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There are hundreds of possible combinations for your materia setup in Final Fantasy 7, so it's hard to tell you all which ones are the best. Below is a compiled list of some of the better ones that we could think of. If you have one you'd like to add, send an email to the webmaster.

Materia Combinations

Added Effect + Contain

Weapon: Attacks can cause a number of status effects such as Petrify, Confuse, Berserk or sometimes Paralyze to one or more enemies.
Armor: User becomes immune to Petrify, Confuse, Berserk and Paralysis.


Added Effect + Destruct

Weapon: If you're lucky, the weapon will deal a death-strike.
Armor: User becomes immune to instant death attacks like cross-scissor.


Added Effect + Mystify

Weapon: Some attacks can cause Berserk or Confuse to an opponent. If it's the former, then that's not too good. However, the power of confusion is very handy to have.
Armor: Gives the user immunity to berserk and confused statuses.


Added Effect + Poison

Weapon: Some attacks can poison an enemy.
Armor: User becomes immune to poinson attacks.


Added Effect + Seal

Weapon: Gives a very good chance of silencing or putting an enemy to sleep.
Armor: Grants the user immunity to Silence and Sleep.


Added Effect + Time

Weapon: Some attacks slow or even paralyze the enemy.
Armor: Gives the user immunity to Slow and Paralysis.


Added Effect + Transform

Weapon: Some attacks inflict Mini or Frog on the enemy.
Armor: Gives user immunity to Mini and Frog status.


Elemental + Elemental Summon (Ifrit, Shiva, Titan...)

Weapon: Adds element of summon (Fire for Ifrit, etc.) to weapon.
Armor: Grants user 50% resistance to summon element (resistance to Ice with Shiva, etc.).


Pre-Emptive + Materia

Anywhere: Depending on how lucky you are and how levelled your pre-emptive materia is, you'll sneak on the enemy(ies) and use the action associated with the linked materia.


Final Attack + Anything

Before your character dies, he / she / it will perform the action associated with the linked materia. For example:

Final Attack + Revive

Anywhere: The most basic combo for your character's dying act - He / she / it will cast the Revive spell on themselves right before dying.


HP Absorb + Damage Dealing Materia

Anywhere: The linked materia attack will restore some of your HP. For example:

HP Absorb + Knights of the Round

Anywhere: When KoTR attacks the enemy and they die (because they will), you will gain a lot of HP from it.


MP Absorb + Damage Dealing Materia

Anywhere: Same as HP Absorb + Anything, except it restores HP and not MP.


MP Turbo + Materia

Anywhere: This will use more MP to make the attached materia more powerful. For example:

MP Turbo + Knights of the Round

Anywhere: If your Magic stats is pretty high, this will cause each knight to deal up to 9999 damage. This means 130,000+ damage altogether.


Quadra Magic + Materia

Anywhere: The attached materia is performed 4 times, which can be handy if you have enough MP.


Counter + Deathblow

Anywhere: Counter attacks with a deathblow to that enemy.


Counter + Manipulate

Anywhere: Counter attacks by manipulating the attacking enemy.


Counter + Steal

Anywhere: Counter attacks by stealing from the enemy.


Counter + Morph

Anywhere: Counter attacks by trying to morph the enemy into an item.


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