Video Game Music Role Playing Games (RPGs) Final Fantasy Final Fantasy Final Fantasy Forums Contact UFF Final Fantasy and RPG Fan Twitter News Feed RSS Final Fantasy News Feed Final Fantasy Final Fantasy Final Fantasy Forums UFFSite Staff Frequently Asked Questions Final Fantasy I Final Fantasy II Final Fantasy III Final Fantasy IV Final Fantasy V Final Fantasy VI Final Fantasy VII Final Fantasy VIII Final Fantasy IX Final Fantasy X Final Fantasy X-2 Final Fantasy XI Final Fantasy XII

Blitzball is, without a question, Final Fantasy 10's most important mini-game. Though some people enjoy it and others hate it, this mini-game can keep just about anyone addicted for hours at a time. Below is a list of key tips that may help you in your Blitzballing ventures.

Blitzball Information

Key Legend

HP - Ability Points
EN - Withstand attacks
AT - Attack strength
PA - Passing strength
BL - Blocking
CA - Catching (goalie only)
ST - Shooting Points

A Blitzball Sphere

Offense / Attacking
  • Each team has 6 players.
  • As you move around the field, your teammates will move accordingly.
  • You can choose between automatic or manual control. In automatic control you do not have to worry about moving the offensive palyer.
  • Each player has a preset amount of HP that is depleted as you move around the field. Once a player's HP is completely depleted, they must pass or shoot.
  • Players that do not have control of the ball regain HP over time.
  • Players also have a preset number of PS that will determine if a pass will be successful. Your PS must be greater than the amount required to pass to your teammate.
  • There is also a preset amount of ST. As you approach the goal, your ST will decrease. You must have at least 1 ST to shoot, and it must be higher than the goalie's CU to produce a successful goal.
  • Every person can learn special abilities; as a rule these abilities cost more points, but are well worht it in the end.

Tidus gets tackled...or the closest thing to it.

  • If a defensive player has a CU equal to or greater than the a player who is passing, that player's pass will be intercepted.
  • The offensive player can use a move called Breakthrough, that has a chance of avoiding defensive players.
  • At certain times, players may use the "Capture" abilitiy. This ability will allow the player to capture an opponent's move and use it against them later.

 » Walkthrough
 » Game Guides

Game Basics
 » Basics Control
 » Change Weapons
 » Damage Indications
 » Defend
 » Elements
 » Status Elements
 » Switch character
 » Overkill

 » Abilities List
 » Aeon List
 » Al Bhed
   · Al Bhed Translator
 » Battle System
 » Blitzball
   · Blitzball Guide
 » Bribe
 » Butterfly Quest
 » Celestial Mirror
 » Characters
 » Codes
 » Combine Item List
 » Dark Aeons
 » Dialogue Translation
 » Game Guides / FAQs
 » Item List
 » Magic List
   » Black Magic
   » Blue Magic
   » White Magic
 » Manual
 » Mini Games
 » Monsters Arena
 » Menu Translation
 » Overdrives
 » Penance Guide
 » Passwords
 » Remiem Temple
 » Shop List
 » Sphere Grid
 » Thunder Plains
 » Tips & Tricks
 » Ultimate Weapon
 » World Map

 » FF10 Forum
 » Buy FF10 (US)
 » Buy Guide (US)
 » Buy FF10 (EU)
 » Buy Guide (EU)
 » Buy FF10 (JP)
 » Buy Guide (JP)
 » Official Site
 » Preview
 » Reviews