed a curse on him that changed his form a few months ago. Not many know about his form, he tries to keep it a secret and hides behind his throne alot. Kuja - One of Garland's followers, he is carefully watching over both Zidane's party and Brahne's army, taking sides against no one. He seeks the power to summon more sacred beasts, and is prepared to steal that power from anyone he sees using it. Garland - A darkened old man with Kinetic powers of sorts. He watches down on the world from his airship, which is equiped with powerful weapons and the ability to control the very mind of certain individuals through a giant evil looking pupil. --------- Abilities --------- There are two main types of abilities in FFIX: Command Abilities and Support Abilities. The Command Abilities are abilities that will alow characters to use new attacks or spells in battle (Ex. The Fire spell for Vivi). The Support Abilities are abilities that are selected under the ability menu and will help a character out in battle (Ex. HP10% Up). Command Abilities will usually use MP, but are sometimes free. Command abilities will use Magic Stones (the blue stones each character has on the status menu). Characters will gain more Magic Stones as the level they are on increases. Abilities come with the equipment a character is wearing. They will each take a certain amount of AP to master, and when they are mastered the equipment can be switched without losing the ability it has. For info on each characters Command and Support Abilities, see the Abilities Section. -------------- Status Changes -------------- Supporting Status Effects ------------------------- Note: All of these effects can be removed by Dispel. Reraise - Character will come back to life with 1 HP when they die. Regen - Character will slowly regenerate HP in battle. Haste - Character's ATB gauge will turn red/orange and fill up faster. Levitate - Character cannot be hit by "earthquake" attacks. Shell - Character gains a resistance to magic attacks. Protesu - Character gains a resistance to physical attacks. Vanish - Character will become almost impossible to hit with non-magic attacks. Reflect - Character will send most attack magic back at the caster. Spells that cannot be reflected include Comet, Meteo, and Jyhad. Harmful Status Effects ---------------------- Note: All of these will wear off after the battle is over, or if a character dies. Confusion - Character will become uncontrolable and use random attacks on any character or monster in the battle. Berserk - Character is uncontrolable and will attack non-stop. Stop - Character is frozen in place and cannot act. Poison - Opposite effect of Regen, Character will lose HP slowly. Sleep - Character is asleep and cannot be controled. A pyshical attack will wake him/her up. Slow - Opposite effect of Haste. Character's ATB gauge will turn grey and fill slowly. Heat - Character will turn red and die within a few seconds. Freeze - Character will turn blue and cannot act until attacked, or the ice melts. Minimum - Chatacter will shrink, causing attack and defense to decrease greatly. Death Sentence - Character will die when counter (starts at 10) reaches 0. Slow Petrify - Character will turn to stone when counter (starts at 10) reaches 0. Note: All of the rest of these will not wear off until cured. Some will remain after death, and must be cured before the character affected can be revived. Petrify - Character is a stone statue and cannot be controled or damaged in any way. Strong Poison - Character cannot be controled and will slowly lose HP and MP. Wills - Character will not gain EXP or AP after battle. Silence - Character will not beable to use magic, and sometimes special abilities/attacks. Darkness - Character will miss the enemy with most physical attacks. Sadden - If sad character is hit, all party members will recieve half the damage he/she did. Zombie - Character will be damaged by recovery spells. Death (Battle Inactive) - Character cannot fight until revived. The game will end if all characters are affected by Stop, Strong Poison, Petrify, or Zombie. Other status affects will not cause the game to end. If a character reaches a state of Trance, some status effects may be removed. ---------------------------- Going Into a State of Trance ---------------------------- Similar to the way Limit Breaks worked in FFVII and FFVIII, In FFIX, there is a Trance mode to reach when a character is damaged enough. It takes longer than in the previous FF games to enter this mode, and unless you are fighting a boss it may be a waste. When a character reaches Trance mode, they will start to glow a certain color, and their attacks will do slightly more damage (except for Steiner, who does ALOT more damage). One of the commands they have will change into a new command (Ex. Salamader gains the Ougi Command, Vivi's magic turns into W-Magic) which will let them use new abilities for as long as they remain in Trance (2-5 rounds or end of battle), but they will not be able to use the old abilities that were replaced until the Trance wears off. For info on the Trance abilities of each characters, see Trance under the ability section. --------- The Mogli --------- Some mogli will play a role in the story of the game. Other mogli will allow you to save, use a tent, connect to the mognet, or sometimes even buy items/equipment at the mogshop. These mogli will appear in towns and dungeons, and can be called on the world map with the square button. Using the Mognet command will allow you to find and send letters to various mogli that are scattered over the world (and move with time). I am not completely sure how this works yet, but I know you can only carry 3 letters at once. If you get a 4th, you will need to discard one or leave it. There is said to be a hidden Mognet central somewhere in the world. The Mogshop usually sells very powerful equipment, especally the one in the Terra area. Be sure to buy whatever you can, beacause you may not get a chance to use the shop again. Also, if a mogli sells items, you can take advantage and fight the monsters around it for EXP/AP, and buy a tent to heal. Occationally while wandering a town or dungeon, you might fight a mogli named Stiltskin. He will sell you a pack of 3 items (Ex: potion, hi-potion, elixer) for a set price, only ONCE. You might want to buy what he has to sell; you might not get another chance. ----------------- Combination Shops ----------------- Combination shops will be in some areas. Here you can combine two items into one more powerful item (Ex: Magemasher X 2 = Ogrenix) for the cost of some Gil. The two items used in the combination will dissapear too, though. I will list what each shop has to offer as they are reached in the walkthrough. ================= II. Walkthrough ================= Prolouge: Final Fantasy IX Theme Song: Melodies of Life ------------------------------------------------------- 作詞:植松伸夫 作曲:植松伸夫 歌:白鳥英美子   あてもなく さまよっていた  手がかりもなく 探しつづけた  あなたがくれた 思い出を 心を癒す歌にして  約束もすることもなく かわす言葉も決めたりもせず  抱きしめ そして 確かめて 日々は 二度と帰らない    記憶の中の 手を振るあなたは  私の名を呼ぶことができるの  あふれるその涙を 輝く勇気に変えて  命は続く 夜を越え疑うことのない 明日へと続く    飛ぶ鳥の向こうの空で いくつの記憶 預けただろう  はかない希望も夢も 届かない場所に忘れて  めぐりあうのは 偶然と言えるの?  別れる ときが必ず来るのに  消えゆく運命でも 君が生きているかぎり  命は続く 永遠にその力のかぎり どこまでも  私が死のうとも 君が生きているかぎり  命は続く 永遠にその力のかぎり どこまでも続く Written by: Uematsu Nobou Composed by: Uematsu Nobou Performed by: Shiratori Emiko English Translation by: Kitsune11@yahoo.com (thanks very much!) Wondering without purpose; Searching without a key. The memories that you gave me, heals my heart with song... Without promises, there are no spoken words... Hold each other, and make sure... These days will never come again... In my memories, you wave and call my name... The running tears change into shining courage. Life keeps going, Night to Day... Without doubt, keeps going towards tomorrow... In the sky over the flying bird, I wonder how many memories I leave behind... Fleeting hopes and dreams leave those things in a place that cannot be reached... Is it an accident to meet? Always having to then say goodbye? Even with a vanishing destiny, as long as you live, Memories of Life will forever go on... Even if I am dead, as long as you live, Memories of Life will forever go on... Atemonaku samayotteita Tegakarimonaku sagashitsuzuketa Anatagakureta omoideo kokorooiyasuutanishite Yakusokumosurukotomonaku kawasukotobamokimetarimosezu Dakishime soshite tashikamete hibiwa nidotokaeranai Kiokunonakano teofuruanatawa Watashinonamaeoyobukotogadekiruno Afurerusononamidao kagayakuyuukinikaete Inochiwatsuzuku yoruokoeutagaukotononai asuetotsuzuku Tobutorinomukounosorade ikutsunokioku azuketadarou Hakanaikiboumoyumemo todokanaibasyoniwasurete Meguriaunowa guuzentoieruno? Wakareru tokigakanarazukurunoni Kieyukuunmeidemo kimigaikiteirukagiri Inochiwatsuzuku eiennisonochikaranokagiri dokomademo Watashigashinoutomo kimigaikiteirukagiri Inochiwatsuzuku eiennisonochikaranokagiri Dokomademotsuzuku ---------------------------- Chapter One: Alexandria Town ---------------------------- The game starts off with a nice opening FMV scene, of Garnet dreaming about a boat being tossed around on some very rough waves. She wakes up and sees that it was just a dream, as she looks outside to find out she is still in her bedroom at Alexandria castle. An airship slowly approches... little does Garnet know that the ship's occupants are on a mission to abduct her for the King of Lindbulm, Cid. Airship ------- Items: Potion (steal), 37 Gil, Potion You will control a young man with blond hair and a tail. Walk straight up from where you first gain control and turn on the lamp to shed light into the dark cabin. At this point, you get to name him. The default is Zidane (Actually, the kana reads Jitan (ジタン) I'm not sure who at square is responsible for the english conversions, but they need to do a better job). The top option on the name screen is for Katakana, and the second is for Hiragana. The third is for English characters and symbols/numbers/etc. The 4th option will Erase one character. After you find the right name (or decide to keep the default) you can take the 5th option to confirm it. I'm not sure what the last option does. Zidane's friends Braunk, Shina and Marcus will walk in the room just in time for a surprize attack by what appears to be a blue dragon. This will be your first battle, and not a very difficult one. Don't worry if someone is killed, just attack and it will be over soon. If you want, you can try out the Mezumi command (second on the list for everyone) and steal a Potion or 2 from him. The dragon turns out to be another of the group named Baku. He will take you east, and you will discuss the plans for the upcomming mission in Alexandria town. When prompted, choose both choices. You will see an FMV of the airship comming up upon Alexandria town, and Vivi the black mage looking up to catch a glimpse of it. Next, you will be controlling Vivi, a young black mage (of FF1 style). Alexandria Town --------------- Items: Fang Card, Potion, 9 Gil, Sahagin Card, Lizardman Card, Potion, 33 Gil, 27 Gil, Pudding Card, Potion, 38 Gil, Goblin Card, Fang Card, Skeleton Card, Ether, 42 Gil Before you advance the story, you might want to explore a little. Search the area south from where you start and the surrounding houses to find items wherever there is a "?" or "!" bubble. Most of what you find will be cards. Everyone in Alexandria town will be excited about an upcomming show, including Vivi who thinks he has himself a ticket. Find the ticket booth and talk to the guy to find out that the ticket is a fake. He will give Vivi some cards out of pity, and you will need to find a different way to catch the show. You can try the jump rope mini game if you want, all you need to do is push the button to jump right after you land. 20 Jumps will get you some Gil, 50 will get you a Sabotendar Card, 100 will get you a Samurai Card, and 200 will get you an Alexander Card (More ?). Go down the alley to the left and talk to the rat child that comes along. He will steal the ladder when the guy using it walks away, just pick the first options when you are pompted. Follow him into the side of a building further down the alley and examine the fire place. Here you will meet Kupo, the first mogli on your journey. He will explain about the functions of the mogli, and allow you to save, use a tent, or use the mognet. He will also introduce you to his friend stiltskin, a brown spotted mogli who will allow you to buy sets of items in 3's when you meet him on your journey. Never pass up the chance, beacause you might not get another. Try the Mognet and save if you want, then climb up the ladder. Take to the rat, then follow him to the right and walk across the little wooden plank. Follow him left and across another wodden plank (Don't worry, it's supposed to fall. You don't need to go back anyways). Follow him up, then you will finally be prompted to name Vivi. In case you can't remember, the 3rd option is for english letters, and the 5th option will confirm the name. I like using default names on Final Fantasy games. The rat will run off again, so you know what to do. Before you follow him, notice there are planks leading up. You can take that path first to find some Gil on the roof top, then go back and follow him across a few more planks. When he gets to the end of the roof, he will throw down the ladder and cross over to the castle. The scene switches over to the play, Brahne will be sitting there with a saddened Garnet, and Stiener standing guard, while Vivi and nezumi no ko watch from the back. There is a fireworks display, then the show will start. Baku will be on stage, telling the story of 2 lovers named Markus and Coneria (Markus of course being one of Zidane's squad). Meanwhile Shina, Zidane, and Braunk are discussing what they must do. In a scene of the play, the 3 will run out onto the stage and do battle with Baku who is playing the king of the town who is holding Marcus and Coneria back. You will get into a battle, and you can play with each characters commands to try out some fake spells (Fida, Poly, Medeo instead of Fire, Holy, and Meteo) that will all do 0 damage, but are cool special effects. When you want, just take out the 2 guys on the sides first, then the King of Lea in the middle. The king will flee after about 300-400 points of damage, then walk up the stairs. At this point, Zidane runs after the king, but Braunk stops him and slashes. They swing and parry a few times from the top of the castle, then jump down to the isles where people are sitting and fight some more. At this point, you will play a little mini game, controlling Zidane. Basically you just have to push the button the game tells you to as fast as possible. You will be scored in the end that is based on how many commands you got through and how many you missed (My highest is 86 out of 100, but I could have got higher if I wanted to stay and retry. You can retry as many times as you want). The two will run off after the battle. When prompted, yes will let you retry, no will advance, and you will be payed a certain amount of Gil for your performance (For 86, I got 841). Braunk and Zidane will neat up two guards and steal the armor they ware. Blaunk will complain about the size of the armor, until Zidane reminds him about the mission. Before he leaves, Braunk drops a bouncy little creature, and laughs about his special present, then puts the creature with the two tied-up guards in the corner. At this point, you will beable to wander around a certain part of Alexandria Castle. Alexandria Castle ----------------- Items: Pheonix Feather, Silk Clothes Go left and up the stairs. Zidane will almost bump into a white-robed young girl who is going in the other direction. Zidane will get suspicous, and look over the girl carefully, who appears to be very nervous about something. When Bruank walks up the stairs and calls out, the girl will knock Zidane over and run back down the stairs. Zidane comes to the conclusion that the white-robed girl is really Garnet, the target of the mission who is trying to sneak off. They will run after her and the scene will fade for a second. Now the game inroduces you to the evil jester-like servants of Brahne, Sorn and Zorn. Zorn is the one in the blue suit, and Sorn is the one in the red suit. They will each walk up a staircase and leap up simutaneously, on the way to see Brahne. They will run into a burly armored knight, and a female knight guarding the royal seat, and ask about Garnet. The female knight walks down to Brahne and also asks about Garnet, and Brahne notices Garnet is no where near. She calls the female knight Beatrice (Or Beatrix, which doesn't sound right) and tells her to search for Garnet. She also calls over the male knight, who you will get to name now as well. The default name is Steiner (スタイナー). Brahne will tell Steiner to find Garnet, And now you will take control of him. Steiner will walk into the next room, and discover than 2 of his guards were beaten and their armor was stolen. Walk to the right, and talk to guards number 2 and 3. You can talk to the Mogli in the corner of the room to save and use the Mognet if you wish. If you examine the west wall of the room, you can see a list of the members of Steiner's unit, Pluto. You can walk around a large part of the castle, and if you check out the kitchen, you will see Quina at work as a chef, who is a future member of your party later in the game. You can also check out the library (Remember where it is for later, there is an optional mini-quest you can do there). If you walk back to where Brahne is, you can talk