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Abilities are special powers that each character possesses, and are gained by equipping equipment that has said abilities. Abilities generally fall into two categories: action and support.

Action Abilities

Signified by a red jewel icon, action abilities allow your characters to attack with special moves that they would otherwise be incapable of performing. Usually, these abilities cost MP, but not all of the time.

Support Abilities

Signified by a blue-green jewel icon, these are special abilities that support and protect characters during battle. For support abilities to be functional, you must equip them with magic stones. Similar to MP, the maximum number of stones a character can use to equip abilities increases as the character levels up. The Main Menu shows two numbers for magic stones: the remaining number and the maximum number. The first number shows the remaining stones and will decrease as you equip support abilities. The second number indicates the maximum number usable by the character and increases as a character levels up.

To set magic stones on support abilities, select Ability in the Main Menu, and then select Equip. There are circles next to each support ability. The skill or guard is equipped if a magic stone appears to fill the slot. The Status Menu shows which support abilities have been equipped. A darker icon indicates that the ability is not equipped.

Learning Abilities

In general, you must equip items to learn abilities. Most items hold special powers that help draw out a character's innate abilities. Select Equip in the Main Menu to check which abilities a character can learn from items.

You can use action and support abilities as soon as you equip the item. However, you can't use them if the item is removed or replaced with another. To use abilities without equipping items, the character must learn them by gaining enough AP (Ability Points) for each ability. You gain AP by winning battles.

Each ability has an AP Gauge. This shows how many AP have been earned toward permanently learning the ability. When the ability is being learned, a green bar fills the gauge to a certain point, and a ratio indicates exactly how many points have been gained toward learning that ability. If the gauge appears in red with three stars, then the character has gained enough AP to use the ability without equipping an item.

You can press the X button while in the Status Menu to view all of the abilities that a character has learned. Continue to press the X button to page through the learned abilities.

It takes a different amount of AP to learn each ability. The same item that teaches one character an ability may not teach all other characters the same ability. In most cases, the other character must equip a different type of item, such as an Add-on, to learn the ability. Also, one character may learn an ability for 30 AP, whereas another character may need 50 AP to learn the same ability.

The following table describes Support Abilities.The Items section covers which items teach the corresponding abilities.

Abilities List

Name Stones Description
[ - ] Abilities List
Auto-Reflect 15 Automatically casts Reflect in battle
Auto-Float 6 Automatically casts Float in battle
Auto-Haste 9 Automatically casts Haste in battle
Auto-Regen 10 Automatically casts Regen in battle
Auto-Life 12 Automatically revives upon death
Auto-Potion 3 Uses Potion when damaged
HP+10% 4 Increases HP by 10%
HP+20% 8 Increases HP by 20%
MP+10% 4 Increases MP by 10%
MP+10% 8 Increases MP by 20%
Bird Killer 3 Enhanced damage to flying enemies
Bug Killer 2 Enhanced damage to insects
Stone Killer 4 Enhanced damage to stone enemies
Undead Killer 2 Enhanced damage to undead
Devil Killer 2 Enhanced damage to demons
Man Eater 2 Enhanced damage to humans
Ability Up 3 Characters learn abilities faster
Level Up 7 Characters level up faster
Accuracy+ 2 Raises physical attack accuracy
Add Status 3 Uses weapon's status effect in-battle
Alert 4 Prevents back attacks
Antibody 4 Prevents Poison and Venom
Body Temp 4 Prevents Freeze and Heat
Bright Eyes 4 Prevents Darkness
Clear Headed 5 Prevents Confusion
Insomniac 5 Prevents Prevents Sleep
Jelly 4 Prevents Petrify and Gradual Petrify
Locomotion 4 Prevents Stop
Loudmouth 4 Prevents Silence
Absorb MP 6 Absorbs MP used by enemy
Bandit 5 Raises success rate of Steal
Boost 12 Raises strength of eidolons
Chemist 4 Doubles the potency of medicine
Concentrate 10 Raises the strength of spells
Counter 8 Counters when physically attacked
Cover 6 Take damage in place of an ally
Distract 5 Lowers enemy's physical accuracy
Eye 4 Eye 5 Raises Counter activation rate
Flee-Gil 3 Receive Gil even when fleeing
Gamble Defense 1 Raises Defense occasionally
Guardian Mog 3 Mog protects you with unseen forces
Half MP 11 Cuts MP use by half in battle
Healer 2 Restores HP upon attack
High Jump 4 Jump higher to raise jump power
High Tide 8 Allows you to Trance faster
Initiative 5 Raises chance of Pre-emptive strike
Long Reach 16 No loss in damage in back row
MP Attack 5 Use MP to raise Attack Power
Mag Elem Null 13 Nullifies magic element
Master Thief 5 Steal better items first
Millionaire 5 Receive more Gil after battle
Mug 3 Damages enemy when you steal
Odin's Sword 5 Attacks with eidolon Odin
Protect Girls 4 Take damage in place of a girl
Power Throw 19 Raises the strength of throw
Reflect x2 17 Doubles the strength of reflect
Reflect-Null 7 Nullifies Reflect and attacks
Return Magic 9 Returns magic used by enemy
Restore HP 8 Restores HP when near death
Steal Gil 5 Steal Gil as well as items

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