FF13 360 to use Bink for Cutscene Compression
AP
| February 6, 2010
The back of the box for the Xbox 360 version of Final Fantasy XIII has revealed that the 360 version of the game will utilize Bink video, likely for compression of the game's many cutscenes.
The Bink Video logo is displayed clearly on the back of the box. Bink have special video tools designed for the Xbox 360 and they have been used in RPGs such as Borderlands, Mass Effect and Square Enix's The Last Remnant. The Japanese PS3 version of FF13 did not use Bink.
The
Bink webpage
indicates that the codec will show 720p video. The Japanese PS3 version of the game had the game's 40+ minutes of FMV encoded at 1080p at a much lower rate of compression. Over 30gb of the Japanese FF13 disc is video content.
US retailer GameStop released the image of the back of the box, which also suggested the game will have
Downloadable Content
.
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Comments
Oh Dear.
David Macphail
| February 7, 2010
So the PS3 gets the "True" Final Fantasy XIII experience while the 360 gets the gimped version with both the video and audio being compressed beyond recognition?
Money well spent, Microsoft...........
Untitled
Anonymous
| February 6, 2010
o well still sticking with the ps3 version :)
Untitled
Anonymous
| February 6, 2010
Koul: about 7 hours of ff13s cutscenes are videos.
they render them outside the console on a pc as video but use in-engine assets to stop frame rate stuttering or pop in during cutscenes.
check the disc yourself. uncharted 2, god of war and other games do this too. they look like in game but theyre actually video files. bink will be used for that too.
Hi
koul
| February 6, 2010
Bink used for CG video compression, not cutscenes.
Untitled
Anonymous
| February 6, 2010
Should be fine. Bink are good. well known.
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