to her and get a Silk Clothes. When you are ready, go outside to the front of the castle where the fountain is, and go left. Go up and down the hallway, then follow the winding stairs. Eventually you will be at the top of one of the castle towers, and Zidane will be running after Garnet across the way on top of the other castle tower. Steiner will see them, then the scene will switch to an FMV of Garnet climbing the wall, then falling backwards. She has a strand of flags wrapped around her, and will swing safely to a lower level. Zidane will do the same, then Steiner will try to follow using the same meathod, but break through a castle wall. Hmmm, I guess enforcers of the law in all times and worlds are a bit heavy :P. Zidane will land, and Garnet will land on top of him and run one way, then the other when she discovers that it is a dead end. Follow her into the next room, where one of Zidane's friends will notice that she is Garnet and just a child. Talk to Zidane's friend Ruby and she will hold you off for a second, allowing Garnet to run down the stairs. At this point you might notice that they have landed on the airship, and Garnet is in the same room you started the game off in. Zidane will finally catch up to Garnet, and she will introduce herself to him, and ask if he will help her. Of course Zidane will agree, and bow before her. Shina will walk in, and Zidane will identify him as Shina, and a friend. The two will follow him to the right, into another room just as Steiner enters through the southern door. Braunk will be right behind him, and Steiner will still think it is a member of Pluto that is with him. Shina kicks away the table to reveal a hole leading to another way out, and the three of them will jump down. Steiner will enter, and Braunk will jump in the hole the wrong way, getting himself jammed. After some yelling, Steiner runs the other way. Go to the left, and through the doorway. Steiner will come sliding down the pole and Braunk will come running in behind you. Another battle will start, between Zidane, Shina, Braunk, and Stiener. You can steal another Silk Clothes from him if you want. Just hack and slash away, and if you need it (which you shouldn't), you can use a potion to heal some HP. Eventually, he will try to use an Ice Sword technique on Braunk, but alot of his "Special Presents" will jump around and cause chaos. Using the distraction, Zidane and Garnet will run off to the left. Meanwhile, the play is still going on for Baku and Marcus. Marcus is captured by the guards and brought before the King of Lea. Zidane and Garnet will use the elevator to try and escape, but Steiner will follow. This takes them on the stage, where Baku notes that they had a little change of plans. Marcus decides to use it in the performance, and breaks free from the guards yelling "Coneria!" and over to Garnet, who isn't sure what to do. Zidane will tell Garnet what to say, and she will act it out and embrace Marcus. The King of Lea will ask Steiner if he is from a another kingdom, and Steiner will become nervous and trail off. Marcus and Zidane knock out the guards, then Marcus decides it's time to put the King of Lea out of business and stabs at him. Coneria gets in the way though, and falls over, getting a surprise reaction from Marcus who probably didn't expect Garnet to act that well. Steiner thinks it is a real wound and freaks out, throwing both his hands into the hair and yelling. He then drops to his knees and starts praying, while the King of Lea also drops to his knees and talks to Coneria. Steiner's head droops down, and Marcus apologises, then stabs himself with his own sword and falls over. Brahne still thinks the play went according to plan and starts to cry as the audience sitrs up. Brahne pauses for a second, wondering where Garnet is and then cries a little more. The game will switch back to Vivi and his friend in the audience, who is identified by the name Pak (heh, Pakrat!). They will both agree that it was a tragic story, then Pak will notice a guard is on to them and run off, with Vivi shortly behind. Vivi will trip, then get up and follow Pak some more. The action switches back over to the stage, where the King of Lea will still be acting, and Steiner will still be pouting. Vivi will run on the stage being chased by two guards, and leap over Garnet and try to cast a Fire spell at the guards. His aim is bad, and a spark hits Garnet, who leaps up and runs in circles. She will throw off her robe, and then Baku and Zidane will note that it is time to split. Steiner is too busy crying for a momment to notice that Garnet is ok, but then he looks up and gets really angry. Garnet will scold him for being so stupid, and try to give a short explaination of what is going on. Zidane will ask if Vivi is alright, who will stand up and agree. Two guards will come, and now you will have to fight Steiner and 2 guards, with Zidane, Marcus, Garnet, and Vivi. Zidane and Marcus (who are probably still trying to make it look like a play) will still have the fake spells, but you can check out Vivi's Fire spell, and Garnet's Kearu (Cure) spell. You can also check out Garnet's summon spells, but she won't have enough MP to cast any of them. Later in the game, the MP cost will drop drastically (224 or so for Bahamut now, which will become 56 later). The 3rd ability of Vivi's is Tameru, or charge up. Using it will slightly increase the power of his magic for the rest of the battle. Striking the guards will make them run off in fear. Have Vivi use Tameru, then cast on Steiner a few times and attack with Zidane/Marcus while Garnet heals. Meanwhile Baku, Braunk, and Shina are making plans to take off and escape. The ship will start to fly away, with Garnet and Steiner on it. Brahne will realise what is going on and order the cannons to fire at the ship, which will fire hooks, anchors, and chains to keep them from escaping (And do ALOT of damage to the ship). The last of the Alexandria Castle's guns will fire a turrent that explodes into a Bomb monster that will attack. Steiner will also attack, with Garnet asking him to stop. Vivi will notice the bomb monster, which will slowly suck in air and grow in size. Steiner will think the battle is going his way, but everyone else knows the bomb is going to explode. Just attack Steiner a few times, and the battle will end. Brahne cackles and does her little dance as the bomb goes off, but to her dismay, the ship is still able to fly off, although it is falling apart. It will slowly fly away, but then slowly float down and crash into the forest far below the raised plateau that Alexandria Town is on. Brahne will call out Zorn and Sorn, and tell them what must be done. ---------------------------- Chapter Two: The Evil Forest ---------------------------- Zidane will end up safe, but on top of a hill. He looks down and sees that the ship is totally destroyed and that he is surrounded by huge trees. Shina and Baku will still be in the ship discussing the damages, but Braunk will run in and tell them that they are lost and can't find some of the people on board. Zidane will leap down and walk to the front of the ship, then decide to go out and look for Garnet and Vivi. At this point, your first chance to do an Active Time Event comes. The mogli behind the tree will fly over and explain how an ATE works. Push select and choose the top option. *ATE : The action will switch over to Vivi and Garnet, who are climbing out of a small cave in the forest floor. A dark shadow swoops over their heads... Back to Zidane's scene, walk over to the mogli and save, then head southeast through the log, and into.. The Evil Forest --------------- Items: Broad Sword (Steal from the mini-boss) Enemies: ファング Fang, ゴブリン Goblin You can steal Potion items from most of the enemies who dwell here, so it won't be too hard at first. If you are low on HP and don't want to finish a battle, you can use the 3rd command of Zidane's and the "Tonzura" ability to flee from battle with 100% success. Steal a Potion from each monster you fight, and fight until you are on level 3 or 4, which should be a few battles. If you are attacked from behind, all damage you dish out and take in will be halved (since you are in the back row). When you are ready, save at the mogli, then advance to the right to enter the next area of the Evil Forest. Vivi will be there, and cringing away from something. Walk forward to catch Steiner, who is just about to attack a beast that has it's life-sucking tentacles around Garnet. Mini Boss: プリゾンゲージ Prison Cage HP: ??? As soon as the battle begins, Zidane will go into Trance mode. This means that all his attacks will do slightly more damage, and he will beable to use some special abilites that were not there before under the 3rd command of his. Use the first one, called "Free Energy" for 10 MP. It should do almost 300 points of damage to the target. Also note that Garnet is in this battle, trapped with the monster. Every once in a while, it will suck a few of her HP away (which will be displayed at the top) and make them it's own. Do not let Garnet die; use a potion on her if she is hit more than 2 times by the absorb attack. Use Zidane's Free Energy attack a second time, and it should flee for a momment, still holding Garnet captive. It will return, and grab Vivi this time. Vivi will help out in the fight and cast Fire occasionally. Attack it with Steiner and Zidane until it gives in and sets Vivi free. Remember to use a Potion on Vivi if he is hit more than twice by the absorb attack. When it dies, it will get a last little breath of gas off on Vivi and Steiner who will faint and need to be brought back to the ship. After this battle, the bar under your ATB bar will slowly fill up when you get damaged. When it if full and starts to glow, the character who's bar is full will go into Trance mode. Airship ------- Items: Ether, 116 Gil, Ether, Rubber Helm, Potion Vivi will be in bed, and Steiner will be shoved into a separate room, where he takes a sip of a vial he had and sulks a big (it's drinking time!). Baku and Zidane will discuss going back for Garnet, and you will be free to wander the grounds of the ship. There are three small ATEs that you can view. Nothing really all that important, but you should always do any ATEs you come across anyways. *ATE : Steiner is ranting on to himself and messing around with what he finds in the room. *ATE : Short cut back to Alexandria Town, where Ruby is alone in the town's bar. She wonders where everyone else is. *ATE : Shina is walking around outside the ship, and makes a discovery concerning Garnet, as he examines some of the ship's spilt belongings. Walk down the spiraling stairs and to the right to find the room where Vivi is being kept. Talk to him a few times, and get the Ether and Gil that are in the room, then head out. Zidane will flash back to when he first met Garnet earlier that day when she almost bumped into him as the White-Robed young girl, and feel bad that she is in grave danger right now. The boss (Baku) told him not to go back, and you will be prompted. The top is decide to go back for Garnet, and the bottom is listen to what the boss says. Choose the top option, and after a short conversation with Braunk, who reminds you that the boss is in charge, go left and down the stairs, the right into the next room and talk to Baku. There are some items along the way; another Ether, and a Rubber Helm. There is also a Potion in Baku's room. Go back to the left, and you will have a small battle with Baku. He isn't too hard, and you can steal a Hi-Potion from him. Use a regular Potion if you need it, and hit him 5 or 6 times to win the fight. You will now be allowed to go back for Garnet, so first head over to Steiner's room and grab him. There are also some items in that room. After some arguing, Steiner agrees that the two of them can work together and rescue Garnet. Zidane also suggests that they get help from Vivi, who can use magic to aid them. Go back to Vivi's room, and they will convince him that there is nothing to be scared of, and he will come along. Steiner also will have a little talk with Vivi about assisting him with his sword techniques, and you will beable to use the Fire Sword skill, as long as Vivi and Steiner are both in the battle, and controlable (not dead, petrified, confused, etc). Using any sword technique ability will only drain MP from Steiner, not Vivi, and only uses up Steiner's turn. Head out out the ship, and braunk will give you some headwear before you leave, but Zidane is already equiped with a similar hat. Save your game at the mogli before you continue. You can buy any items you need from Shina, who is outside the ship as well. When you are ready, head back into... The Evil Forest --------------- Items: None Enemies: ファング Fang, ゴブリン Goblin, デンドロビウム Dendrobium, プラントスパイダー Plant Spider *ATE: When you get back to the spot where you fought the Prison Cage, The action will take a break and switch back over to the Conductor, Violin Player, Drum Player, and Cymbol Player who are back in the airship, and they will play a familiar tune that was used in Final Fantasy VII. Baku will walk in and yell at them for making so much noise, and they will hiss and boo at his humbug attitude. Before you advance even further with Zidane, you might want to stay near the airship and gain a few levels for Steiner and Vivi. when you are ready, advance further into the forest, from where the cage monster was before. The Goblin monsters might try out the classic Goblin Punch attack, which will deal damage depending on how much damage they have taken. Try to get rid of these monsters before any others in the battle, beacause if they are low in HP, the punch might hurt a little. Try not to use Steiner's Fire Sword or Vivi's magic yet, you might need it for the battle that is yet to come. A few screens further, you will reach a small spring, and a mogli will dive into the hallow tree trunk. Some mogli in the game will like to hide, just look for the red sphere sticking out, and save your game. You will be forced into an ATE at this point. *FORCED ATE: Baku and Braunk discuss the damage of the airship, and decide it might be best if they head back to Lindbulm quickly, so they can repair the damage to the airship and comeplete the mission they were given by Cid. At the mogli where Zidane is, you can use the Mognet option to communicate with the mogli Monty, and the mogli salesman Stiltskin. If anyone can provide more information on the Mognet, please email me. If you walk over to where the spring is leaking and examine it, you can drink the water and restore everyone's HP/MP/Status. Head to the right, and follow the path onwards yet deeper into the Evil Forest. The monsters will get a little tougher, and have better items (The Dendrobium monsters have Tents). As you advance further, you will see a short FMV of what is yet to come; the forest across the lake appears to be alive and seeking blood. Walk up and into the cave enterance, and you will come across Garnet who is trapped in the vines of a bigger monster, the first REAL boss of the game. Boss: プラントブレイン Plant Brain HP: ??? About 1700 After checking to see if Garnet is ok, the battle will start. The Plant Brain will use a spore attack that will blind your characters, so you might need to depend on the sword techniques and magic of Steiner and Vivi. First you should charge up with Vivi. Then just wail away, and use Zidane to heal with potions, since his attacks will miss alot. If you have the right item, Megusuri or Eyedrops, you can cure the blindness and attack normally with Zidane. After a few rounds of fighting, Braunk will hop in and join the fight too. You can attack normally with him, or use heal to heal if you like. It shouldn't take more than a minute or two to incinerate it into nothing. When the battle is over, several rose-like creatures will pop up from the ground, and start to close in on the heroes. Steiner grabs Garnet, and they all run to the northeast, with Braunk hesitating for a second. Run down the path, and Zidane will automtically jump down. The roses will follow, and you will get into a battle with 4 Plant Spiders. They are not too tough, but they can use some spells, including Thunder. You might have a problem if Steiner and Zidane are still blind, but hopefully you killed the boss before it could blind Braunk, who will take out the Plant Spiders with one swipe of his mighty sword. Vivi can also take them out quickly with a Fire spell. Run south from the stunned roses, and you will see a scene of everyone running back through the forest, with several hundred Plant Spiders following close behind. Unfortunatly, beacuase the Plant Brain died, the forest can no longer stay alive. Moving quicker than the Spiders can, a cloud of death sweaps the forest and slowly petrifies everything it touches. One of the Plant Spiders grabs Braunk in it's clutches at the last second though, and he tosses a tied scroll over to Zidane, who catches it while fleeing. He races to avoid the cloud, and has to leap and dive over several speeding thorned-vines to escape, but he dives out just in time. The vines close off the forest and freeze solid, while Braunk is still inside, also covered with roots that have frozen over him. Back at the camp Zidane and company has set up, Garnet finally begins to wake up. Steiner tries to act bold and scolds Vivi and Zidane for getting in his way and taking so long to rescue her. They discuss about what to do in the morning, and then rest. Zidane checks the wall of stiff and petrified thorns once more in the morning, and explains to Garnet about Braunk. She is sorry that she has caused this whole mess. Zidane also explains about the scroll the Braunk was protecting, that is now in his hands. Back at the camp fire, a mogli named Monty slowly walks over, and explains some of the game's functions, and the game cuts into an ATE. *FORCED ATE: By the lake of a Marshy area, Mogjiro and Mogtaro explain about the game's fuctions, battling, help menus, Using a Mogli, Trance mode, the game's controls, abilities, and the various options under the config menu. Choose each option once, and when you have read or picked them all, choose the bottom one. Monty hands Zidane the Mogli no Tatebue, which will call over a mogli with the Square button while you are walking around on the World Map. Zidane smacks a confused Steiner as the others walk off, and Steiner who is wondering what happened is told by Monty that his friends are leaving without him.. ---------------------------------------------- Chatper 3: The Mist Continent and the Ice Cave ---------------------------------------------- Enemies: ムー Muu, ゴブリン Goblin, パイソン Python You will definatly want to call over the mogli and save your game when you get to the overworld map. The monsters will be harder than the ones in the Evil Forest. Garnet will still be on level 1, so fight a few battles and power her up a little before you try to run away from every fight that comes along. Right near the exit of the Evil Forest in the entrance to the Ice Cave. Just scan the general area around the forest and you should see a cave in the side of a mountain; which can be hard to miss. If you don't want to enter yet, you can try to find an arch and buy Potions at the gate, however, they won't let you pass through yet and all you can buy are Potions. The Ice Cave ------------ Items: Tent, Ether, Potion, Potion, Mage Masher, Elixer, Phoenix Tail, Leather Wrist Enemies: ワイアード Wyaad, ケーヴィンプ Cave Imp, プリン Pudding A short discussion will take place as you walk up the entrance of the cave. Zidane recognizes it as the Ice Cave, and Vivi notes that he has heard bad stories about the Ice Cave. The others decide to give it a shot and enter. Garnet will wonder how all the plants got frozen. Make your way up the path in the first room and examine the ledges to leap up. If you touch the mist that blows out from the walls, you will get into a fight with what is usually a Wyaad. In the next room, head to the right and examine the wall. Zidane will notice there is something trapped inside, and ask Vivi to aim a Fire spell at it. This time there will only be a chest, but later on there will be more ice for you to melt that might have something else. If you want to get the other chest in the room, look for a way to go behind the platform around where the steps leading up are. If you get into a fight with a big group of enemies, feel free to use a fire spell with Vivi; there is no reason to save his MP this time. Just don't go wild and cast it every battle. Make sure he can get it off fast, if there is a Cave Imp in the group, beacause they have an attack which will put one person to sleep, and if more than one imp comes with some Puddings, you might have a little bit of trouble. Use Garnet to heal and try to save your Potions. Continue north into the next room. Goto the right and cross the little icicle to get a chest, then walk back across and examine it. Vivi will melt the other end with his magic, and it will fall over so you can get the other chest. It contains a Mage Masher dagger, which will be important for Zidane in the upcomming battles. Equip it of course. It comes with the ability Ayaburu or See-Thru, which will tell Zidane what item the enemy has to steal. The rate at which you can steal it lowers if you use this ability, though. There is also another wall to burn in this room, that will have an Elixer behind it. Exit to the right and into the next area. There is a wall to melt on the left side of this room which will open a path to an item that will teach Vivi the Blizard spell, and Zidane the Beast Killer ability. Go north, and in the next room take the path on the left first, where Vivi can free a frozen mogli. *FORCED ATE: Cut back to the bog where Mogtaro and Mogjiro will explain about Status effects, elements, and the card game. Choose each option with *new* by it once, then the bottom one. Now back to the Ice Cave where Zidane's party is. Save your game, but don't waste a tent; just make sure Zidane is in perfect health. When you are ready, go back and take the path that leads to the Right. The four will walk on the side of the moutain with a VERY strong blizzard blowing. Vivi is the first to fall over from the coldness, and pass out several feet below. Steiner goes over to check on Vivi, and also passes out and falls backwards, landing right next to Vivi. Zidane will jump down to check out what happened, and kick Steiner to no avil. Meanwhile, Garnet also freezes over while Zidane climbs back up. He will pass out too. Zidane will be the first to awaken, with the others still passed out, he continues on to find the source of the snowstorm. Head to the right, and in the next room Zidane will discover a strange black figure on a ledge overhead. It will jump down, and engage in a battle with Zidane. Boss: 黒のワルツ1号 Waltz of Death Number 1, シリオン Syrian HP:???, ??? About 300, About 600 Note: The literal translation is Waltz of Black, but that makes no sense. The figure is a black mage, the first of three with large wings, and a bell. As soon as the fight starts, it will summon the ice demon Syrian to aid in the battle. Around this time, depending on how much or how little you have been fighting, Zidane should be about ready to go into a Trance. If you equiped the Mage Masher, you should have his second Trance attack, Tidal Flame. Using it will instantly kill the Waltz, and deal great damage to the Syrian. If you can't use it yet, just heal with Potions and dispatch the Waltz with regular attacks first. If you try to attack the Syrian first, the Waltz will throw blizzard spells at it, which will heal it. Once the Waltz is dead, just attack and heal Syrian as well. Try to keep your HP above 100, beacause it occasionally has a Tsunami attack that will do about that much damage. Also, it might cast Blizzard and Blizzada in a combo. When the beast is dead, a voice will echo throughout the cavern. Zidane ignores it and walks back to see if his allies have recovered, but he does not see the other 2 Waltz of Death monsters looking down at him from a higher ledge. The others will be waking up at the same time Zidane comes back, and Steiner will ask him where he was and try to lecture him once again. Go back into the next room and climb up the path this time, jumping over the steams of water that get in your way. You will finally find an escape from these icy caverns. Garnet is the first to rush out, and the four will catch a glimpse of a village at the bottom of the mountain. Steiner gets mad at the way Zidane addresses Garnet, and gives him a slight push which almost causes him to fall off the side of the path. Garnet asks the two to stop fighting and suggests that Zidane give her a nickname. Zidane will compare her to the blades of different types of swords, and she will stare at her Dagger for a second. You will get to choose a name for her, and the default is Dagger. She will ask what Zidane thinks of it, and he will agree (top option). Steiner just nods, and the four continue down the train and back to the World Map, where the mist that was above head before is now below them. ------------------------------ Chapter 4: The Village of Dali ------------------------------ Enemies: ムー Friendly Muu, カーヴスパイダー Curb Spider, パイソン Python To the side of the cave is an arch, which will be a gate you cannot pass through yet without obtaining a Gate Pass. The Village of Dali is real close by as well, and won't be hard to find at all. In the forest on the way, you might get into a fight with a different looking Muu monster. Attacking it will cause it to run away, but if you give it the right item, you will get 10 AP. Right now, you probably won't have the item, so ignore them. In the game, several different monsters like this exist, each wanting a different item. They just hint at what it is and won't give you the exact name, so you might need to experiment. Also, don't give an item to a monster that asks for one if the special battle music is not playing; you might get ripped off. Proceed to enter the Village of Dali. The Village of Dali ------------------- Items: Potion, Dokukeshi(Poison Antidote), 156 Gil, Potion, Aries Coin, Eyedrops, Potion, Ether, Iron Helm, Leather Wrist, 56 Gil, Phoenix Feather, Phoenix Tail Enemies: ゴースト Ghost, ヴァイス Vice As the four enter the village, Vivi gets a weird feeling. The group will enter the building on the right which is the village inn. Zidane will wake up the dozing inn keeper, and the group will take the room in the back. The group will discuss where to go on from here. Zidane and Dagger want to find a way to get to Lindbulm, but Steiner wants to take Dagger back to Alexandria Town. Dagger does not want to go back, and Zidane is stuck arguing with Steiner. They eventually notice that Vivi has fallen asleep while they were fighting, and that they should turn in for the night too. A short dream will convey a message during the night, and when Zidane wakes up, the others have already left to explore the town by themselves. He decides to go find Dagger. There are some ATEs to do here. *ATE: Vivi walks through town and runs into some kids who want to play with him. They run off and hide, but meanwhile Vivi is thinking to himself about the weird feeling he gets from this village. *ATE: Dagger is standing in the middle of a field and talking to herself. The farmer comes by and begins to plant something, throwing a little creature away and calling it a "monster". Dagger catches the creature which is a Buri, and scolds the man. The man wonders why she isn't scared of the creature, and comments. Dagger counts in her head to 3, then acts scared and throws the creature in another direction while screaming. Save at the mogli, and then leave the inn with Zidane. Another ATE will pop up. *ATE: A cat jumps over to the desk where the innkeeper is taking a nap. He is ranting to himself in his sleep about something. First thing you can do with Zidane is go into the equipment shop to the left, and upgrade everyone's equipment. Buy a Mage Masher if you missed the one in the Ice Cave, and buy a second one to spare, for the combo shop comming up soon. Make sure you have mastered all the abilities on the old equipment you were wearing before you equip the new stuff. If you examine the side of the shop, there is another brief explaination of abilities. Next, Find Vivi sitting in town and talk to him. He is feeling weird, and Zidane will try to cheer him up. Zidane asks him to keep an eye out for Dagger as he walks away, and Vivi calls him back for a second, saying he heard a strange animal sound from the place he was sitting. Zidane tells him it was probably a Chocobo, then walks off. Vivi stands and wonders about what Chocobos are like, then hears the cry again and shouts out Chocobo. Someone hears him and grabs him then quickly runs away. Zidane wonders where Steiner and Dagger are, and two more ATEs open up. *ATE: Back in the inn, the keeper is having trouble sleeping with the cat making noise, and continues to talk to himself in his sleep. *ATE: Dagger walks into the equipment shop and begins to talk to the store keeper, but a small child runs in and interupts by jumping in the conversation. Head over to the equipment shop again, where Dagger will be looking thuroughly at the wares. Zidane will stand next to her and start moving his head the same way she does. She eventually catchs him, and ask him what precious stone he likes the most, and he says his favorite is a Ruby. She says she likes an avion, and the two talk for a while. After, she bows to the store keeper and walks back to the room in the inn. Go back to the room and talk to Dagger. Zitane and Dagger will talk about Steiner and Vivi. *FORCED ATE: Steiner is walking around in the item store, trying to buy something with credit. The shop keeper says she cannot do this, and he gets dissapointed and starts to walk out the door. As he leaves, he gets an idea and walks back over to the shop keeper and asks if she has ever heard of Alexandria town, and the special squad named Pluto. She mentions a different squad, and Steiner gets upset and leaves while saluting. Back in the inn, Zidane and Dagger decide to look for Vivi. They leave the room and Zidane notices that Vivi isn't still sitting where he was before. Try to enter the building on the left, and Zidane will hear the chocobo's cry and run back, remembering that Vivi was curious about the Chocobo earlier. Zidane and Dagger will also hear a strange noise comming from below. Go into the building to the left, and examine the bottom half of the room until you find a secret passage, and climb down into the tunnels under the Village of Dali. Head down the halway and into the next room, where Zidane and Dagger will find the Chocobo that they heard earlier. Two voices will also be talking about the stray black mage they found, and will walk off, taking Vivi somewhere with them. Zidane and Dagger will discuss what they should do, then decide to continue on. Zidane notices that the barrel in the room has the Alexandria crest on it. Continue on past the Chocobo into the next room. Search in the small Barrel in this room to find a mogli, who will save your game. You can climb the boxes to get the chest, and mess with the crank to get the other. Continue on into the next room. You can climb the boxes in here and find some more chests. Just continue on into the next room again. Zidane and Dagger will hear Vivi and free him from a nearby box. Vivi tells the two about a plan to use the cargo ship that will arrive shortly. They realise they can use the ship to get to Lindbulm, but first decide to stop what is going on here. Examine the large door at the top of the room, and you will battle 3 Ghosts. In the next room, Zidane will find a strange machine that is sucking up mist comming from outside. Walk back into the other room, and across the bridge to the right. A Chocobo will be running to power a conveyor belt that transports Chocobo Eggs into the next room. Follow the bridge into the next room. You might get into a few battles on the way. The Ghosts can be annoying; they absorb your MP and cast Fire and Thunder spells. The Vice monsters will try to steal your items, then run away. Take care of them fast before you lose valuable potions. In the next room, Vivi will cry out in surprize at what he sees. The machine turns the Chocobo Eggs into Black mages, which are carried into another machine. Vivi and Dagger are both very disturbed, and Zidane hears someone comming, so he grabs them and runs off to hide behind the machine. A few of the town's women are forced to work here. As Zidane is hiding, a box falls on top of him, and then Dagger and Vivi. The action switches over to Steiner now, who is not even in the Village of Dali, but the mountain next to it. Items: Hi-Potion, 135 Gil Steiner will talk to the old man about using the Cargo Ship that will arrive shortly. The man walks down the stairs. Follow him down, and enter the house at the bottom of the moutain. Steiner will ask the man if he can use the Cargo Ship to get to Lindbulm. After some arguing, the man agrees. Leave the house and head south to exit the area. Steiner will look back to the Village of Dali and see that the Cargo Ship has arrived. He runs over, and the two guys loading the ship see him and flee. He notices someone is inside the barrel. Pick the top option, and he will draw his sword, which causes Zidane to jump out of the barrel. He jumps down, and kicks Steiner on the way, who gets angry. Vivi is distracted and very sad, thinking about how the black mages were made and packaged. The others talk about what to do next, when a cloaked figure with wings flys in and teleports around a bit. He hovers next to the group, and calls out to Garnet by name. He cackles, and congratulates you for beating the first Waltz of Death, then calls himself the Waltz of Death Number Two, and attacks. Boss: 黒のワルツ2号 Waltz of Death Number Two HP:??? About 900 His attacks will do 50-100 damage to one person. Attack with Thunder and Blizzard spells and sword techniques, but never use a Fire attack of any kind. If you do, he will use a more powerful fire attack. Eventually, he might cast Fira on everyone, which might kill Vivi and Dagger right off. Heal up with spells or potions and pound on him with Zidane and Steiner. Eventually, he will fall backwards and die. Zidane and Steiner argue about what happens next as usual, while Vivi sulks at the ground. Dagger will mention Lindbulm, which causes Steiner and Zidane to face away from eachother. You will be back in town, so goto the Inn and rest before continuing. Save your game with the mogli. When you are ready, head to the far right of town and walk out of the farmer's field on the right side. Pick the top choice, and the gang will jump up onto the Cargo Ship. Cargo Ship ---------- Items: None Enemies: None Steiner will run up and jump onto the ship immediatly, dispite Dagger yelling out to him that the ship is going to Lindbulm and no Alexandria. The others wait for a momment, but have no choice but to follow him once the ship's engine starts. Dagger doesn't want to get on, but Zidane will make sure she does. After a small FMV of the ship taking off, Zidane, Dagger, and Vivi enter the ship's cabin. Vivi will be trying to communicate with the other black mages on the ship, who just ignore him as if they were robots programed to work the way they do. Dagger and Zidane start to get worried about him. Zidane will be free to wander around the ship while Dagger comforts Vivi. Walk up the stairs and onto the deck to find Steiner sprawled out. Zidane tells him to get up, and he gets mad. He will run back over to the hatch Zidane came out of. Walk into the side of the cabin on the deck. There will be a short FMV scene of another winged and cloaked figure watching the airship from another vehicle that is closeby. Back on the Cargo Ship, Zidane is trying his luck and steering the ship with the wheel. The black mages just stand by and act surprized, as if there was a glich in their programing. Steiner runs in and taps Zidane on the shoulder, who pretends to ignore him. Steiner gets mad and takes a swing at Zidane, who dodges a few times. Steiner then asks why the ship was saking a second ago. At this point, the two of them notice all the black mages are lining up and walking out onto the deck. Dagger is walking towards the cabin, and Vivi is standing on deck, when suddenly the winged black sorcerer falls from the sky, and knocks Vivi over with a small electric current. Dagger runs over to help Vivi. The cloaked figure is impressed but really angry at the fact that the 2nd Waltz of Death was defeated. He points his staff, and all the black mages line up in front of him. Dagger pulls Vivi away and back into the cabin, while the cloaked figure punishes the black mages for failing him. In a big electrical blast, he knocks all the magicians off the airship, which leaves Vivi staring blankly at him. He floats over and lands in front of the cabin. Vivi yells out in rage and runs out of the cabin to rush over and attack the Waltz, followed by Steiner. Zidane makes Dagger stay in the cabin to make sure the ship flies where it is supposed to go. Boss: 黒のワルツ3号 Waltz of Death Number 3 HP: ??? Vivi ask the Waltz why he did what he did, and the Waltz will point his staff and say that Vivi and his friends will be the next ones he destroys, then attacks. Vivi will start this fight in trance mode, so let him have it with multipul spells and magical sword attacks. Zidane can attack normally or heal with Potions. When the Waltz flies up and hovers in the air, he might cast a Thundara spell, but it shouldn't do too much damage since it will target your whole party. You should beable to take him out in 3 or 4 rounds with Vivi using W Magic and Steiner using powerful magical sword techniques. Eventually the Waltz falls over bin disbelief, and Hovers backwards off the ship. The others stand there and think about the meaning of the Waltz, meanwhile the Waltz is flying back to his little air vehicle, where Sorn and Zorn and sitting. They talk in unison again, then jump out of the ship and safely float away and the Waltz lands back. The Waltz is really pissed and wants Vengence. Zidane goes back to check on Dagger and asks if they have passed through the gate yet, Dagger says they are approaching it slowly. Zidane will increase the speed and power the ship is using, beacause he sees that the gate is closing in the distance, and also notes that the Waltz of Death Number 3 might return at any momment. There will be an FMV scene. Vivi is standing on the deck of the ship, when the Waltz returns in his air speeder vehicle. He aims a Thunder spell at Vivi, who counters with a more powerful Fire spell which sends the Waltz and his speeder spinning. Vivi trips and falls over afterwards though, just as the ship is about to pass through the gate. Zidane runs out and helps Vivi, who is about to fly off the ship, and the Waltz flies past again, while the 2 vehicles are in the tunnel between gates. The Waltz charges up his power and prepares for a stronger blast of electric energy, but while he is charging the blast accidently short circuits his speeder, which spins out and explodes. The Cargo Ship passes through the gate on the other side unharmed. --------------------------- Chapter 4: Lindbulm Kingdom --------------------------- The ship flies over the deep mist filled valley below, and finally reaches it's destination, a castle on a plateau much like Alexandria Town is. Zidane says he told everyone he would get them to Lindbulm, and Steiner notes that it was the ship and not Zidane that got them where they are now. An FMV shows the cargo ship passing through the huge gates of Lindbulm, with several other ships floating about in the sky. It shows an arial view of the huge kingdom of Lindbulm. The group gets off at Lindbulm Castle. Everyone is amazed at the city, and Steiner notes that this is where Brahne's personal airship the Red Rose was built. Some guards walk up to greet the group. Dagger will recognize one as Obelta, who will also recognise her as Garnet. Follow him to the right and up the elevator. The group will walk into the throne room, where the king of Lindbulm is no where to be in site. Suddenly a Buri monster jumps out from behind the throne, which Steiner attacks. The Buri monster is really King Cid, who is the victim of a terrible spell. he introduces himself as Cid Fabul. Dagger will stay behind, and the group will disband to look in town. Zidane decides to check out the town bar for the special soup they serve. Zidane walks into the bar and asks for the soup. The bartender Ragu and attendant Lilian remember him as Zidane, who was always a fan of the soup. Zidane strikes a conversation with Lilian that is interrupted by a Woman who is sitting at the counter, who calls him by name. He recognises her, but can't remember the name. Eventually, he remembers it. You will get to name the Female Dragoon, the default is Freija (フライヤ). They have a few drinks together, and talk about recent events, then the screen blacks out for sleep. In the morning, Cid is still showing Dagger around, and discussing matters with her. They discuss Alexandria town and Brahne's recent stiring up. Cid will mention that he is glad she was taken safely out of Alexandria, and is safe for now. In the morning, Zidane wakes up just as Vivi walks in. They will decided to explore the town. The game will cut into an ATE. *FORCED ATE: Back at the marsh, Mogjiro and Mogtaro talk and teach you about combination shops. Choose the option with new by it, then select the bottom option to return to the game. Use the mogli to use the mognet and save your game. Afterwards, you are ready to explore Lindbulm. Lindbulm Town ------------- Items: 163 Gil, Hi Potion, Lesser Plate, Excursion, Leather Wrist, Tongari Hat, Mimic Card, 68 Gil, 282 Gil, 97 Gil, Mini-Burmecia Enemies (Hunting Game): ムー Muu, Fang, Trick Sparrow, Sakanaru Right as you leave the inn with Zidane, there is an ATEs to do. *ATE: Steiner is standing in the middle of town and talking to a girl about a date. The girl walks away, and Steiner walks over to the pickle selling man, who convinces him to try a Strong Lindbulm pickle treated with Gisel peppers. Steiner nearly falls over after eatting the pickle. Go north and up into the second section of Linbulm town. There is a Card-Master in the house towards the top of this screen, if you want to give the game Quad Mist a try. Even with the crappy cards you have at this point, he should not be much of a problem to beat. Head towards the right half of this section, then up into the next section, where there will be a fountain and some shops to explore. There is an equipment shop to the right, where you can upgrade equipement, but make sure you mastered the abilities on your old equipment before you upgrade. Try to buy at least 1 peice of each equipment there is in this game. If you forgot an ability or spell, you can always go back and equip that item later on, even if it is worse just to master the ability. Towards the top of this section of town is the item store. When you are done shopping here (be sure to save some Gil), go to the upper right and into the next section of town, which will be the first combo shop you come across in the game. Combined Item Items Combined Cost to Combine ------------- -------------- --------------- Butterfly Sword Dagger, Mage Masher 300 Gil Ogrenix Mage Masher, Mage Masher 700 Gil Momen's Robe Wrist, Tongari Hat 1000 Gil Desert Boots Leather Hat, Leather Clothes 300 Gil Yellow Scarf Tongari Hat, Feather Hat 400 Gil Glass Buckle Leather Wrist, Glass Bracelet 500 Gil One of the very important items here to get is the Ogrenix. It is a great weapon for Zidane at this point in the game, and will be 5 times more powerful than a Mage Masher or Mithril Dagger. It also has a skill which can blind enemies, which is important for one of the upcomming battles, and it will kill monsters around this area in one hit. If you don't have the Mage Mashers, buy 2 from the equipment store then come back and make an Ogrenix. After you have bought that, save at the inn's mogli, and head for the building to the right of the inn in the first section of the town. The game blacks out to an ATE. *FORCED ATE: Vivi will be walking around in the item shop, looking at what to buy, then walk up to the lady at the counter, who talks to him and gives him a Kupo Seed when he asks about a mogli. Get on the shuttle with Zidane, and choose the first option to goto another section of Lindbulm town. There is another ATE to do here. *ATE: Steiner will be walking around in Lindbulm castle, and ask an old man nearby what he is looking at upahead. The man and him will talk for a while, before the man walks off again, chuckling and leaving Steiner lost. Head down the stairs to the left of the shuttle station, and into the building. Zidane will glance around for a momment, then lean up against the wall. This is the house that Zidane and his friends live in while they are in Lindbulm, but the others have not made it back yet. There will be an ATE for you to do here. *ATE: Dagger is sitting on a bed in the towers of Lindbulm castle, with a guard preventing her from leaving and insisting that she stays put and rests for a while. Two kids named Bance and Lushella will come in and talk to Zidane for a second, then run off. There is another ATE to do now.. *ATE: Baku, Shina, and Braunk have funally reached one of the gates in the moutain on the way back to Lindbulm. Baku and Braunk discuss what to do next, while Shina drinks from the flowing tree spring. They then loot the area around them. Go back outside with Zidane and head down the stairs, where a fanclub meeting will be taking place. The young girls scream as their idol walks down, and a man in a giant Mogli suit pushes his way through as the other man leaves. He runs in circles, thinking he knows where he is walking, then into one of the posts on the way up the stairs. Head back to the inn and save at the mogli, then make sure you are ready to goto Lindbulm Castle and play the hunting game. Go to the right building again and into the shuttle car, picking the 3rd option this time which will take you to Lindbulm Castle. Lindbulm Castle --------------- Items: Glass Bracelet, Ether Head south from where you first get off the shuttle, then go up the set of stairs to your left. Go to the right when you get to the top of those stairs, and you will be in a room with a fountain. The guard will keep you from taking the elevator, so go up the stairs. Go in the first door, where you will find Steiner who is looking for Dagger and runs away. There is a mogli here if you want to save, but also be sure to use the mognet from this location. go back down the spiraling stairs in this room to the room you were in before. Go back to the fountain room, and Dagger will start to hum a song. The guard will still not let you use the elevator, so go back into the room you were just in and down the stairs this time, to find a guard sleeping on the couch. Zidane will beat him up and steal his uniform, in order to use t the lift. Go back to the lift and ride it to the top. Go to the left and up the stairs when you reach the top, then go up the spiraling stairs in that room, and once again when you get outside. There will be an FMV of Dagger singing to the birds, which will fly away when Zidane shows up, giving Dagger a dissapointed look. The two will go up and use the telescope to look over the surrounding areas. Check each location when a "!" comes up while looking through the scope with Zidane. Dagger will be thinking to herself uncomfortably while she is looking at the scenery, and Zidane will ask her what is wrong. She isn't sure what to do about this whole kidnapping bussiness she says. She will start to sing again, and the game will switch over to Steiner in a store, talking to a person about Brahne, and then over to two kids playing in town, who run away just as Vivi walks up, who examines the figures they were playing with left over on the ground. Freija will be jumping around on top of the buildings, the take huge leaps to the ground on her way to the castle. Cid will be examining some plans of his. The game will switch back to Zidane and Dagger. Back in town, the guards are talking, and large trucks have arrived. A bunch of Fang monsters will break out of the back of the first truck, followed by some Muu monsters being released from a garage door. Finally, a huge beast will be set free to run around town from it's cage. Back in the tower of the castle, everyone has gathered up, and Freija, Vivi, and Zidane will compete in a hunting game (with you controlling Zidane of course). Use the mogli in the tower to save, and head back towards the shuttle car. Once you get on the car, you will have 12 minutes to hunt for monsters and kill them. Search for all the ones in the area you are dropped off first which is the same area as Zidane's house. Dagger and Steiner will be cheering for Vivi (awww). You should beable to kill anything in just one swipe with the Ogrenix you combined while you were shopping in town. Use a Potion to heal after a battle is over if you need it, but be quick about it beacause time still flows on the subscreen. If you pause the game, time will stop flowing. If you look at the top of the screen, who ever is in the lead and the number of points they have will be displayed. Your points will be at the bottom of the screen. You might see some names of other characters you have not yet met in the game leading, as a few others are competing as well, including Ronnie, and Genero who you will both meet later on in the game. If you go to the end of the area Zidane starts in, you should have killed a Mu, a Trick Sparrow, a Fang (it will wait on the other end of the barrels for a few seconds and then attack), and 1 more trick sparrow when you get back to the first room. Head back to the shuttle and pick the first option to go back to the first area of town. A Trick Sparrow will swoop down and attack you here. Kill it, then head up into the area where the shops were. Another Mu will attack on the way. There is a Fang to the left when you get to the next area. Head to the section to the top (the left side, not the right), and there will be another Fang. There is also a Trick Sparrow right after the fang. Kill them both and head back one screen. Kill the Fang that is chasing Vivi, then head to the path on the right side of that area, and towards the top. You should have around 3:00 minutes left, usually about 3:10 or 3:20. The huge boss monster will be here, about to attack 2 kids until Zidane steps in. Freija will also jump down from above and jump in the right. Use the Soul Mutation Katana skill with Zidane to make the monster blind, then attack with Zidane and Freija for 2 rounds or so. At this point, have Freija defend or use healing items, while Zidane attacks to ensure that he will get the killing blow and recieve the points for it. The Sakunaru you just killed should give you enough points to win, even if you can't find anything else to kill afterwards. If there is still time, you can head back to the Shuttle and check out the 2nd Option to goto a different area and look for one or two more creatures to kill. Go up the stairs to the left when you get there and kill the Fang that is chasing the cat. I had 214 points when I won. Cid will give Zidane 5000 Gil and a Hunter's Badge for winning. Before everyone can celebrate, a wounded Burmecian soldier limps in to inform Cid that Burmecia (the kingdom Freija is from) was attacked. Freija will want to go back and help out of course, and Zidane will convince him into letting him come along too. Vivi will volunteer to come as well, which Zidane accepts, but Dagger will want to come, too and Steiner and Cid don't think it's a good idea. Zidane will agree that it is too dangerous for Dagger to join in. The group will eat a feast before leaving, but Dagger will refuse to eat anything. Eventually Cid, Vivi, Freija and Zidane will fall over asleep from the Sleepul Potion Dagger put into the food. Steiner will yell out and starts of fall over too, until Dagger tells him that she didn't poison his food; he will respond with an "oh...." type response. Dagger will want to return to Alexandria in and attempt to talk Brahne out of attacking all the surrounding kingdoms, and Steiner will guide her. -------------------- Chapter 6: Betrayal? -------------------- You will now have a party consisting of Zidane, Vivi, and Freija. Equip Freija with the abilities she currently has, and head to the elevator. Pick the bottom option to go all the way to the bottom, and take the shuttle on the left. Use the mogli to use the mognet and save before you leave. You will also want to buy a HIGH number of Potions (50, 60, etc) from the vendor. Leave out the top exit and you will be at the bottom of the Plateau Lindbulm is on. There is also a tent before you leave in a hidden chest right of the exit. There are a few optional little things you can do, one of which is getting a chocobo. A chocobo will really help you at this point in the game, as you can go around the world map on it without getting into battles. Even before that though, you might want to hang out around the exit to Lindbulm and level up to about 10 or 11. The monsters will beable to deal good damage, and you only have three in your party, none with a healing spell. Enemies: レディーバク Lady Bug, Hedgehog Pai , Mushufushu, ヴァイス Vice, アイロネート Ironet To find the Chocobo's forest might take a little of wandering. First you should find the light green patch of forest (which you will explore later, but there is little for you there now) and head towards the east from there. You should see a little bridge to cross the stream of water around there. Chocobo Forest -------------- Items: Gisal Vegetable When you enter the forest, the mogli Mene will be riding on the Chocobo and jump off to greet you. He will tell the Chocobo to head out to the field, and it will run away. He should give you a Gisal Vegetable eventually. You can compete in the Chocobo digging game here as well, but it is optional, and you can't really search out Chocographs until you have an airship, as they are hidden all over the world. Feel free to play a few rounds for 60 Gil each though. For more information on Chocobo digging and Chocobos, see the Chocobo section towards the end of this file. When you are ready to move on, go outside and find the Chocobo tracks in the field right around the forest, and use the Gisal Vegetable on them to call over the Chocobo. Head into the forest while on the Chocobo to dig, but also pick up a bunch more Gisal Vegetables from Mene before you leave. You will need them to call over the Chocobo at other places in the world where it cannot walk to. Your next target will be Gizamaluke's Grotto. Go back over the bridge and around the first mountain that comes up, and you should eventually see a cave in the side of the other mountain across the way. Gizmaluke's Grotto ------------------ Monsters: レディーバク Lady Bug, ヴァイス Vice, スケルトン Skeleton, ラミア Lamia, スティンギー Stengi, 黒魔導士タイプA Black Magic Student Type A Items: Gizamaluke Bell, Gizmaluke Bell, Gizmaluke Bell, Holy Bell After a short scene at the entrance where Freija sees some fallen Burmecian soldiers, you can enter. Once again, the monsters take a step up. There are a few in here you might want to avoid. Head to the right and talk to the soldier to get a Gizamaluke Bell, which you can open the real entrance with. In the next room, there is still an on going battle between several pointy hat mages like the ones on the Cargo Ship, and some Bermecian soldiers. The mages shout out "KILL!" and take soldiers out with one fire spell. Sorn and Zorn will walk by on the bridge above, and order two of the mages to jump down and attack. You can take them out in about two rounds or so. Head under the bridge and you will be attacked by two more mages, which will drop a Gizmaluke Bell when defeated. Use that bell on the big door in the middle (the smaller doors and the big door both lead to the same place, but the big door has the shortest path). In the next room, there will be a mogli examining a huge bell in the center of the room, and act as if his friend is hiding under it. When the three walk up, it goes crazy circling Vivi, and notices that he has a Kupo Seed. Vivi will reply that he got it in Lindbulm, and the mogli will ask if he can have it (choose the top option to say yes). The other mogli will smell it, and flip the bell over, then jump out and run away. The first mogli thanks you and runs after. There is a chest under the flipped big bell that has another Gizmaluke Bell. Use it on the black door on the right side first (north of the big bell) and you will find a mogli who will save your game. There is a vine on the wall here, that will let you climb out of the grotto, and into a dangerous area. I would not recomend going here yet; there is no way you could possibly survive even one battle without the Reflect spell, or high levels in the late 20's/early 30's. If you want to be curious, you can save and check it out though. Enemies: Grand Dragon, Garuda, Friendly Garuda The Garudas live in the forest here and are easier than the dragons, but still too hard for you at this point. They will cast Stop, Firega, and use a tsunami attack that will do several hundered damage to your whole party. The Grand Dragons will use Thundaga and Poison Claw, both hitting for about 2000-3000 damage, as well as Heavy Poison Breath, which will put the Strong Poison status on one member. If you CAN actually win somehow (cheater!), the Garudas are worth about 6500 EXP each, and the Grand Dragon is worth a whopping 32800 EXP, both of which are devided among your party (IE: Four people killing a Grand Dragon is 8200 EXP for each). Since you won't be killing them without at least a Reflect Ring and some luck, back to the actual game. Talk to the other mogli before the vine that does not save your game, then climb the vine until he says something, and jump back down. Go over to the statue near the exit of the room and he will walk over and flip it around, then give you a Holy Bell. Head back into the room with the big bell and use the Holy Bell on the other door, to advance. In the room with the big bell, you can fight the dangerous Lamia monster which can confuse members of your party. To make things even harder, it will cast Faith on itself whenever you attack it with weapons, which will make it's normal attack twice as strong (then 4 times, 8 times, etc). I would flee from them, but if you do want to fight, make sure Vivi charges up and uses magic, while Freija heals and only Zidane attacks normally. As Freija talks to a wounded soldier in the next room, a splash is heard, and something huge falls into the discolored water around. Boss: ギザマルーク Gizmaluke HP: ??? About 3200 Now you know how this place got it's name... a huge monster by the same name lives in the storm drains of the grotto. The first thing to do when this fight starts is to use the Soul Mutation Katana ability with Zidane, which will blind it and make most of it's regular tail attacks miss. Charge up with Vivi, and attack normally with Zidane, while Freija jumps. You can steal a few good items from him, if you want, since he will be blind and missing alot, but he will also use the Water spell, which can deal several hundred damage. If Zidane goes into Trance mode, you can use the Shift Break ability that comes with Soul Mutation Katana and the Ogrenix. Use potions to heal from Water damage, and you should have no problem beating him. Two Shift Breaks alone should do it. After the battle, the scene switches over to Steiner, who is lugging a suspiciously large sack over his shoulder, and trying to pass through the South Gate. The guards will examine the sack and ask where he is headed, before letting him pass through. Some music will play in this gate that reminds me of some of Koichi Sugiyama's old stuff (famicom Dragon Quest game music). Talk to everyone, then try to exit to the upper right of the area. A guard will walk up and stop you. He will notice that you cannot pass by without a Gate Pass, and then accidently (innocent whistle) drop one as he walks away. Grab it, then exit through the upper right corner again. Steiner will look around for a second to make sure no one is watching, and then put the sack down, and Dagger will step out of it. She thanks Steiner, then asks why they are on the way to Treno. Steiner says they are stopping there on the way. You can get a potion in a chest to the left, and save your game and use the mognet at a mogli who is also standing to the left. If you go up to the window, you can buy Potions (that the other party will beable to use, in case you are getting low) and other items. When you are ready, walk up the steps and to the guy standing by the door to the train. He will let you on when you show him the Gate Pass you have. Head down by where the man is standing in the train, and sit on the seats to the right. Another lady will walk onto the train and sit down before it departs. --------------------------------------------- Chapter Seven: Shadows and Storms on Burmecia --------------------------------------------- Back at Gizmaluke's Grotto, the others will be discussing some things with the wounded Burmecian soldier by the exit. After the soldier passes away, they continue on and end up back on the World Map. Enemies: アイロネート Ironet, スケルトン Skeleton, リザードマン Lizard Man, Mushufushu Head north. There is a gate on the way, and if you stop, Freija will get mad at Zidane for wasting time and tell him that they need to get to Burmecia at once. You can get a Tent and a Hi-Potion from this gate. Leave and continue north, where the sky should darken and rain will fall. Keep going until you see a castle, which is Burmecia. The Burmecian Kingdom --------------------- Items: Golden Pin, Mimic, Gelminas Boots, Golden Pin, Potion, Mimic, Protegal Bell, Tent, Phoenix Tail, Mimic, Mithril Spear, Thunder Staff Enemies: リザードマン Lizard Man, アイロネート Ironet, ミミック Mimic, バジリスク Basilisk, イエティ Yeti, マジックヴァイスMagic Vice, 黒魔導士タイプA Black Magic Student Type A Save your game before entering. Head to the north from the entrance, and try to avoid the Ironet monsters. They have a Dragon Breath attack that can be damaging. The Magic Vice monsters will use Magic Hammer and steal Vivi's MP, which can be annoying. They will also steal items from you! Which you cannot get back. Take care of them quickly, or flee. When you get to the large building, Zorn and Sorn will pop out of the windows, and send 2 mages down to fight you. They are just like the ones from Gizmaluke's Grotto, and won't give you many problems. The next part might require some leveling up on your part. In the building, you will get into battles with Basilisk monsters, which Zidane can usually kill in one hit. They will be spending most of the time trying to hit you with Slow Petrify, which will turn you to stone if the counter reaches zero. Just make sure to kill them by that time, and you will gain decent EXP, as well as Potions from them. Fight until you are on level 13 or 14 with everyone, and continue on. You can also wait until later in the area to fight them, if you don't feel safe doing so now. There is a mogli eventually, that you can use to fight by. Head up the starts to the right from outside the big building and enter there. Go up the stairs. The chest on the upper level is a mimic, which you can fight for good EXP. It will summon Magic Vice monsters to aid it, so one thing you can do is wait for it to summon a Vice, then kill the Vice in one hit, and repeat. Go through the door to the left after you kill the Mimic. Walk past the iron door, which will not open yet and into the next room. If you run across the platform here, it will fall and you won't beable to get the chest. Walk across it to get the chest, then run back across it so it will fall to the level below. Now head back outside the building, and take the other entrance on the left side. Get the chests you can see, then go up the stairs on the left. Beacause you made the platform fall from above, you can walk across to the other side. The chest there is a mimic, so you can fight to gain some more EXP with the trick from above, but watch your HP and Potions if it poisons you. Head to the right, and when you get to the next room go right again. The game will ask if you want to go out on the balcony. Choose the first option, and Zidane will go outside and jump across to the next window. There is a wounded soldier in here who will die of his injuries before you can help him. Head towards the exit at the far end of the room, and check by the bed to find the Protegal Bell. Since the door in the back won't open, you will need to head back. Go back to the right entrance to the same building, but this time you can open the huge iron doors that would not open before with the Protegal Bell. The group will stop on the stairs leading forward for a second to talk about the challenges that come ahead, when a Burmecian Soldier by the name of Dan will run through leading a female Burmecian citizen and three Burmecian children to safety. He tells Freija to be careful, and heads off. Zidane and the others head north into the next area. Go into the room straight ahead, where a lady named Vay will be comforting a wounded soldier who is sitting under a statue. The statue will start to fall, but Zidane will pull the soldier to safety. The soldier who is named Gal will be treated by Vay, and another soldier named Grey. You will be back in the previous room. Head up the stairs to the right onto the second level, then walk past the first doors and into the furthest one. There are some chests in the next room that you can get, then head to the iron doors and into the next area. In the room on the left, Freija will take the Mithril Spear that the statue is holding. It comes with the Lazy's Wind ability, but don't forget to master the Dragon Killer on Freija's first weapon too. In the room on the right, will be a mogli that will let you save and use the Mognet. This mogli will also allow you to shop. You can get some pretty good equipment from the shop. Item Cost ----------------- ---------- Needle Fork 3100 Glass Bracelet 250 Mithril Gauntlets 980 Tongari Hat 260 Head Gear 330 Magician's Hat 400 Balbutar 600 Bronze Breastplate 670 Renencurasser 800 There are more items, but they are just standard items bought at any shop that sells items. Buy everything that will make you more powerful, and use a tent or two to prepare for the next battle. You can also open the chest in the back of the room, and when you do, the mogli Stiltskin will walk in and sell you a package containing a Golden Pin, a High Potion, and an Ether. Equip the staff that you got from the chest on Vivi; it will teach him Thundara which is the first of the "ra" level spells for you, as well as poison. When you are ready, leave and head up the path in the center of the pervious area. It will look like a dead end in the next room. Choose the 2nd option, and Freija will jump all the way to the upper balcony in one jump and run inside the building. Zidane will start to climb the statue in pursuit, and Vivi will also very slowly and clumbsily make his way up. Zidane and Freija will run in and hide behind the statues to find Brahne and Beatrice standing and talking. Freija will remember the name Beatrice and flash back to one of her companions named Flatley talking about Beatrice, then leaving her. Back in reality, Zidane will ask Freija what is wrong. Just as she replys with nothing, a mysterious man with light blue hair walks in and up to Brahne and Beatrice. Brahne calls this man Kuja, who asks if Sorn, Zorn, and his army of mages are serving her well. Brahne, Beatrice, and Kuja will mention something called the Clara, which will bring Zidane and Freija to thinking. Before any more can be said, a Burmecian soldier runs in and faces off with Beatrice. Zidane's party uses this time to jump down and attack. The other soldier will flee, now that Freija and Zidane are here to take of things. Vivi will run in to attack as well. Boss: Beatrice HP: ??? Beatrice can attack normally for several hundred points, and use some strong abilities like Shock, which will usually do 700 damage or so and kill the person it hits. Zidane should attack, while Freija and Vivi support, and occasionally get an attack in as well. Potions will not be enough, so you will need to use the Hi Potions you have been getting from monsters up until this point. If someone dies, use a Phoenix tail on them right away; you will want to have all three alive always. If Zidane can get a limit break, you can win with 2 or 3 Shift Break attacks. When you do a certain amount of damage, she will use the Stock Break skill to bring your party to its' knees. Brahne and Beatrice will walk away, and there will be an FMV scene. The blue-haired mysterious man Kuja will walk by and frown at the wounded Zidane, Vivi, and Freija, then push the hair out of his face and mount a blue dragon, which will fly away. End of Disc 1 ----------------------------------------------- Chapter Eight: The Eternally Dark Town of Treno ----------------------------------------------- The action will switch back over to the other party. 2 gate guards talk about the attack on Burmecia, as the train that carries Steiner and Dagger comes to a stop, and they get off. When you gain control, go up the stairs and into the rest area type place. There is a mogli if you want to save/use the mognet. You can also upgrade your equipment here, or buy stuff for the other party, since the two parties share the same items. Talk to everyone, then exit the area through the exit towards the lower-left (there is a chest right by it which contains a Phoenix Tail). On the other side of the rail, you will see Shina and Marcus walking in, who then start arguing with Steiner, who they are surprized to see. There is a sign you can check which will display a map of the areas around, and pinpoint your location: The Aerbs mountain train station. Go back and talk to Steiner, and the train should arrive. Shina and Marcus will leave, and Steiner will follow them and wait outside the train. Go back to the other area and get on the train. Dagger and Marcus will talk for a while, and will discuss everything that happened. The train will come to a crashing stop all of a sudden. The conductor will look outside the door and run back inside screaming about a ghost. Steiner, Garnet, and Marcus will jump off the train to see what the problem is, when the Waltz of Death Number 3 will limp on by, having found Garnet once again. Garnet and Steiner remember him from the Cargo Ship. He will stagger forward a few more steps, and then attack. Boss: 黒のワルツ3号 Waltz of Death Number 3 HP: ??? About 900 The Waltz should be no problem at all by now. Just cast Kearu will Dagger each round and keep on attacking him with Steiner and Marcus. He shouldn't beable to touch you, since his attacks and spells do a little over 100, and Dagger's spell will heal 200 to each member every round. This time he will fall over and die instead of making a retreat. The group will get back on the train, which soon makes it's next stop. Head north, and past the item shop on the right into another area. Take the path to the right, and cross the bridge. You can grab 1610 Gil in a chest to the south before leaving. The guard will check your Gate Pass, then let you leave. Back on the World Map, advance forward and the sky will turn to evening, then night as you close in on the Town of Treno. Treno ----- Items: ========================= III. Skills and Abilities ========================= ------ Spells ------ Back Magic ---------- ファイア Fire - Inflicts weak Fire damage. 6MP 20AP ファイラ Fiara - Inflicts medium Fire damage. 12MP 50AP ファイガ Fiaga - Inflicts strongest Fire damage. 24MP 75AP スリプル Sleepul - Puts one target to sleep. 10MP 20AP ブリザド Blizzard - Inflicts weak Ice damage. 6MP 25AP ブリザラ Blizzara - Inflicts medium Ice damage. 12MP 50AP ブリザガ Blizzaga - Inflicts strongest Ice damage. 24MP 85AP スロウ Slow - Decreases the rate the target's ATB gauge fills up at. 6MP 20AP サンダー Thunder - Inflicts weak Lightning damage. 6MP 25AP サンダラ Thundara - Inflicts medium Lightning damage. 12MP 50AP サンダガ Thundaga - Inflicts strongest Lightning damage. 24MP 80AP ストップ Stop - Freezes the ATB bar of one target. 8MP 25AP ポイズン Poison - Will Poison one target. 8MP 35AP バイオ Bio - Inflicts Poison damage on one target, and causes poison. 18MP 40AP アスピル Aspeel - Will steal MP from one target. 2MP 70AP ドレイン Drain - Will steal HP from one target. 14MP 60AP グラビデ Gravity - Cuts a certain % of target's remaing HP off. 18MP 30AP コメット Comet - Inflicts damage of no type to one target, might miss. 16MP 55AP デス Death - Instantly kills one target. 20MP ??AP ブレイク Break - Petrifies one target. 18MP 30AP ウォータ Water - Inflicts Water elemental damage to all enemies. 22MP 55AP メテオ Meteo - Inflicts damage of no type to all enemies; Charge up before casting, might miss. 42MP 95AP フレア Flare - Inflicts strong damage of no type to one target. 40MP 95AP ジハード Jyhad - Inflicts damage of no type to all allies and enemies. 72MP 150AP White Magic ----------- * - Spell is mastered by Garnet/Dagger. ^ - Spell is mastered by Eiko. ~ - Spell is mastered by both characters. ! - Spell is mastered by Beatrice. ケアル ~Kearu - Restores 300-800 HP. 6MP 30AP ケアルラ ~!Kearura - Restores 1000-2000 HP. 10MP 50AP ケアルガ ~Kearuga - Restores 5000 + HP. 22MP 155AP リジェネ ^Regen - Target's HP will slowly regenerate. 22MP ??AP レイズ ~!Raise - Target comes back to life with 1/4 or so HP. 8MP 30AP アレイズ ^!Araise - Target comes back to life with full HP. 24MP ??AP ポイゾナ ~Poisona - Unpoisons any target. 4MP 15AP ストナ ~Stona - Softens a petrified target. 8MP 25AP ライブラ *Libra - Will reveal a target's HP and weakness. 4MP 25AP エスナ ^!Esuna - Heals target of all harmful status effects. 20MP ??AP シェル ~Shell - Target recieves half damage from magic attacks. 6MP 35AP プロテス ~Protesu - Target recieves half damage from normal attacks. 6MP 30AP ヘイスト ^Haste - Turns the ATB gauge red/orange and makes in fill up faster. 8MP ??AP サイレス ~!Silence - Seals the magic and or special attacks of one target. 8MP 30AP ミニマム ~Minimum - Decreases the size of one target, or increases the size of a small target. 8MP 40AP バーサク *Berserk - Target will lose control and attack a random foe. 6MP 30AP リフレク ~!Reflect - Will reflect most spells cast at target back to the caster's party. Spells that cannot be reflected include Comet, Meteo, and Jihad. 10MP 20AP レビテト ~Levitate - Causes target to float, target gains immunity to Earth elemental damage. 6MP 20AP ブライン *!Blind - Target will lose vision and miss more often. 6MP 40AP コンフュ *Confuse - Target will lose control and attack allies or foes at random. 8MP 35AP デスペル ^Dispel - Removes all boosting effects from one target. 16MP ??AP フェイス ^Faith - Raises the power of one ally. 14MP ??AP ジュエル ^Jewel - Turns one enemy into a precious stone. 4MP ??AP ホーリー ^!Holy - Inflicts Holy elemental damage to one enemy. 36MP ??AP Summon Magic ------------ * - Spell is mastered by Garnet/Dagger. ^ - Spell is mastered by Eiko. フェンリル ^Fenril - Inflicts Earth elemental damage on all enemies. 30MP ??AP カーバンクル ^Carbunkle - Casts the Reflect spell on all allies. 24MP ??AP フェニックス ^Phoenix - Inflicts Fire elemental damage on all enemies. 32MP ??AP ラムウ *Ramuh - Inflicts Lightning elemental damage on all enemies. 22MP 30AP シヴァ *Shiva - Inflicts Ice elemental damage on all enemies. 24MP 30AP イフリート *Ifrit - Inflicts Fire elemental damage on all enemies. 26MP 40AP アトモス *Atmos - Inflicts Gravity damage on all enemies (a set % of HP will be lost if it works). 32MP 40AP リヴァイアサン *Leviathan - Inflicts Water elemental damage on all enemies. 42MP 40AP オーディン *Odin - Will attempt to instantly kill all enemies. 28MP 40AP バハムート *Bahamut - Inflicts damage of no type on all enemies. 56MP 60AP マディーン ^Maduin - Inflicts damage of no type on all enemies. 54MP ??AP アーク *Arc - Stronger damage of no type than Bahamut on all enemies. 80MP 100AP Blue Magic ---------- Japanese Name/English Name - Monster you must eat to learn/MP Cost ゴブリンパンチ Goblin Punch - Goblin, Goblin Mage 4MP レベル5デス Level 5 Death - Lich 20MP レベル4ホーリー Level 4 Holy - Phazer Circle 22MP レベル3デフレス Level 3 Death Race - Lamia, Grand Dragon 12MP マジックハンマー Magic Hammer - Magic Vice 2MP パンプキンヘッド Pumpkin Head - Lady Bug 12MP アクアブレス Arc Abraize - Sahakin 14MP マイティガード Mighty Guard - Myconid 62MP マトラマジック Matora Magic - Zognal 8MP 臭い息 Bad Breath - Mobol 16MP リミットグローヴ Limit Globe - Gut Preppas 10MP はりせんぼん 1000 Needles - Sabotender 8MP 夜 Nightfall - ??? 14MP ツイスター Twister - Abadon 22MP アースシェイク Earth Shake - Adamantite Eye 20MP 天使のおやつ Tenshi no Ayatsu - 霧の魔獣 Ki no Akujyuu (Demonic Monster of Mist) 4MP カエルおとし Frog Drop - Giga Toad 10MP ホワイトウインド White Wind - Griffon 14MP バニッシュ Vanish - Skydracken 8MP ブレイズ Breeze - Kimaira 8MP マスタードボム Mustard Bomb - Malilith 10MP 死のルーレット Rollute of Death - Hectoeyes 18MP リレイズ Reraise - Carrion Worm, Kelberos 14MP ----------------- Regular Abilities ----------------- Zidane ------ Mesumi Command - Steals an item from an enemy. とんずら Tonzura - Will cause your party to flee from the battle with 100% success. 0MP 35AP みやぶる Ayaburu - Zidane will look into the inventory of one enemy. It will also make it harder to Steal from that enemy. 0MP 40AP あれはなんだ Arehananda - 2MP 40AP 刀魂放気 Soul Mutation Katana - Zidane will blind one enemy. 6MP 35AP めいわくをかける Meiwaku o Kakeru (Trouble's Call) - 4MP 50AP ライフデジョン Life Disown - Zidane will sacrifice himself to restore the HP and Lives of his companions. 32MP 55AP リーチセブン Reach Seven - Does 1 damage to one target; the name might imply that something must be done. 6MP 85AP 賊のあかし Robber's Evidence - 8MP 100AP Steiner ------- 暗黒剣 Darkness Sword - 30AP サガク剣 Sabaku Sword - 35AP いあいぬき Ianimeki - 40AP パワーブレイク Power Break - 40AP アーマーブレイク Armor Break - 30AP メンタルブレイク Mental Break - 45AP マジックブレイク Magic Break - 25AP 突撃 Crashing Charge - 30AP 雷鳴剣 Thunder's Roar Sword - 30AP ストックブレイク Stalk Break - 25AP クライムハザード Crime Hazard - 70AP ショック Shock - 60AP Freija ------ 竜剣 Dragon Sword - 10MP 20AP レーゼの風 Lazy's Wind - 12MP 40AP 六竜 Six Dragons - 28MP 25AP ホワイトドロー White Draw - 36MP 90AP ルナ Luna - 12MP 30AP 桜華狂咲 Bloom of the Magnificent Cherry Blossoms of Confusion (whew) - 46MP 40AP 竜の紋章 Dragon Emblem - 16MP 45AP ドラゴンブレス Dragon Breath - 205AP Salamander ---------- チャクラ Cat Claw - ??AP ぜになげ Zeninage (Coin Toss) - 90AP オーラ Aura - 25AP 雑魚ちらし ??? - 25AP 呪い Incantation - ??AP 蘇生 Revive - 35AP グラビデ拳 Gravity Fist - Attempts to crush one target for Gravity damage. 50AP 秘孔拳 Secret Punch of Prophecy - Instantly Kills one target. 40AP ---------------- Trance Abilities ---------------- Zidane ------ For each ability that Zidane had before, a new will will take it's place in Trance mode. Free Energy - Inflicts weak fire damage to one target. 10MP Tidal Flame - Inflicts weak fire damage to all targets. 12MP ????? - Shift Break - Inflicts medium pyshical damage to one target. 16MP Solar Circle 5 - 24MP Misty Star - 32MP Solution 9 - Inflicts strong Fire damage to target. 48MP Grand Leathal - Inflicts very strong fire damage to all targets; Usually 9999. 60MP Garnet/Dagger ------------- Summon Sacred Beast Command - Will increase the strength of summon spells cast. Vivi ---- W-Magic Command - Will allow two spells to be cast in a row. You MUST cast both spells, and cannot just cast one with this command. Steiner ------- Steiner does not have any special commands while in trance mode, but instead of a small attack increase like with most characters, his attack power increases several times over, and will make a noticeable difference in damage. Freija ------ Jump Command - Freija's jump command will be changed so she can attack not just one but all foes with a single jump, and jump even higher than usual. Quina ----- Cook Command - Will allow Quina to "eat" monsters will a higher ammount of hp left than she would normally need to get them down to if she wanted to eat them. Eatting monsters will let you learn new Blue magic spells. Salamander ---------- Ougi Command - Will allow Salamander to use combo attacks against your foes, similar to Mash/Sabin's Blitz commands in Final Fantasy VI. Eiko ---- W-Magic Command - Will allow two spells to be cast in a row. You MUST cast both spells, and cannot just cast one with this command. ----------------- Support Abilities ----------------- Zidane ------ いつでもリフレク Itsudemo Reflect - Always effected by the Reflect spell. 35AP いつでもレビテト Itsudemo Levitate - Always effected by Levitate. 20AP いつでもヘイスト Itsudemo Haste - Always effected by Haste. 55AP いつでもリジェネ Itsudemo Regen - Always effected by Regen. 25AP おまじない Omajinai - Effected by Reraise one time each battle. 130AP HP20%アップ HP 20% Up - Maximum HP increases by 20%. 40AP 与一の心 Sharing the Heart of One - 30AP まどろみの術 Arts of Dozing Off - 35AP 忍者の教えTeachings of the Ninja - 170AP MP消費攻撃 MP Consuming Attack - Attack Power increases, but uses MP each time. 45AP バードキラー Bird Killer - Attack towards Birds increases. 20AP ムシキラー Mushi Killer - Attack towards Insects increases. 35AP ストーンキラー Stone Killer - Attack towards Rock monsters increases. 30AP アンデッドキラー Undead Killer - Attack towards Undead increases. 45AP デビルキラー Devil Killer - Attack towards Demonic creatures increases. 25AP ビーストキラー Beast Killer - Attack towards Beasts incereases. 30AP マンイータ Man Eater - 25AP 目利きの手触り Hand/Eye Coordination - 50AP ギルも盗む Gil Leakage Stealing - 40AP 追加効果発動 Effect Addition Emmision - 35AP ギャンブル防御 Gamble Defense - 20AP 満月の心得 Knowledge of the Full Moon - 35AP カウンター Counter - Might counter attack when attacked. 70AP 女の子をかばう Cover the Girl - Might protect female characters from damage. 20AP 目には目を Eye For an Eye - 60AP 熱せず冷まさず Hot and Cold Resistance - Unaffected by Heat and Freeze status. 25AP 警戒 Alertness - Decreases the chances of Back Attacks. 40AP レベルアップ Level Up - 75AP アビリティアップ Ability Up - 35AP 逃げてもギル Find Gil While Fleeing - Find a small amount of Gil if you run away. 20AP 眠らずの術 Insomnia Arts - Grants resistance to Sleep. 30AP 毒味の術 Taste For Poison Arts - Grants resistance to Poison. 20AP 暗闇回避の術 Darkness Evasion Arts - Grants resistance to Blindness. 35AP 瀕死HP回復 Near Death HP Recovery - 85AP 固まらずの術 Never Hardening Arts - Grants resistance to Petrification. 35AP オートポーション Auto Potion - Uses a Potion everytime user is attacked. 30AP 止まらずの術 Perpetual Motion Arts - Grants resistance to the Stop spell. 30AP 混乱回避の術 Chaos Evasion Arts - Grants resistance to Confusion. 25AP ぶんどる Bundle - Damage enemies while stealing. 65AP 盗賊の極意 Thief's Specialty - 40AP Garnet/Dagger ------------- いつでもリフレク Itsudemo Reflect - Always affected by the Reflect spell. 75AP いつでもレビテト Itsudemo Levitate - Always affected by Levitate. 20AP いつでもヘイスト Itsudemo Haste - Always affected by Haste. 55AP いつでもリジェネ Itsudemo Regen - Always affected by Regen. 35AP おまじない Omajinai - Affected by Reraise one time each battle. 105AP MP20%アップ MP20% Up - Maximum MP increases by 20%. 45AP いやしの Healing Touch - Causes normal attacks to heal instead of damage. 30AP 薬剤師の免許 Chemist's License - 15AP リフレク貫通 Reflect Pierce - User's spells will pass through Reflect status. 45AP 精神統一 Soul Unity - 80AP 消費MP半減 Cut MP Use by Half - Cuts the cost of magic spells by 50%. 125AP 満月の心得 Knowledge of the Full Moon - 30AP 熱せず冷まさず Hot and Cold Resistance - Unaffected by Heat and Freeze status. 25AP レベルアップ Level Up - 50AP アビリティアップ Ability Up - 60AP 眠らずの術 Insomnia Arts - Grants resistance to Sleep. 25AP 毒味の術 Taste For Poison Arts - Grants resistance to Poison. 15AP 沈黙回避の術 Silence Evasion Arts - Grants resistance to Silence. 20AP 固まらずの術 Never Hardening Arts - Grants resistance to Petrification. 40AP オートポーション Auto Potion - Uses a Potion every time user is attacked. 20AP 止まらずの術 Perpetual Motion Arts - Grants resistance to the Stop spell. 30AP 混乱回避の術 Chaos Evasion Arts - Grants resistance to Confusion. 25AP おうえん Assistance - 190AP 斬鉄ダメージ Iron Cutting Damage - 50AP Steiner ------- いつでもリフレク Itsudemo Reflect - Always affected by the Reflect spell. ??AP いつでもレビテト Itsudemo Levitate - Always affected by Levitate. 25AP いつでもヘイスト Itsudemo Haste - Always affected by Haste. ??AP いつでもリジェネ Itsudemo Regen - Always affected by Regen. 75AP おまじない Omajinai - Affected by Reraise once each battle. 155AP HP10%アップ HP10% Up - Maximum HP increases 10% (Cumulative with 20%) 20AP HP20%アップ HP20% Up - Maximum HP increases 20% (Cumulative with 10%) 60AP 与一の心 Sharing the Heart of One - 40AP まどろみの術 Arts of Dozing Off - 30AP 忍者の教え Teachings of the Ninja - 200AP MP消費攻撃 MP Consuming Attack - Attack Power increases but uses MP each time. 50AP バードキラー Bird Killer - Attack towards Birds increases. 20AP ムシキラー Mushi Killer - Attack towards Insects increases. 50AP ストーンキラー Stone Killer - Attack towards Rock monsters increases. 20AP アンデッドキラー Undead Killer - Attack towards Undead increases. 30AP デビルキラー Devil Killer - Attack towards Demonic creatures increases. 30AP ビーストキラー Beast Killer - Attack towards Beasts increases. 55AP マンイータ Man Eater - 20AP 追加効果発動 Effect Addition Emmision - 50AP 薬剤師の免許 Chemist's License - 20AP 満月の心得 Knowledge of the Full Moon - 35AP カウンター Counter - Might counter attack when attacked. 100AP かばう Cover - 20AP 目には目を Eye For an Eye - 35AP 熱せず冷まさず Hot and Cold Resistance - Unaffected by Heat and Freeze status. 35AP 警戒 Alertness - Decreases the chances of Back Attacks. 60AP レベルアップ Level Up - 50AP アビリティアップ Ability Up - 70AP 眠らずの術 Insomnia Arts - Grants resistance to Sleep. 25AP 毒味の術 Taste For Poison Arts - Grants resistance to Poison. 35AP 暗闇回避の術 Darkness Evasion Arts - Grants resistance to Blindness. 25AP 瀕死HP回復 Near Death HP Recovery - 100AP 固まらずの術 Never Hardening Arts - Grants resistance to Petrification. 30AP オートポーション Auto Potion - Uses a Potion when attacked. 20AP 止まらずの術 Perpetual Motion Arts - Grants resistance to the Stop spell. 35AP 混乱回避の術 Choas Evasion Arts - Grants resistance to Confusion. 30AP Vivi ---- いつでもリフレク Itsudemo Reflect - Always effected by the Reflect spell. 75AP いつでもレビテト Itsudemo Levitate - Always effected by Levitate. 20AP いつでもヘイスト Itsudemo Haste - Always effected by Haste. 55AP いつでもリジェネ Itsudemo Regen - Always effected by Regen. 30AP おまじない Omajinai - Affected by Reraise once each battle. 70AP MP20%アップ MP20% Up - Increases maximum MP 20%. 30AP いやしの Healling Touch - Normal attacks will heal instead of damage. 20AP 追加効果発動 Effect Addition Emmision - 25AP リフレク貫通 Reflect Pierce - User's spells will go through Reflect status. 30AP リフレク倍返し Reflect Time Repetition - 110AP 魔法攻撃無属性化 Magic Context Vanishment - Magic spells cast have no elemental status. 115AP 消費MP半減 Cut MP Use by Half - Reduces the cost of spells by 50%. 140AP 満月の心得 Knowledge of the Full Moon - 25AP 熱せず冷まさず Hot and Cold Resistance - Unaffected by Heat and Freeze status. 15AP レベルアップ Level Up - 30AP アビリティアップ Ability Up - 55AP 眠らずの術 Insomnia Arts - Grants resistance to Sleep. 25AP 毒味の術 Taste for Poison Arts - Grants resistance to Poison. 30AP 沈黙回避の術 Silence Evasion Arts - Grants resistance to Silence. 40AP 固まらずの術 Never Hardening Arts - Grants resistance to Petrification. 25AP オートポーション Auto Potion - Uses a Potion when attacked. 10AP 魔法返し Magic Retaliation - Strike back when hit by magic with the same spell. 90AP 止まらずの術 Perpetual Motion Arts - Grants resistance to the Stop spell. 35AP 混乱回避の術 Chaos Evasion Arts - Grants resistance to Confusion. 15AP Freija ------ いつでもリフレク Itsudemo Reflect - Always effected by the Reflect spell. ??AP いつでもレビテト Itsudemo Levitate - Always effected by Levitate. ??AP いつでもヘイスト Itsudemo Haste - Always effected by Haste. ??AP いつでもリジェネ Itsudemo Regen - Always effected by Regen. 25AP おまじない Omajinai - Affected by Reraise once each battle. ??AP HP10%アップ HP10% Up - Increases Maximum HP by 10% (Cumulative with 20%). ??AP HP20%アップ HP20% Up - Increases Maximum HP by 20% (Cumulative with 10%). ??AP MP10%アップ MP20% Up - Increases Maximum MP by 10%. ??AP 与一の心 - Sharing the Heart of One - ??AP まどろみの術 Arts of Dozing Off - ??AP 忍者の教え Teachings of the Ninja - 210AP MP消費攻撃 MP Consuming Attack - Attack power increases, but uses MP each time. ??AP バードキラー Bird Killer - Attacks towards Birds increases. ??AP ムシキラー Mushi Killer - Attack towards Insects increases. ??AP ストーンキラー Stone Killer - Attack towards Rock monsters increases. ??AP アンデッドキラー Undead Killer - Attack towards Undead increases. ??AP ドラゴンキラー Dragon Killer - Attack towards Dragons increases. ??AP デビルキラー Devil Killer - Attack towards Demonic creatures increases. ??AP ビーストキラー Beast Killer - Attack towards Beasts increases. ??AP マンイータ Man Eater - ??AP ハイジャンプ Hi Jump - ??AP 追加効果発動 Effect Addition Emmision - ??AP ギャンブル防御 Gamble Defense - ??AP 薬剤師の免許 Chemist's Lisence - 65AP 満月の心得 Knowledge of the Full Moon - ??AP カウンター Counter - Might counter attack when attacked. ??AP かばう Cover - ??AP 目には目を Eye For an Eye - ??AP 熱せず冷まさず Hot and Cold Resistance - Unaffected by Heat and Freeze status. ??AP 先制攻撃率アップ Surprize Attack Rate Up - Raises chances of attacking first. ??AP レベルアップ Level Up - ??AP アビリティアップ Ability Up - ??AP 眠らずの術 Insomnia Arts - Grants resistance to Sleep. ??AP 毒味の術 Taste for Poison Arts - Grants resistance to Poison. ??AP 暗闇回避の術 Darkness Evasion Arts - Grants resistance to Blindness. ??AP 瀕死HP回復 Near Death HP Recovery - ??AP 固まらずの術 Never Hardening Arts - Grants resistance to Petrification. ??AP オートポーション Auto Potion - Uses a Potion when attacked. 30AP 止まらずの術 Perpetual Motion Arts - Grants resistance to the Stop spell. ??AP 混乱回避の術 Chaos Evasion Arts - Grants resistance to Confuse. ??AP Eiko ---- いつでもリフレク Itsudemo Reflect - Always effected by the Reflect spell. ??AP いつでもレビテト Itsudemo Levitate - Always effected by Levitate. ??AP いつでもヘイスト Itsudemo Haste - Always effected by Haste. ??AP いつでもリジェネ Itsudemo Regen - Always effected by Regen. ??AP おまじない Omajinai - Affected by Reraise once each battle. ??AP MP10%アップ MP20% Up - Increases maximum MP by 10% (Cumulative with 20%). AP?? MP20%アップ MP20% Up - Increases maximum MP by 20% (Cumulative with 10%). 50AP いやしの Healing Touch - Normal attacks will heal instead of damage. 20AP リフレク貫通 Reflect Pierce - Spells cast will go through Reflect status. ??AP 精神統一 Soul Unity - ??AP 消費MP半減 Cut MP Use by Half - Reduces MP use by 50%. ??AP 満月の心得 Knowledge of the Full Moon - 熱せず冷まさず Hot and Cold Resistance - Unaffected by Heat and Freeze status. ??AP レベルアップ Level Up - ??AP アビリティアップ Ability Up - ??AP モグのおまもり Mog's Charm - ??AP 眠らずの術 Insomnia Arts - Grants resistance to Sleep. ??AP 毒味の術 Taste For Poison Arts - Grants resistance to Poison. ??AP 沈黙回避の術 Silence Evasion Arts - Grants resistance to Silence. ??AP 固まらずの術 Never Hardening Arts - Grants resistance to Petrification. ??AP オートポーション Auto Potion - Uses a Potion when attacked. ??AP 魔法返し Magic Retaliation - Counter with the same magic when hit by a spell. ??AP 止まらずの術 Perpetual Motion Arts - Grants resistance to the Stop spell. ??AP 混乱回避の術 Chaos Evastion Arts - Grants resistance to Confusion. ??AP おうえん Assistance - 150AP Salamander ---------- いつでもリフレク Itsudemo Reflect - Always effected by the Reflect spell. ??AP いつでもレビテト Itsudemo Levitate - Always effected by Levitate. ??AP いつでもヘイスト Itsudemo Haste - Always effected by Haste. ??AP いつでもリジェネ Itsudemo Regen - Always effected by Regen. 35AP おまじない Omajinai - Affected by Rerise once each battle. ??AP HP10%アップ HP10% Up - Increases maximum HP 10% (Cumulative with 20%). ??AP HP20%アップ HP20% Up - Increases maximum HP 20% (Cumulative with 10%). ??AP 与一の心 Sharing the Heart of One - ??AP 忍者の教え Teachings of the Ninja - ??AP MP消費攻撃 MP Consuming Attack - Attack power increases but uses MP each time. 50AP バードキラー Bird Killer - Attack towards Birds increases. ??AP ムシキラー Mushi Killer - Attack towards Insects increases. ??AP ストーンキラー Stone Killer - Attack towards Rock monsters increases. 10AP アンデッドキラー Undead Killer - Attack towards Undead increases. ??AP デビルキラー Devil Killer - Attack towards Demonic creatures increases. ??AP ビーストキラー Beast Killer - Attack towards Beasts increases. ??AP マンイータ Man Eater - ??AP いやしの Healing Touch - 40AP 追加効果発動 Effect Addition Emmision - ??AP ギャンブル防御 Gamble Defense - 35AP マカロフ投法 Macroff Thworing Arts - 125AP 反射区熟知 Eagle Eyes - 30AP 満月の心得 Knowledge of the Full Moon - 60AP カウンター Counter - Might counter attack when attacked. ??AP かばう Cover - 90AP 目には目を Eye For an Eye - 50AP 熱せず冷まさず Hot and Cold Resistance - Unaffected by Heat and Freeze status. ??AP 警戒 Alertness - Decreases the chances of Back Attacks. 30AP レベルアップ Level Up - ??AP アビリティアップ Ability Up - ??AP 逃げてもギル Find Gil While Fleeing - Find a small amount of Gil if you run away. ??AP 眠らずの術 Insomnia Arts - ??AP 毒味の術 Taste For Poison Arts - 25AP 暗闇回避の術 Darkness Evasion Arts - Grants resistance to Blindness. ??AP 瀕死HP回復 - Near Death HP Recovery - 75AP 固まらずの術 Never Hardening Arts - Grants resistance to Petrfication. 15AP オートポーション Auto Potion - Uses a Potion when attacked. 30AP 魔法返し Magic Retaliation - Strike back when hit by magic with the same spell. 170AP 止まらずの術 - Perpetual Motion Arts - Grants resistance to the Stop spell. 20AP 混乱回避の術 Chaos Evasion Arts - Grants resistance to Confusion. 30AP Quina ----- いつでもリフレク Itsudemo Reflect - Always effected by the Reflect spell. ??AP いつでもレビテト Itsudemo Levitate - Always effected by Levitate. ??AP いつでもヘイスト Itsudemo Haste - Always effected by Haste. ??AP いつでもリジェネ Itsudemo Regen - Always effected by Regen. 35AP おまじない Omajinai - Affected by Reraise once each battle. ??AP MP10%アップ MP10% Up - Increases maximum MP by 10%. 10AP いやしの Healing Touch - 60AP 追加効果発動 Effect Addition Emmision - ??AP ギャンブル防御 Gamble Defense - 35AP 消費MP半減 Cut MP Use by Half - Cuts MP Use by 50%. ??AP 満月の心得 Knowledge of the Full Moon - 60AP カウンター Counter - Might counter attack when attacked. ??AP 熱せず冷まさず Hot and Cold Resistance - Unaffected by Heat and Freeze status. ??AP 警戒 Alertness - Reduces chances of Back Attacks. 30AP レベルアップ Level Up - ??AP アビリティアップ Ability Up - ??AP 取得ギルアップ Aquiried Gil Up - Raises the ammount of Gil you gain from battle. ??AP 眠らずの術 Insomnia Arts - Grants resistance to Sleep. ??AP 毒味の術 Taste For Poison Arts - Grants resistance to Poison. 25AP 沈黙回避の術 Silence Evasion Arts - Grants resistance to Silence. ??AP 固まらずの術 Never Hardening Arts - Grants resistance to Petrification. 15AP 使用MP吸収 Reserve MP Absorb - ??AP オートポーション Auto Potion - Uses a Potion when attacked. 30AP 止まらずの術 Perpetual Potion Arts - Grants resistance to the Stop spell. 20AP 混乱回避の術 Chaos Evasion Arts - Grants resistance to Confusion. 30AP ============= IV. Equipment ============= Items ----- ポーション Potion - Heals 150 HP. ハイポーション Hi Potion - Heals 450 HP. エーテル Ether - Heals 150 MP. エリクサー Elixer - Heals all HP and MP, cannot be bought anywhere. フェニックスの尾 Phoenix Tail - Revives a fallen ally will very little HP. 毒消し Poison Antidote - Cures the Poison status. 金の針 Golden Pin - Cures the Petrify status. 万能薬 10000 Use Medicine - Cures most harmful status conditions. 目薬 Eyedrops - Cures the Blind status. おふだ Obuda - Cures the Zombie status. 迷惑チン Meiwakuchen - ワクチン Wakuchen - Cures the Wills status. ギサールの野菜 Gisal Vegetable - Calls a Chocobo when used on Chocobo tracks. フェニックスの羽 Phoenix Feather - テント Tent - Restores about 60% of party's maximum HP and MP when used at a mogli. やまびこ草 Echo Grass - Cures the Silence status. ------- Weapons ------- Japanese | English/Romanji | Attack Power | Abilities Learned Zidane's Weapons ---------------- ダガー Dagger - 12 - とんずら Tonzura メイジマジャー Mage Masher - 14 - みやぶる Ayaburu とんずら Tonzura ミスリルダガー Mithril Dagger - 18 - 盗賊の極意 Thief's Specialty バタフライソード Butterfly Sword - 21 - あれはなんだ Arehananda 女の子をか ばう Protect the Girl オーガニクス Ogrenix - 24 - 刀魂放気 Soul Mutation Katana エクスプローダ Exploder - 31 - ライフデジョン Life Disown リーチセブン Reach Seven グラディウス Gradius - 30 - 迷惑をかける Dialing Trouble リーチセブン Reach Seven ゾーリンシェイプ Zorinsheiv - 42 - とんずら Tonzura オリハルコン Orihalcon - 71 - みやぶる Ayaburu ルーントゥース Runetos - 37 - リーチセブン Reach Seven エンジェルブレス Angel Breath - 44 - 盗賊のあかし Robber's Evidence サルガタナス Salgatanas - 53 - 迷惑をかける Dialing Trouble マサムネ Masamune - 62 - ライフデジョン Life Disown ザ・タワー The Tower - 86 - リーチセブン Reach Seven 盗賊のあかし Robber's Evidence アルテマウエポン Altema Weapon - 100 - とんずら Tonzura Steiner's Weapons ----------------- ブロードソード Broad Sword - 12 - ビーストキラー Beast Killer アイアンソード Iron Sword - 16 - サガク剣 Sagaku Sword ミスリルソード Mithril Sword - 20 - アーマーブレイク Armor Break ブラッドソード Blood Sword - 24 - 暗黒剣 Darkness Sword アイスブランド Ice Brand - 35 - メンタルブレイク Mental Break さんごの剣 Coral Sword - 38 - 突撃 Crashing Charge ダイヤソード Dire Sword - 42 - パワーブレイク Power Break フレイムタン Flametan - 46 - マジックブレイク Magic Break ルーンブレイド Rune Blade - 57 - いあいぬき Iaimeki ディフェンダー Defender - 65 - 雷鳴剣 Thunder's Roar Sword アルテマソード Altema Sword - 74 - ストックブレイク Stock Break エクスカリバー Excaliber - 77 - クライムハザード Crime Hazard ラグナロク Ragnarok - 87 - ショック Shock 雷鳴剣 Thunder's Roar Sword エクスカリバーII Excaliber 2 - 108 - サガク剣 Sagaku Sword クライムハザード Crime Hazard ストックブレイク Stock Break Garnet and Eiko's Weapons ------------------------- (Note: Garnet/Dagger can use all of these, while Eiko can only use a few). ロッド Rod - 11 - ケアル Kearu ポイゾナ Poisona プロテス Protesu エアラケット Earakeet - 13 - ライブラ Libra ポイゾナ Poisona ミスリルロッド Mithril Rod - 14 - レイズ Raise サイレス Silence シェル Shell 星くずのロッド Shooting Star Rod - 16 - アビリティアップ Ability Up リフレク Reflect, レビテト Levitate マルチナラケット Malchena Rakeet - 17 - ブライン Blind ストナ Stona シェル Shell 魔法のラケット Magical Rakeet - 23 - バーサク Berserk ミニマム Minimum ケアル Kearu ミスリルラケット Mithril Rakeet - 27 - リフレク Reflect シェル Shell プロテス Protesu 司祭のラケット ??? - 35 - サイレス Silence フェイス Faith ねこの手ラケット Cat's Craddle Rakeet - 45 デスペル Dispel いやしのロッド Healing Rod - 23 - いやしの Healing Touch ケアルラ Kearura レイズ Raise アスラのロッド Athra's Rod - 27 - ミニマム Minimum コンフュ Confuse サイレス Silence ウィザードロッド Wizard Rod - 31 - ケアルガ Kearuga プロテス Protesu シェル Shell 鯨の髭 Whale's Whiskers - 36 - ケアルガ Kearuga レイズ Raise Vivi's Weapons -------------- 魔導士の杖 Magic Guild Staff - 12 - ファイア Fire 炎の杖 Flame Staff - 16 - ファイラ Faira スリプル Sleepul 氷の杖 Ice Staff - 16 - ブリザラ Blizzara スロウ Slow 雷の杖 Thunder Staff - 16 - サンダラ Thundara ポイズン Poison オークスタッフ Oak Staff - 23 - ストップ Stop バイオ Bio ドレイン Drain サイプレスパイル Cypress Pairu - 27 - グラビデ Gravity ブレイク Reflect コメット Comet 八角棒 8-Horned Rod - 29 - ファイガ Faiga サンダガ Thundaga ブリザガ Blizzaga 魔導師のつえ Magic Guild Intructor's Staff - 32 - メテオ Meteo アスピル Aspeel メイスオブゼウス Mase of Zeous - 35 - ジハード Jyhad Eiko's Weapons -------------- ゴーレムのふえ Golem Flute - 17 - いつでもリジェネ Itsudemo Regen ケアルラ Kearura レイズ Raise ラミアのふえ Lamia Flute - 21 - レビテト Levitate ストナ Stona サイレス Silence 妖精のファイフ Fairy's Fife - 24 - エスナ Esna ヘイスト Haste リジェネ Regen ヒューメルーン Humelune - 27 - ケアルガ Kearuga フェイス Faith ジュエル Jewel セイレーンのふえ Seiren Flute - 30 - アレイズ Araise デスペル Dispel エスナ Esna 天使のふえ Angel Flute - 33 - ホーリー Holy エスナ Esna ケアルガ Kearuga Freija's Weapons ---------------- ジャベリン Javellin - 18 - ドラゴンキラー Dragon Killer ミスリルスピア Mithril Spear - 20 - レーゼの風 Lazy's Wind パルチザン Palchezan - 25 - 竜剣 Dragon Sword 満月の心得 Knowledge of the Full Moon アイスランス Iron Lance - 31 - ホワイトドロー White Draw トライデント Trident - 37 - ルナ Luna ヘヴィランス Heavy Lance - 42 - 六竜 Six Dragons オベリスク Obelisk - 52 - 桜華狂咲 Bloom of the Magnificent Cherry Blossoms of Confusion 先制攻撃率アップ Surprize Attack Up ホーリーランス Holy Lance - 62 - 竜の紋章 Dragon Eblem レーゼの風 Lazy's Wind ランスオブカイン Lance of Kain - 71 - 竜の紋章 Dragon Emblem 桜華狂咲 Bloom of the Magnificent Cherry Blossoms of Confusion ホワイトドロー White Draw 竜の髭 Dragon's Whiskers - 77 - ドラゴンブレス Dragon Breath Quina's Weapons --------------- フォーク Fork - 21 - 満月の心得 Knowledge of the Full Moon ニードルフォーク Needle Fork - 34 - 満月の心得 Knowledge of the Full Moon ミスリルフォーク Mithril Fork - 42 - 満月の心得 Knowledge of the Full Moon 銀のフォーク Silver Fork - 53 - 満月の心得 Knowledge of the Full Moon ガストロフォーク Gastrof Fork - 66 - 満月の心得 Knowledge of the Full Moon Salamander's Weapons -------------------- 猫の爪 Cat Claw - 23 - チャクラ Cat Claw カウンター Counter ポイズンナックル Poison Knuckle - 33 - ぜになげ Coin Toss カウンター Counter ミスリルクロー Mithril Claw - 39 - 呪い Incantation カウンター Counter シザーズファング Ceasar's Fang - 45 - オーラ Aura カウンター Counter ドラゴンクロー Dragon Claw - 53 - 雑魚ちらし ??? カウンター Counter タイガーファング Tiger Fang - 62 - 蘇生 Revive カウンター Counter アベンジャー Avenger - 70 - グラビデ拳 Gravity Claw カウンター Counter カイザーナックル Kaizer Nuckle - 75 - 秘孔拳 Secret Punch of Prophecy 呪い Incantation カウンタ Counter デュエルクロー Duel Claw - 79 - オーラ Aura 雑魚ちらし ??? カウンター Counter ルーンの爪 Rune Claw - 83 - ぜになげ Coin Toss グラビデ拳 Gravity Claw 蘇生 Revive 円月輪 Cheap Moon Rubber Band - Throw ライジングサン Raising Sun - Throw ウイングエッジ Wing Edge - Throw Accessories - Stats ------------------- Japanese | English | Speed | Str | Magic | Spirit | Atk | Def | Evade | Magic Def | Magic Evade ガーネット Garnet - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 アメジスト Amathest - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 アクアマリン Aquamarine - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 ダイヤモンド Diamond - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 エメラルド Emerald - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 ムーンストーン Moonstone - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 ルビー Ruby - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 ペリドット Peridot - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 サファイア Saphire - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 オパール Opal - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 トパーズ Topas - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 ラピスラズリ Lapis Lazuli - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 フェニックスの羽 Phoenix Feather - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 ダークマター Dark Matter - 0 - 3 - 2 - 0 - 0 - 0 - 0 - 0 - 0 デザートブーツ Desert Boots - 0 - 0 - 1 - 1 - 0 - 0 - 2 - 0 - 0 ゲルミナスブーツ Gelminas Boots - 0 - 1 - 0 - 0 - 0 - 0 - 2 - 0 - 0 フェザーブーツ Phazer Boots - 0 - 0 - 0 - 0 - 0 - 0 - 3 - 0 - 0 さんごの指輪 Coral Ring - 0 - 2 - 0 - 0 - 0 - 0 - 0 - 0 - 3 プロミストリング Promised Ring - 0 - 2 - 0 - 0 - 0 - 0 - 3 - 0 - 0 パールルージュ Paruruge - 0 - 0 - 2 - 4 - 0 - 0 - 0 - 0 - 1 いにしえのかおり ??? - 0 - 2 - 0 - 0 - 0 - 0 - 4 - 0 - 0 アンクレット Anklet - 0 - 0 - 3 - 1 - 0 - 0 - 5 - 0 - 0 ガラスのバックル Glass Buckle - 0 - 1 - 1 - 2 - 0 - 0 - 0 - 0 - 5 魔術師の靴 Master Black Mage's Shoes - 0 - 0 - 2 - 0 - 0 - 0 - 0 - 0 - 6 妖精のピアス Sprite's Pias - 0 - 0 - 0 - 2 - 0 - 0 - 4 - 0 - 2 エルメスの靴 Elumace's Shoes - 2 - 0 - 0 - 0 - 0 - 0 - 4 - 0 - 4 黒帯 Black Komono Sash - 0 - 2 - 0 - 2 - 0 - 1 - 0 - 0 - 0 リフレクトリング Reflect Ring - 0 - 1 - 0 - 1 - 0 - 0 - 0 - 1 - 0 ふゆう石のかけら ??? - 0 - 2 - 2 - 0 - 0 - 0 - 5 - 1 - 0 黄色いスカーフ Yellow Scarf - 0 - 2 - 0 - 0 - 0 - 0 - 0 - 1 - 0 金のチョーカー Gold Choker - 0 - 0 - 2 - 0 - 0 - 0 - 2 - 1 - 0 カチューシャ Kachusha - 1 - 0 - 2 - 1 - 0 - 0 - 0 - 1 - 0 バレッタ Baretta - 0 - 3 - 1 - 1 - 0 - 0 - 0 - 1 - 0 おとめのいかり Man's Rage - 0 - 0 - 1 - 0 - 0 - 0 - 0 - 1 - 3 パワーベルト Power Belt - 0 - 3 - 0 - 0 - 0 - 2 - 0 - 0 - 0 マダインの指輪 Madine's Ring - 0 - 0 - 0 - 0.2 - 0 - 0 - 0 - 2 - 0 転生の指輪 ??? - 0 - 0 - 0 - 4 - 0 - 0 - 0 - 2 - 0 天使のイヤリング Angel's Earring - 0 - 2 - 0 - 0 - 0 - 2 - 0 - 0 - 0 イクステンション Extension - 0 - 1 - 2 - 1 - 0 - 1 - 0 - 1 - 0 リボン Ribon - 0 - 1 - 3 - 1 - 0 - 1 - 5 - 1 - 4 バトルブーツ Battle Boots - 0 - 2 - 0 - 0 - 0 - 2 - 0 - 1 - 0 ふゆう石 ??? - 1 - 0 - 1 - 0 - 0 - 1 - 0 - 2 - 0 ロゼッタの指輪 Rosetta's Ring - 0 - 0 - 1 - 0 - 0 - 1 - 2 - 3 - 2 まもりの指輪 Protective Talisman Ring - 0 - 0 - 0 - 1 - 0 - 2 - 4 - 3 - 6 Accessories - Abilities Learned From ------------------------------------ ガーネット Garnet - バハムート Bahamut, いやしの Healing Touch アメジスト Amathest - アトモス Atmos, グラビデ Gravity アクアマリン Aquamarine - リヴァイアサン Leviathan, HP10%アップ HP10% Up ダイヤモンド Diamond - 熱せず冷まさず Hot and Cold Resistance, まどろみの術 Arts of Dozing off. エメラルド Emerald - ヘイスト Haste, MP10%アップ MP10% Up, ホワイトドロー White Draw ムーンストーン Moonstone - ビーストキラー Beast Killer, シェル Shell ルビー Ruby - カーバンクル Carbunkle, リフレク Reflect ペリドット Peridot - ラムウ Ramuh, サンダラ Thundara サファイア Saphire - フェンリル Fenril, 満月の心得 Knowledge of the Full Moon オパール Opal - シヴァ Shiva, ブリザラ Blizzara トパーズ Topas - イフリート Ifrit, ファイラ Fiara ラピスラズリ Lapis Lazuli - アビリティアップ Ability Up, 与一の心 Sharing the Heart of One フェニックスの羽 Phoenix Feather - フェニックス Phoenix ダークマター Dark Matter - オーディン Odin デザートブーツ Desert Boots - プロテス Protesu, ライブラ Libra ゲルミナスブーツ Gelminas Boots -とんずら Tonzura, 警戒 Alertness, HP10%アップ HP10% Up フェザーブーツ Phazer Boots - いつでもレビテト Itsudemo Levitate, レビテト Levitate, ミニマム Minimal さんごの指輪 Coral Ring -眠らずの術 Insomnia Arts, マンイーター Man Eater, 竜剣 ??? プロミストリング Promised Ring - 瀕死HP回復 Near Death HP Recovery, 魔法無属性 Magic Context Vanishment, 使用MP吸収 Reserve MP Absorb パールルージュ Paruruge - レベルアップ Level Up, リフレク貫通 Reflect Pierce, 沈黙回避の術 Silence Evasion Arts いにしえのかおり ??? - 斬鉄ダメージ Iron Cutting Damage アンクレット Anklet - 止まらずの術 Perpetual Motion Arts いやしの Healing Touch カウンター Counter ガラスのバックル Glass Buckle - 毒身の術 Taste For Poison Arts, 追加効果発動 Effect Addition Emmision, サンダー Thunder 魔術師の靴 Master Black Mage's Shoes - 混乱回避の術 Chaos Evasion Arts, ブライン Blind, MP10%アップ MP10% Up 妖精のピアス Sprite's Pias -レベルアップ Level Up, 熱さず冷まさず Hot and Cold Resistance, リジェネ Regen エルメスの靴 Elumace's Shoes - いつでもヘイスト Itsudemo Haste, オートポーション Auto Potion, ヘイスト Haste 黒帯 Black Komono Sash - HP20%アップ HP20% Up, ビーストキラー Beast Killer, グラビデ Gravity リフレクトリング Reflect Ring - いつでもリフレク Itsudemo Haste, まどろみの術 Arts of Dozing off, リフレク Reflect ふゆう石のかけら ??? - おうえん Assistance 黄色いスカーフ Yellow Scarf - バードキラー Bird Killer, ギルを盗み Gil Stealing, 取得ギルアップ Acquired Gil Up 金のチョーカー Gold Choker - オートポーション Auto Potion, 逃げてもギル Find Gil While Fleeing, シェル Shell カチューシャ Kachusha - アビリティアップ Ability Up, レイズ Raise, 暗闇回避の術 Darkness Evasion Arts バレッタ Baretta - 薬剤師の免許 Chemist's License, ケアルラ Kearura, ギャンブル防御 Gamble Defense おとめのいかり Man's Rage - いつでもリジェネ Itsudemo Regen パワーベルト Power Belt - MP消費攻撃 MP Consuming Attack, カウンター Counter, ファイラ Fiara マダインの指輪 Madine's Ring - 熱せず冷まさず Hot and Cold Resistance, 薬剤師の免許 Chemist's License, モグのお守り Mog's Charm 転生の指輪 ??? - おまじない Omajinai, レイズ Raise, 蘇生 ??? 天使のイヤリング Angel's Earring - いつでもリジェネ Itsudemo Regen, MP20%アップ MP20% Up, レーゼの風 Lazy's Wind イクステンション Extension - オートポーション Auto Potion, MP10%アップ MP10% Up, レベルアップ Level Up リボン Ribon - マディーン Maduin, アビリティアップ Ability Up, モグのお守り Mog's Charm バトルブーツ Battle Boots - MP消費攻撃, MP Consuming Attack, 先制攻撃率アップ Suprize Attack Up, HP20%アップ HP20% Up ふゆう石 ??? - アーク Arc ロゼッタの指輪 Rosetta's Ring - レベルアップ Level Up, 精神統一 Soul Unity, リフレク倍返し Magic Retaliation まもりの指輪 Protective Talisman Ring - 魔法無属性化 Magic Context Vanishment, 消費MP半減 Cut MP Use by Half, 忍者の教え Ninja's Teachings =============== V. Monster List =============== Normal Enemies -------------- Japanese | Romanji/English | HP | EXP | AP | Gil | Weak | Loot | Card | Steal ----------------------------------------------------------------------------- ゴブリン Goblin - 33 - 23 - 1 - 88 - Fire - Potion - Goblin Card - Potion ファング Fang - ?? - 23 - 1 - 90 - ?? - Eyedrops - Fang Card - Phoenix Tail デンドロビウム Dendrobium - ?? - 39 - 2 - 99 - Fire - ?? - Fang Card - Tent, Eyedrops, Origin Stone プラントスパイダ Plant Spider - 70 - 22 - 2 - 91 - Fire - ?? - Fang Card - Potion, Hi Potion, Origin Stone ムー Muu - 77 - 33 - 1 - 104 - ?? - Yamabikosou, Potion - Skeleton Card - Potion プリン Pudding - 75 - 40 - 1 - 110 - Fire - Phoenix Tail, Potion - Pudding Card - Potion, Origin Stone ケーヴィンプ Cave Imp - 74 - 34 - 1 - 118 - Fire - Haraishi, Phoenix Tail - Pudding Card - Potion, Phoenix Tail, Tent ワイアード Wyaad - ?? - 44 - 1 - 116 - Fire, Beast - Potion, Ether - Pudding Card - Potion, Phoenix Tail, Tent カーヴスパイダー Curb Spider - ?? - 48 - 1 - 124 - ?? - Eyedrops, Origin Stone, Phoenix Tail - ?? - Origin Stone, Tent パイソン Python - ?? - 80 - 1 - 106 - ?? - ?? - Phoenix Tail, Origin Stone, Hi Potion ムー Friendly Muu - ?? - ?? - 10 - ?? - ?? - Eyedrop - ?? - ?? ゴースト Ghost - ?? - 48 - 2 - 126 - ?? - Yamabikosou - Skeleton Card - Potion, Hi Potion, Pheonix Tail, Origin Stone ヴァイス Vice - ?? - 48 - 2 - 128 - ?? - Potion - ?? - Yamabikosou, Potion レディーバク Lady Bug - ?? - 89 - 2 - 193 - ?? - Potion - Lizard Man Card - Phoenix Feather, Hi Potion, Tent, Eyedrop 黒魔導士タイプA Black Magic Student Type A - ?? - 96 - 2 - 199 - ?? - Potion - ?? - Tent, Phoenix Tail スティンギー Stengi - 293 - ?? - ?? - ?? - Thunder, Wind - Potion - Pudding Card - Potion スケルトン Skeleton - 400 - ?? - ?? - ?? - Fire, Undead - Potion, Phoenix Tail, Skeleton Card - Ether, Hi Potion, Origin Stone ラミア Lamia - 994 - 204 - 2 - 294 - Thunder - Phoenix Tail, Potion, Ether - Zombie Card - Phoenix Tail, Origin Stone リザードマン Lizard Man - ?? - 173 - 1 - 218 - ?? - Orgin Stone - Lizard Man - Origin Stone, Tent イエティ Yeti - ?? - 132 - 1 - 221 - ?? - Eyedrop, Potion - Yeti Card - Eyedrop, Origin Stone, Hi Potion マジックヴァイス Magic Vice - ?? - 107 - 1 - 145 - ?? - ?? - Bomb Card - Ether, Echo Grass バジリスク Basilisk - ?? - 167 - 1 - 233 - Undead - Potion, Hi Potion, Golden Pin - Lizard Man Card - Hi Potion, Golden Pin ミミック Mimic - ?? - 387 - 1 - 888 - ?? - Phoenix Tail, Ether, Hi Potion - Mimic Card - Poison Antidote, Hi Potion アイロネート Ironet - ?? - 576 - 2 - 269 - Undead - Golden Pin, Hi Potion, Phoenix Tail - ?? - Golden Pin, Hi Potion Bosses ------ Note: HP information on bosses is not exact, it is usually a guess. Japanese | Romanji/English | HP | EXP | AP | Gil | Weak | Loot | Card | Steal ----------------------------------------------------------------------------- プリゾンゲージ Prison Cage - 800 - ?? - ?? - ?? - ?? - ?? - ?? - ?? プリゾンゲージ Prison Cage - 800 - 0 - 3 - 436 - ?? - Eyedrops - Goblin Card - Broad Sword, Leather Wrist プラントブレイン Plant Brain - 1600 - 0 - 5 - 468 - Fire - Potion, Pheonix Tail - Iron Helm, Eyedrops 黒のワルツ1号 Waltz of Death Number 1 - 400 - ?? - ?? - ?? - Fire - ?? - ?? - Man no Kusuri, Silk Clothes シリオン Syrian - 750 - ?? - 5 - 339 - Fire - Hi Potion, Pheonix Tail - ?? - Mithril Dagger, Ether 黒のワルツ2号 Waltz of Death Number 2 - ?? - 0 - 5 - 441 - ?? - Ether - ?? - Razor Blade, Tongari Hat 黒のワルツ3号 Waltz of Death Number 3 - ?? - ?? - ?? - ?? - ?? - ?? - ?? - Excursion, Tongari Hat ギザマルーク Gizmaluke - 3200 - 0 - 5 - 800 - ?? - Tent - ?? - Elixer, Pointy Hat, Ice Staff ベアトリクス Beatrice - ?? - ?? - ?? - ?? - ?? - ?? - ?? - Mithril Sword, Chain Plate, Phoenix Tail ================= VI. The Card Game ================= Playing the Card Game --------------------- There are several places where you can play the card game, Quad Mist. If you don't want to use one of these places, simply find someone and try pushing the square button next to them to challenge them to a came. Each player will select five cards from the library of cards he/ she has. The cards will be played on a 4x4 grid, which will have random spaces unavilable each game. The object is basically to make your opponent's cards your color. By placing a card with an arrow next to a card that doesn't have and arrow on that side, the card will be automatically flipped over. If the cards have arrows that meet, the one with the higher number will win. Turning over a card will also cause it to attack the cards around it, which can turn them over as well. When all the cards are played, the one with the most cards of the color they represent will win, and get to choose one of the cards of the opponent's that they turned over. If one player scores a perfect, and owns all the cards on the field, they will get to keep all the cards. Each card has a series of Numbers/Letters on it, which will determine the number of the card. It is unknown which number means which though, so you will need to crack the code yourself. Card List --------- Number | Japanese | English --------------------------- 1. ゴブリン Goblin 2. ファング Fang 3. スケルトン Skeleton 4. プリン Pudding 5. ザグナル Zagnal 6. リザードマン Lizard Man 7. ゾンビ Zombie 8. ボム Bomb 9. アイロネート Ironet 10. サハギン Sahagin 11. イエティ Yeti 12. ミミック Mimic 13. ワイアード Wyaad 14. マンドラゴラ Madragora 15. クロウラー Clawer 16. サンドスコーピオン Sand Scorpion 17. ニンフ Nymph 18. サンドゴーレム Sand Golem 19. ズー Zuu 20. ドラゴンフライ Dragon Fly 21. キャリオンワーム Carrion Worm 22. ケルベロス Kelberos 23. アントリオン Ant Lion 24. サボテンダー Sabotender 25. いただきキャット Mealtime Cat 26. ラグタイムマウス Rag Time Mouse 27. ヘッジホッグパイ Hedgehog Pai 28. ラルヴァイマーゴ Ralbaimago 29. ??? 30. トロール Troll 31. ブレイザビートル Blazer Beatle 32. スケアモンスター Scare Monster 33. ゼムゼレット Zemzelot 34. ストローパー Stroper 35. ダンタリアン Dantarian 36. グランドドラゴン Grand Dragon 37. フェザーサークル Phazer Circle 38. ヘクトアイズ Hectoeyes 39. オーガ Ogre 40. アームストロング Armstrong 41. アッシュ Ashu 42. レイス Wraith 43. ガーゴイル Gargoyle 44. ヴェパル Vepal 45. グリムロック Grimlock 46. トンベリ Tonberi 47. アーリマン Aliman 48. ガルーダ Garuda 49. モルボル Molbol 50. ムーバ Mover 51. アパドン Apadon 52. ベヒーモス Behemoth 53. てつきょじん Tekkyojin 54. 神竜 Godly Dragon 55. オズマ Ozuma 56. ハーデス Hades 57. ホーリー Holy 58. メテオ Meteo 59. フレア Flare 60. シヴァ Shiva 61. イフリート Ifrit 62. ラムウ Ramuh 63. アトモス Atmos 64. オーディン Odin 65. リヴァイアサン Leviathan 66. バハムート Bahamut 67. アーク Ark 68. フェンリル Fenril 69. マディーン Maduin 70. アレクサンダー Alexander 71. エクスカリバーII Excalibur 2 72. アルテマウェポン Altema Weapon 73. マサムネ Masamune 74. エリクサー Elixer 75. ダークマター Dark Matter 76. リボン Ribbon 77. ねこの手ラケット Cat's Cradle 78. セイブザクイーン Save The Queen 79. げんじ Genji 80. ミスリルソード Mithril Sword 81. ブルーナルシス Buruunarushisu 82. ヒルダガルデ3号 Hildagalde Number 3 83. インビンジブル Inbingibal 84. カーゴシップ Cargo Ship 85. ヒルダガルデ1号 Hildagalde Number 1 86. レッドローズ Red Rose 87. 劇場艇 The Theatre 88. ヴァルトガンス Valtogance 89. チョコボ Chocobo 90. デブチョコボ Fat Chocobo 91. モグ Mog 92. カエル Frog 93. ブリムシ Bulmushi 94. アレクサンドリア Alexandria 95. リンドブルム Lindbulm 96. ふたつの月 Futatsu's Moon 97. ガルカント Galkant 98. ネミングウェイ Nemingway 99. ボコ Boko 100. ひくうてい Hikuutei ================ VII. The Chocobo ================ Obtaining A Chocobo ------------------- Obtaining a Chocobo is simple. First you must find the Chocobo Forest area, which is on the Mist Continent, by the lower exit of Lindbulm. Enter the forest, and the Chocobo there will run away. Talk to the mogli, and he will give you a Gisal vegetable (or greens). Go outside and use the Greens wherever you see small Chocobo tracks on the ground (there is a set right outside the forest) and call over the Chocobo. You can get more Greens from the mogli in the forest for a certain amount of Gil, and you can also ride into the forest while on the Chocobo. If you use a Dead Pepper while on the Chocobo, it's digging power will increase, and it is even said that they can break through cracks in varous places of the world like this. Chocobo Digging --------------- You can dig at one of 3 locations: The Chocobo Forest, The Chocobo Lagoon, and the Chocobo Sky Garden once you get there. Talk to the Mogli and choose the top option and you can dig for a set amount of time, which is different at different places. When the Chocobo's "Kueeee" Sound gets long, you are on the right track, and and there is an object buried nearby. Make sure you are always running, rather than walking to save time. You can find cheap objects like potions which are worth 1 point or sometimes slightly better stuff like Ethers. You can also find important Chocobo items like Dead Peppers and Chocograph peices. When you gain enough points, your Chocobo will gain one level and dig faster, but while digging in the Chocobo Lagoon, you will dig at half the normal rate as the Chocobo Forest. Digging 4 items in one game of Digging at the Chocobo Forest will net you 10 bonus seconds, while digging 4 items in one game at the Chocobo's Lagoon will net you bonus points, unless you have a dark blue or better Chocobo. Without a dark blue one, you will only get 30 seconds and half of the lagoon area to dig in. When you get a dark blue one, the whole area becomes avilable and you will get 60 seconds. You will also dig much faster, and get the 10 bonus seconds after 4 items. You will also get a big bonus (around 60 points) for digging up 8 items in 70 seconds. Chocographs ----------- When you find a Chocograph while playing the digging game, you will get 15 points, and 5 bonus points. After you leave and return to the World Map, you can select to equip a Chocograph, which will display a picture. You must find a similar location somewhere in the world and dig in that location until you find a treasure. The cry will get a little longer, just like in the digging game when you are close. Some treasure will be items, while other treasure will be upgrades (see the upgrades section for more details on upgrades). You can have 2 unsolved Chocographs from each digging game location until Chocographs will stop appearing at that location (Until you solve one or both). The order in which you get the Chocographs is totally random. Finding Chocobo Upgrades ------------------------ A few chests will teleport you to the Chocobo Dream World, where your Chocobo will be granted a color change and new powers. Chocograph number 2 will give your Chocobo the light blue Reef upgrade, which will let you walk and dig on shallow water. Treasure number 12 will give you the red Mountain upgrade, which will let you basically walk anywhere on any continent. Treasure number 14 will give you the dark blue Sea upgrade, which will let you walk over deep water (but you need to find a beach to board/leave land. Treasure number 20 will give you the white/goldish Sky upgrade, which will let you fly by using the Circle Button over a forest area. You need another forest to land. While you are flying, you can press Triangle and use a Dead Pepper, which will cause you to shoot up into the sky. If you use this ability over one of the large shadows on the ground/sea, you will be shot up to the Chocobo Aerial Garden. There are a few different places where this shadow can appear, including in the northeast by the area where the Earth Temple was that is always shaking, Behind Alexandria, and to the southwest of the world on an island. Chocograph List --------------- (Note: The Location refers to the Location the Chocograph itself is dug up, not the treasure) Japanese | English | Location | Required Abilities | Contents | --------------------------------------------------------------- 川のほとり Near the Riverside - Chocobo Forest - None - Elixer x 2, Hi Potion x 3, Ether x 4, Gelminas Boots x 2 山のはざま ?? - Chocobo Forest - None - Potion x 5, Hi Potion x 5, Tent x 2, Momen's Robe x 2. みかいの地 ?? - Chocobo Forest - None - やすらぎの浜 ?? - Chocobo Forest -None 枯れた砂浜 ?? - Chocobo Forest - Reef いてつく大地 ?? - Chocobo Forest - Reef 忘れ去られた浅瀬 ?? - Chocobo Lagoon - Reef 遠くの浅瀬 Distant Shallow Sea - Chocobo Lagoon - Reef 枯れ果てゆく浅瀬 ?? - Chocobo Lagoon - Reef ふかんの浅瀬 ?? - Chocobo Forest - Reef 小さな浜辺 ?? - Chocobo Forest - Reef 夜あけの浅瀬 ?? - Chocobo Lagoon - Reef 閉ざされた森 ?? - Chocobo Forest - Mountain 緑の高原 ?? - Chocobo Forest - Mountain 夕ぐれの高原 ?? - Chocobo Lagoon - Mountain 忘れられた高原 ?? - Chocobo Forest - Mountain 夕ぐれの海原 ?? - Chocobo Lagoon - Mountain 海 Sea - Chocobo Lagoon - Mountain 冷たい入り江 ?? - Chocobo Forest - Sky 霧の近海 Beachside of Fog - Chocobo Lagoon - Mountain 外側の島 Outside Island - Chocobo Sky Garden - Sky 外側の島2 Outside Island 2 - Chocobo Lagoon - Sky せいれいの島 ?? - Chocobo Sky Garden - Sky 忘れられた島 ?? - Chocobo Sky Garden - Sky Chocograph Treasure Locations ----------------------------- 川のほとり - Lagoon towards the southern area of the Mist Continent where the river hits sea. 山のはざま - Beach towards the southwest side of the Mist Continent. みかいの地 - On the right side of a river near Alexandria Town. やすらぎの浜 - On a beach near the northwest tip of the Mist Continent. 枯れた砂浜 - On the southern beach in the middle of the Outer Continent. いてつく大地 - The southwest corner of the Frozen Continent. 忘れ去られた浅瀬 - In shallow water around the small island inbetween the frozen continent and the southwestern continent. 遠くの浅瀬 - On the left side of the South western continent, near the upper/middle in shallow water. 枯れ果てゆく浅瀬 - In the shallow water near the southwestern tip of the Outer Continent. ふかんの浅瀬 - Around an island in a shallow lagoon on the Left side of the Mist Continent. 小さな浜辺 - A small island surrounded by shallow water in the lagoon south of the Mist Continent. 夜あけの浅瀬 - In the shallow water towards the southeast of the Mist continent. (around the area where the sky turns orange. 閉ざされた森 - In the very middle of the Mist Continent, in a valley between some mountains. 緑の高原 - By a beach near the top of the Mist Continent, and in the center. 夕ぐれの高原 - Towards the lower half of the southwestern continent and on a moutain. 忘れられた高原 - Towards the upper left edge of the southwestern continent. 夕ぐれの海原 - Towards the middle/lower half of the southwestern continent and on the right shore in the water. 海 - The far lower left section of the world, off the shore of one of the islands to the left. 冷たい入り江 - By a tip of land towards the northwest of the frozen continent, on the outer edge. 霧の近海 - In the water to the northeast of the Mist Continent (on the right side, around the two small islands). 外側の島 - On an island on the outside of the outer continent towards the northeast of the world. 外側の島2 - On an island slightly west and north of the previous chocograph (外側の島). せいれいの島 - On the island towards the middle of world; where you can fight the monster Yarn. 忘れられた島 - On the southernmost tip of the frozen continent. Locations That Hide Something Else ---------------------------------- (Note: Digging in these spots requires a Dead Pepper). Ultima Weapon - On disc four, use a Dead Pepper in the water where Terra was (there is a circle of ice burgs around the area, find the exact center of them). Mognet Central Hidden HQ - On a small island north of the Outer Continent. Chocobo's Paradise - Go to the farthest northeast corner of the world map with a flying Chocobo. Quan's Dwelling (a cave by Treno) - You can examine a bucket near the cliff and use a Dead Pepper. ==================================================== VIII. Codes For Gameshark and or Other Cheat Devices ==================================================== Since I am playing this game on a Playstation 2 unit, I have not tested any of these codes. They come from various sources that will all be listed with the codes. The following codes are from the japanese website: *http://www8.freeweb.ne.jp/play/allgame/ff/ff9/ff9_index.html The translation of what they do might be off a little. Gil Max - 8008FFB0 967F 8008FFB2 0098 Time Doesn't Pass While in Town - D00243DE 0045 800243DE 0040 Cards are Always Equal ? - 50006406 0001 3008270E 0000 99 of all Items - 5000FF02 0001 3008FFC4 0000 5000FF02 0000 3008FFC5 0063 ================== IX. Special Thanks ================== *http://www8.freeweb.ne.jp/play/allgame/ff/ff9/ff9_index.html* A comprehensive list of abilities, spells, monsters, etc. that I got alot of my information from (japanese site, requires a program like NJWINSTAR Communicator). The People at NJWin for making such a cool program for viewing and translation of japanese. The People at MagicWin for making another program for viewing japanese characters. GladeFreak@aol.com - for the nice ascii logo at the top. Kitsune11@yahoo.com - Two FF players from overseas who did their best to translate Melodies of Life for me. Great job! -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Remember, This file is copyright BabyRyoga@aol.com. Please do not copy or reproduce this list in any way. If you want to use it on a web page, you can do so without permission as long as credit is given and nothing is changed (don't e-mail asking to post it, just go ahead). It must also be a non-profit web site. There were a few problems of this nature last time I wrote a FAQ, so be warned, if I find you (I will, too) expect a nasty email and legal trouble. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- All character and game names mentioned in this walkthrough are copyright square co ltd of Japan. This file itself is copyright BabyRyoga@aol.com 2000.